Boing!
Release Year
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Copyright Provenance
Author
Artist
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Description
THE PLOT:
Boing has crashed! His Time-Machine’s stopped working and if he's ever to escape from the strange land where he landed, he must collect 20 Potion Bottles and recover the missing pieces of his broken Time-Machine: A Crystal, a Battery, and the all-important Lever!
To find all the pieces of Boing's Time-Machine you will have to avoid the nasties that inhabit the strange world and even solve the odd puzzle or two!
WHAT TO DO:
To collect objects simply walk into them. If it’s a Bottle it will be added to the Bottle count (the centre of the panel), if it’s a Life-Heart your energy bar will be restored (the bottom of the panel). If the object is part of the Time-Machine it will be stored in the ‘permanent’ pockets (the right of the panel). Any other object will be stored in the ‘temporary’ pockets (the left of the panel). A temporary object may be dropped on any screen (although you cannot drop more than two objects on any one screen).
If the object has no use on the screen it will simply remain there until collected, if the object can be used on the screen, when dropped it will be ‘used’ automatically. Some objects have to be used as a combination of other objects (i.e. you must drop two objects on the same screen for them to be used). Some objects do not have to be dropped to be used, but simply need to be held by Boing to have an effect on certain screens!
If Boing is hit by a nasty he will not die straight away but his energy (the energy bar) will be depleted. When all his energy is lost he will (sadly) expire! But don’t forget the Life-Hearts can be collected to restore all of Boing’s energy!
If Boing lands on any spikes or falls too far he will die instantly!
KEYS:
Joystick or Keyboard.
FIRE/SPACE JUMP
O LEFT
P RIGHT
H HOLD (PAUSE/UNPAUSE)
1 DROP/USE OBJECT IN POCKET 1
2 DROP/USE OBJECT IN POCKET 2
3 DROP/USE OBJECT IN POCKET 3
ESCAPE QUIT
LOADING INSTRUCTIONS:
Game supplied on disk only
256/512K Sam Coupe compatible
Reset Sam, press F9 to load (will auto-boot)
ENSURE THE DISK IS WRITE-PROTECTED, BUT LEAVE THE DISK IN THE DISK-DRIVE DURING PLAY. DO NOT RESET SAM WITH DISK IN!
BOING (C) 1992 NOESIS SOFTWARE
GRAPHICS NEIL HOLMES, MUSIC STUART LEONARDI, CODE ROB HOLMAN
Screenshots
Packaging
Reviews
Review by Steven Pick from the Sam Coupé Scrapbook
Right! Hands up who thinks that Dizzy was (and still is) one of the most inspiring and brilliant character around? He had style, grace and personality. And yet, he was a bouncing egg with boxing gloves. But we love him, don't we, readers? Apart from the people who despise him appearing for the seventh time on the small screen. Now let's take the SAM version of a new hero... A green blob.
Well, he bounces around a bit, but that's about it. So, we have got ourselves a basic character of un-Dizzy status, but we shouldn't write off the game due to this. But we are bound to have many people who will compare this to Dizzy on the Coupe, and for the moment it is the nearest thing to it. But at the same time, it's not like that! The plot is usually a good laugh on the SAM, so take it away...
Collect three pieces of a time machine and 20 potions, then find the exit and escape from the crazy planet infested with nasties of varying weirdness.
We've seen it all before, eh? But this game is of an incredibly fun calibre in terms of playability. You control this blob (no name!) through a flip screen environment of well animated nasties bouncing on a set course. You have to pick up objects and use them on certain screens to achieve certain results. Aha! Just like Dizzy! The only real difference is the energy bar which is used instead of an "instant death" situation from the Dizzy games. This bar can also be refilled to it's peak by hearts.
The programmers seem to be asking for trouble with this easy situation. But, however many times you'll play this, that energy bar will still decrease whether it is your fault or not. Jumps sometimes need to be pixel perfect, and some points in the game are incredibly frustrating to achieve. The graphics are more than adequate, but not totally mindblowing though credit is given to the incredible fluid movement of the main sprite, even though it takes a bit of getting used to on your first few goes. The music is brilliant (as always from the Masters Of Magic) and the sound FX are good, too (you can control the sound from the menu). Also the baddies are well animated, with several different types. The game itself moves very well indeed in terms of speed, with no slow-down, and the game size is as big as the early Dizzy games. Let's go back to Dizzy for the gripes. I have three main gripes for this game...
- The game reloads every time you die, which is very frustrating and seems completely unnecessary to fuel the front end demo (which gets boring after a while, even though there is an impressive border scroll which I don't know how they did!).
- There seems to be a definite Dizzy influence, but there is a very small amount to do in the way of objects. Most of the game involves running from one end of the game to the other.
- It's too easy. Experienced gamesplayers like myself will finish this very soon - I finished it on my 4th go. As a game for the younger inexperienced player, it is a great purchase for them. The energy bar is fair enough for a younger player, but this is it. I feel that Boing! is not the instant classic that the programmers probably hoped for. The challenge seems large, but you end up finding it too easy. A first go score is 1 piece of the Time Machine and 12 potions.
Also, the objects are too easy to find and use on screens. Younger players will find object placing hard, but the titles of the screen actually give the game away. So, Boing! is a good but not good enough attempt at a fulfilling game. As a collecting adventure, many experienced players may be disappointed, but it is worth a look anyway.
Overall - 69%
Your Sinclair review (Recovered) courtesy of The YS Rock ‘n’ Roll Years. YS83
Boing! (SAM) Noesis £9.99 Nov 1992
Great! The first game from Bruce Gordon's SAM Technology software arm, Noesis! (Sounds of disk being unwrapped and loaded.) Oh no. It's a cute SAM character. Aarghh! And he's in a Dizzy-ish sort of game! Aaieee! (Sound of someone running into distance. Long pause.)
Hello there. I'm Jon's sense of reviewer's impartiality (no. I'm down here) and I'll be conducting this review. Boing! is the story of Boing (natch), a lumpy green blob who's crashed his time machine on a horribly dangerous planet. To escape he needs to find twenty bottles of Old Courage Enhancer and three bits of his machine - the time crystal, the main battery and (ahem) the starting lever. To get to them there's the usual Dizzy business of finding associated objects and using them in the obvious (ahem again) place. The billion or so screens boast the required oh-so-witty puns (the programmers actually have the gall to call one screen at the top of the map 'You Can See For Miles, Alan') and there are all the little tricks and secret rooms associated with the well-established and (strainnnn) well-loved Dizzy genre. (Phew. That was close.)
It's a hard life when you're a sentient slime mould with a very big nose.
Boing! is a funny old mix of the rather spanky and the downright horrid. On the downright horrid side there's the fact that instead of lives you've got an energy bar which takes the edge off bumping into the nasties and encourages mad acts of recklessness. Sneakily, it's still possible to die outright by falling too far or tumbling onto some spikes, which seems a bit harsh on the clog-footed amongst us. Also, the graphics are a bit of a mixed bag - the backgrounds and some of the sprites are really fun and characterful, while others (like the gnashing teeth) are just plain badly-drawn. (And Boing himself is about as interesting as you can reasonably expect any sentient slime mould with a very big nose to be.
Leafing over to the rather spanky paragraph (ah, we're here already) we've got the exact collision detection, the not-terribly-hard-but-warmly-rewarding-when-you-crack-'em puzzles, and the timing-sometimes-approaching-Manic Miner-levels-of-deviousness jumps you have to do in order to beat the nasties. I mean, on the Voltaire Hyphenated Sentence Scale alone, it's got to be worth beaucoup points.
Teapot time
But before I go into the kitchen. I'll give the traditional final analysis. Boing! is a very enjoyable, frightfully professional and excitingly commercial platform game. The most annoying thing about it is the one-life energy system. But it's endurable. I don't think Boing is going to become the Coupe mascot, but he's got a game he can hang above his mantelpiece and talk about over dinner with swell-chested pride.
Verdict: 75%
Trivia
The deprotected and fixed version of the disk image was a version found out in the wild that had the disk protection system removed and converted to a normal DOS disk. It is currently unknown as to who removed the protection.
It was found however by copying it to a Trinity B-DOS record and attempting to run from there that the game files still tried to load from drive 1. The fixed version was done by Anton Javorcek who also put a fix in place for when it run on a 256K SAM although this is not done by default and has to be activated by removing the REM statement from the beginning of line 40 in the "auto" file.
Tips
Cheat mode: Jump behind the tree at "A tree.. in the garden.." to collect the torch. Go left to "A bridge..to nowhere?" and jump up and down between the fish 8 times. You will fall through the bridge. Now drop the torch (important!) and use either teleporter. You can now touch creatures without losing energy.
The map from www.speccy.cz
Items list from SAM2SAM Issue 2:
|
RESULT |
LOCATED AT |
USED AT |
AXE |
Unblocks exit |
Summer House |
Garden |
KEY |
Lift useable |
More of the hill |
Going Up |
SUNGLASSES |
Protection |
Very top of the hill |
I’m Blind! |
FLOATYA |
Covers spikes |
Entrance Hall |
The Pit |
FLOATYB |
Covers spikes |
Even more floaty things |
The Pit |
DYNAMITE |
Blows a wall |
Master Bedroom |
Dead End? |
DETONATOR |
Blows a wall |
Splat! or bottom |
Dead End? |
UMBRELLA |
Safe Landing |
More spooky things |
The Garden |
TORCH |
Lights please |
A Tree in the garden |
Deepest chamber |
SHOVEL |
Makes exit |
Ouch! |
Burial Mound |