Fred 56
Disk Magazine
Submitted by Dan Dooré on Tuesday, May 22, 2018 - 14:13.
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Release Year
1995
Copyrights
Copyrights Granted
Copyright Provenance
Description
Issue 56
Item | Author | Description |
---|---|---|
Menu | Colin Piggot | |
Magazine | Improvements, Lemmings Codes, Sam C | |
Letters | Views On Fred, Problems, Etc... | |
Blast! | James R Curry | Bubble Bobble Style Games Master Game |
Imploder | Marián Krivoš | 'The' Code Compressor |
Miall | Andrew Chandler | Fun Artificial Intelligence Program |
C Demo | Colin MacDonald | Demo And Game To Show Power Of Sam C |
Quazar Information | Colin Piggot | Information On The Sound Hardware |
E-Tunes | Peter Moore | Music Written On E-Tracker |
Mods | Colin Anderton Scott Inwood | Converted Amiga Modules |
Debut | Adrian Francis | Impressive Looking Demo From Prophex |
Rachel 7+8 | Andrew Hodgkinson | More Hilarious Tales |
Linefill | Andrew Chandler | Another Little Line Draw Program |
Driver Icons | Luke Falla | Improved Icons For Use With Driver |
D2 To D1 | Andrew Hodgkinson | Disc Utility |
Magazine
CA (A VERY EARLY) EDITORIAL Blimey, huh? I bet you weren't expecting FRED to drop through your letter box this early, were you? Well, that's what you get when you have an efficient editor. Oh, and a boss who has a birthday on April 15th and would like people to have a last reminder, just in case they want to send him a card. Well, me being a gullible (someone told me they've removed the word 'gullible' from the dictionary - amazing, huh?) young editor, I've worked non-stop, paid doctors thousands of pounds to have new wrists after developing RSI and told a hundred and twenty seven lies. Still, this means I can have a couple of weeks off before I have to start issue 57. I wonder if I could talk Colin into giving me some holiday pay... By the way, don't expect me to continue this surge of eagerness. FRED will go back to being delivered around the 16th of the month (until next April). CA HELLO SHOW GO-ERS! A big welcome to those of you who have bought this issue of FRED at the SAM and Speccy show. The release date won't seem as spectacular for you, but I hope you're enjoying the issue. If you have enjoyed this issue, please get a subscription. FRED is always filled to the brim with goodies - sometimes people write in saying some items should be published commercially. FRED really is good value for money (9 out of 10 cats recommend it) and the more readers, the better FRED is. Also, don't forget that subbers not only get 12 months of solid enjoyment, but are also given discounts on software on the price list. I don't want to bore the regulars, but I'll give any new readers a quick run-down. I'm Colin Anderton the (very hard working) editor. 'Editor' is a strange title, because I actually do everything except send the discs out to people. Colin Macdonald is the proud owner of FRED Publishing and is my boss. As the boss, Colin M does nothing. Sorry, I tell a lie, he has to post a couple of discs. CA HARDWARE TROUBLES I don't know if people have noticed, but I have trouble with electrical things. I'm a bit like Frank Spencer in that respect. If you read my section about me in issue 51, you'll know that I had to send my SAM back to be repaired the same day I bought it because it was in black and white. If you read the letters section a few months back, you may remember that my power supply packed up on me and it took Colin 3 attempts before he got a working one to me. Well, inbetween these dates, my TV packed up, my printer froze up my SAM (which was fixed by dropping my SAM on the desk a few times - don't try this at home, kids), the bit that turns the ink on my printer is bust, my printer now only prints half of the page out and my toaster electrocuted me just before it decided it would only toast one side of the bread. Well, after at least 6 weeks of no problems, my mouse packed up the other day. Despite stamping on it, it won't work. Typical, isn't it? Actually, I might try fixing it. That'd be fun. CA COLIN'S ACADEMIC CAREER Quite a lot has happened in a few days regarding the incredibly boring subject of my career. I've now decided that I'd like to go to Nottingham University to do Maths & Economics (boring, huh?). Sorry to those people who invited me to go to their universities so I could subsidise their beer drinking. Warwick is my 'insurance' offer, so the guy at Warwick can hope that I bodge my economics and statistics A-levels up. Dave Handley can just hope I completely mess everything up because I'll go for Lancaster if I end up in clearing. I've also got the dates for my A-levels. You'll be pleased to know that it shouldn't affect FRED too much. I had expected them to go from 25th May - 7th July. Luckily my first exam isn't until 6th June. This means that I'll have two weeks to 'study' (meaning I'll either watch daytime TV or do FRED). My exams end on 26th June, which leaves me about a week to do the next issue. Easy. CA IT'S TIME TO SPEAK... Now that I've settled into my FRED job, and can compile an issue in about two seconds, I'm ready to begin improving FRED to suit the readers more. This month should see a slightly more professional SCREEN$ section. Instead of just printing the names of the screens before they load, there should be a nice looking screen giving you the contents. That's only a small improvement, but it's the sort of thing that can make a disc magazine seem that little bit more polished. Each reader of the magazine must have some idea of how FRED could be improved. Okay, you may say that it's something you'd like to see but don't think other people would like it. Put the idea forward anyway - people's reactions are quite surprising. Even if you hate my editorials, tell me what I'm doing wrong - I don't mind negative comments, as long as you say what I should do to improve. I've been told that I moan too much about having nothing to say, which is true, so I'll try and keep my moaning to myself. Don't worry about criticising me - I'm not going to send a bomb with your next issue (I can't afford it). See? Me not putting a title is pretty irritating, isn't it? If you didn't notice, then believe me, it was irritating. It's the same for us when people don't tell us what they think. The main reason I'm saying this now is that a lot of you will be reading this before you go to the Gloucester show. I'll write a list of things we would like to know and PLEASE could you write your ideas on paper and either bring them with you for us to have a look at or post them to Colin Macdonald. Many thanks. THINGS TO HAVE A THINK ABOUT 1 : The Editorial - I know many people would like to see a new text reader; that's being worked on. But what about the content of the editorial? Is my sense of humour remotely funny? Do I actually HAVE a sense of humour??? Are there any articles you would like to see? Are the disc contents too detailed or not CA FRED IMPROVEMENTS...? detailed enough? Any ideas for me to write about in my editorials that would interest people are gratefully received. 2 : Main contents - Are the contents to your satisfaction? Although I don't have a lot of choice of what sort of stuff to put on, am I putting too many games on? Are there too many or not enough text articles? Which ones do you like/dislike? 3 : New bits - Are there any things you would like to see introduced to FRED? Can you think of ways of improving the current sections? I have already told you about the SCREEN$ improvement. The other thing I would like to see are more reviews of FRED, Revelation, Phoenix, SAM PD, etc... software & hardware. CA FRED IMPROVEMENTS...? 4 : General - What do you think of the structure of FRED - Eg. A-Editorial, B-Letters, C-Screens$, D to L contributions, M-Adverts and N-Bits and Bobs. Should that be changed? Do people actually like the on-body printing? Is the mix of humour and seriousness OK? What do you think of the price of FRED? All of these are points that currently Colin Macdonald and I have to decide almost completely on our own. Even if you think that nothing should be changed, please tell us that. If the only people who write in tell us they want things changing, they will be changed. Tell us what to keep and what to lose. If you subscribe, you've got two weeks to think of answers in time for the Gloucester show. Even if you're reading this for the first time and it's months after the show, still send us your comments. I know that FRED can improve, but not without the input from you. CA OH NO! NOT MORE LEMMINGS CODES... (ho ho) Fed up with that damn impossible level which you can't quite complete on 'Oh No! More Lemmings'? Well, here are some of the codes, painfully typed up by Colin 'VERY Gullible' Anderton. TAME ---- Level - 01 : Down And Out Lemmings : PAMIJLLE 02 : Rent-a-Lemming : OANIJLJG 03 : Undercover Lemming : RAOIJLLE 04 : Downwardly Mobile Lemmings : QAPIJLJC 05 : Snuggle up to a Lemming : LAQXJLTE 06 : Intsy-Wintsy...Lemming? : KARXJLRG 07 : Who's That Lemming : NASXJLTE 08 : Dangerzone : MATXJLRK 09 : And now this... : XAUIJLLE 10 : New Lemmings On The Block : WAVIJLJG 11 : With Compliments : ZAWIJLLE 12 : Citizen Lemming : YAXIJLJC CA LEMMINGS CODES Level - 13 : Thunder-Lemmings are go! : TAYXJLTE 14 : Get a little extra help : SAZXJLRG 15 : Not just a pretty Lemming : VAAXJLTE 16 : Gone With The Lemming : UDLXKLRK 17 : Honey, I Saved The Lemmings : PCMWKKLE 18 : Lemmings For Presidents! : OCNWKKLE 19 : Lemming Productions Present... : RCOWKKLE 20 : Custom built for Lemmings : QCPWKKJC CRAZY ----- Level - 01 : Quote: "That's a good level" : LENLEKWD 02 : Dolly Dimple : KEULEKOJ 03 : Many Lemmings make level work : NEYLEKNO 04 : Lemming Express : MFMLFKID 05 : 24 hour Lemathon : XFNLFKSP 06 : The Stack : WFULFKKF 07 : And now, the end is near... : ZFVLFKMF CA "Ogfwah?" Level - 08 : KEEP ON TRUCKING : YFZLFKHA 09 : On the Antarctic Coast : TGVJGKWD 10 : ROCKY VI : SGYJGKSF 11 : No Problemming! : VHLJHKSL 12 : Lemming Friendly : UHTJHKJC 13 : It's a trade off : PHQPENHA 14 : Time waits for no Lemming : OHZOENNK 15 : Worra load of old blocks! : RHAOENPI 16 : Across The Gap : QGSNFNWB 17 : DIGGING FOR VICTORY : LGYNFNLM 18 : NO PROBLEM : KFLNGNHA 19 : DON'T PANIC : NFPMGNWH 20 : Ice Ice Lemming : MEQLHNUH That's the lot for this month. Now you can cheat your way through the game (like I have to). The next couple of sets will follow next month. CA NEWS At last, the contribution payments argument has been decided. After far too many months of Colin and I saying, "Erm, ahh, well, err... (etc)" we've come to a compromise. As you should know, FRED can't afford to pay each main menu article £10. However, the cuts already made have at last put the monthly account into the black, and we have decided to pass all this profit onto the readers. The new pay structure will be as follows (I feel like the Chancellor!). FRED will not increase in price. Although an increase was popular with many people, we feel subscription rates would fall too low. The programmer of the item in slot 'D' will receive a voucher giving £10 off anything on the FRED price list. The programmers of items in slots E,F,G and K (Eg all non-text, screens or music contributions) will receive a voucher giving £5 CA NEWS off anything on the FRED price list. People who send us screens, music and text will, as always, be given the thanks and appreciation that they deserve. I hope that the idea of vouchers seems fair to all contributors. By introducing vouchers, we were able to pay all 5 sections, because the loss won't seem so big. Also, giving a £10 voucher for slot D will add that little incentive for programmers to make the program look that little bit better, while they still know they will get something for their work. Our apologies go to anyone who may feel they have lost out between FRED 53 and now, but try to understand that these cuts were necessary. Now that the payment has been decided on, can I make a massive plea to everyone to start programming. We really do need your programs, and, now there's a larger chance of a reward... CA NEWS Some news that will come as a shock to everyone (including me) is the possible release of Retros for the Gloucester show. After completing TnT, Matt has started beavering away on his new (sort of) game and hopes to have it ready for the end of April. Those slightly longer-serving FRED readers should remember a demo of Matt's game way back on FRED 45. It was a sort of Thrust game, but you didn't rotate. Instead you thrusted from side to side and up. The idea was to collect a box and escape. Easy? No. Thin passages and magnets which pulled you into the wall prevented your completion of the missions, and it turned out to be a very enjoyable and well-written game. It had been put aside for a while due to Matt's extreme busy life but now it's coming to your SAM with lots more levels and even more obstacles to stop you. It is probably going to cost £10, so look out for it at the Gloucester show. Now, as usual, Colin Macdonald announces all the best bits... CM C At last! SAM's very own version of the ubiquitous programming language 'C' is set for release. Not that you'd believe me - I mean, loads of stuff gets delayed and people get disappointed. I could promise that it's release is imminent, but short of seeing the final thing, you may still have your doubts. Ideally, I'd put the entire program on an issue of FRED to prove it to you - however, that would kind of leave me with a large debt! No, the only way to convince you would be to include fully compiled, completely independantly working C programs. So I have. What I've done is no masterpiece. You know when you first received your SAM and you wrote dozens of program-ettes that got relegated to a disc at the back of your disc box and you bring out to have a look how abysmal your early efforts were? These are those programs! However, they should show you the power of C, as well as the fact that it does actually work! C The first program I wrote in C was a version of X and O's. I'd originally programmed it in BASIC, but then simply re-wrote it in C. Once I'd got it working on SAM, I ported the code across to a PC disc and compiled EXACTLY the same program under a PC C Compiler - worked perfectly. Port across to the Amiga, compile, worked first time. Took a disc into University, ported the code across to the notoriously wierd UNIX system, and only had to change one line before it compiled and ran perfectly! Anyway, I've included both the BASIC and compiled C versions of my little game - although you'll only be able to study the Basic listing ( the C code has been compiled into machine code ... ), you'll be able to see the game is the same - except for the fact that the version compiled under C runs over THIRTY FIVE times as fast. 3500% , 35 x the speed. Yes, that's right. Don't believe me? Have a look for yourself! C I wanted to be able to show you some C source code, and as the X and O's listing is a bit daunting (in both languages), I came up with a simpler program - a listing of the prime numbers upto 200. For those who have been lucky enough to forget about prime numbers : - A prime number is a number that cannot be divided exactly by any other number, other than 1 and itself. So to find whether 19 is prime, try dividing 19 by 2,3,4,5 .. 17 and 18. If any of them produced a whole number as a result of the division, then the number is not prime. 19 is prime. I wanted to simply include the C source file and let you see how simple it is to program in. Obviously, without knowing the ins and outs of C, that may not make a lot of sense. Which is why I've included a straight comparison between the BASIC and C code of 'prime numbers', you should be able to see a direct resemblance between the two. C Despite the instantly dismissive "Oh my God - I can't learn another programming language", I know you'll say. I can honestly say that C is not a difficult language. I mean, if I can do it - anyone can! [True - CA] Please take the time to have a look at the C source code - It's well worth it! The examples of C on the disc are slightly extreme - the equivalent BASIC programs run at 7 and 35 times slower. This is because C is so much faster at performing calculations, standard input and output is not as significantly faster - just printing a list of numbers would maybe only run twice as fast in C, but as we all know, the bulk of a program is calculations. Hey - I could live with my programs at double speed anyway! I'm sorry to have to try and drill the boons of C into you, but this language really is going to change SAM, FRED and your programming as you know it! C There are no catches - it's easy to write, it compiles into Machine Code so it runs ultra-fast, the code it produces is independant and executable (the two C files are on the disc as XO.O and PRIME.O - load them in and CALL 32768), it's dead easy to get PC C programs to run on SAM, there are no nasty restrictions on the code SAM C produces, and there will constantly be new libraries appearing to boost the power of C. The official launch date is the 29th April (yes, the Gloucester Show) for £19.99, although I am hoping to be able to ship the first copies before that. I apologise for not being able to keep the price down to £15 as I'd hoped, but £15 isn't a lot these days and it simply wouldn't have covered the costs. Even at £19.99 FRED is losing a bit of money on each copy - BUT DO NOT FEAR, what FRED will lose on producing SAM C will be made up by the huge improvement to the number of contributions to FRED magazine, making commercial games and utilities will be so much simpler and quicker that it'll save a fortune in C development costs, and as I said, we will also be selling specialist libraries for those of you that need specific mathematical formulae or whatever. The aim of keeping the price so low in comparison to C compilers on other computers is to get as many people programming in C as possible - and that can only be a good thing for you, me and the SAM in general. So, orders are now being taken. I'm sorry but I can't afford to give a subscriber's discount, so the cost to everyone is £19.99 There will be some kind of demonstrations at the forthcoming Gloucester Show - although, to realise the power of C, you really have to experiment yourself. For those of you needing a few more specific details on SAM C, I can tell you that it has an all-in-one linker, compiler and assembler - with the option of saving out the assembly code for hand optimizing. Built in debugger, calculator and browser. It C helps slightly if you have MasterDOS, the 1 Meg or a Mouse - but none of them are required. SAM C is like a combination of SMALL C and ANSI C. You'll find it has all the most common C capabilites so you should have no problem with the bulk of C code written on a PC or Amiga. It comes with all the standard libraries (STDIO, CONIO, CONTYPE, GRAPHICS, STDLIB, STRING, STRING2 and SYSTEM). The manual not only covers the technical features of C, but has a beginner's guide to C which will be supplemented by a recommended book list and example programs for you to rip apart! As I mentioned, the C code is stand-alone so you could have it running alongside a GamesMaster game as well as some BASIC - and you can pass values to and from C programs! That's me - if I haven't convinced you it's worth getting by now then you're probably a lost cause! CM New Hardware Just In!! I've been able to get LIMITED stocks of some brand new SAM hardware. I'd recommend phoning to reserve an item, but I should have enough to satisfy demand :- Slot-in slim line disc drive : £85 256K Memory Upgrade : £29.99 SAMBus : £49.99 Printer Interface : £19.99 Replacement keyboards : £19.99 Replacement Power Supplies : £24.99 Version 3 ROMs : £13 SAM 512K 1 Drive : £199.99 All items are currently in stock, and prices include postage and packaging. Some of this hardware will be taken to the Gloucester Show - but I would advise phoning me first as I can't guarantee when I'll get more in. CA DISC CONTENTS This month, things have come from everywhere at the last minute, but I'm sure you'll agree, it's worth it. And for a change, there's a pleasant mix of programs. However, how can we not start off with a brilliant Gamesmaster game? In slot 'D' is a game called 'Blast!' from James Curry, and James is beginning to look like a contender for the 'Far Too Much Gamesmaster Programming Talent' award - watch out Matt Round! Blast! is a bubble bobble type game, except you don't burp bubbles and you're not a dinosaur. It's a one screen platform game and the trick is to drop mines in order to blow up the enemies on screen before progressing to the next level. You can drop three mines at once. Both you and enemies can set them off. Any enemies caught in the blast will turn into a ball, shoot around a bit, and turn into a bonus for points or extra mines. CA DISC CONTENTS It is slightly harder because you can't turn when you jump, but this probably makes the game better because you won't complete it first go. The best way to get the hang of it is to play it. If you run out of mines, press R to abort one life. Oh, and a tip. If you complete a level with no mines, you get 5 at the start of the next one. So, if you kill all the enemies and you've only got 4 mines left... Slot G is the program by Colin 'Presentation isn't my strong point (but I can sell a program pretty well)' Macdonald. You'll already know about this, so all I'll say is that I HATE COMPUTERS WHO ALWAYS WIN. This months MOD is from me! I've ripped it from an Archimedes game, and it really is quite catchy. Let it get going and you'll love it as much as I do. I may have room for another MOD, so have a look in slot J. CA DISC CONTENTS Next, in slot 'E' we have probably the best code compressor that the SAM has. Finally, the author of the program has sent us a copy to include on FRED, and as other programmers have decided that it can't be beaten, here it is. It's a relatively simple compressor compared to others I've used. The only complicated bit is deciding which compression method to use. As expected, these range from good compression to pretty amazing compression, and the better you want, the more time it takes. There is no typing in numbers, and poking memory because as soon as you load the compressed file, it uncompresses itself! Simple. When you're ready to compile, press F1 to compile a file on disc and F2 to compile a file already in memory. Pressing F2 will ask you for the start and length of the file. Pressing F1 will ask you for the filename. There are then three options - MODE, SPEED and SKIP. When you are asked for MODE, there are three choices. Press 1 CA DISC CONTENTS if you require normal compression. This is a good compression, but may crash for files that are already really compact (ROMs, E-tunes, etc...). Pressing 2 gives you Implosion. This is a very good compression but takes a long time to compress. For example, a 30K file of mine took 4 and a half minutes. However, decompression occurs in a few seconds. Pressing 3 is the best compression. It shrinks, then implodes (basically does option 1 then option 2). It takes roughly the same time as slot 2, but is VERY effective. SPEED (0 to 7). This only affects the implosion speed. If 0 is selected, implosion takes longer but is more effective, and 7 is the slowest speed, but takes less time. The speed you choose will probably depend on how much disc space there is left. Unfortunately, no-one I know seems to know what SKIP does. What is best is if you just press RETURN to get the default value. If anyone can shed any light, it would be welcome. And remember, no extra files or pokes are needed! CA DISC-CONTENTED? I DOUBT IT! By the way, if you don't want code to autodecompress, merge it in and call the address when you're ready. Make sure it's loaded to the correct address though. In slot 'F', we have something that I don't think FRED has ever had before (hundreds of letters slam through my letterbox with people saying, "actually on FRED xx..."). It's an artificial intelligence program, and you have to teach it to respond correctly. It's incredibly enjoyable, and I had a pleasing relationship going with it for a while, until it insisted that my disc drive was snowing. Typing #HELP will give you a list of commands for LOADing and SAVEing and things, but apart from that, you've got to teach it right from the word go. Good luck. By the way, don't swear at it, because it'll constantly swear back, believe me. Oh yes, this wonderful program was written by Andrew Chandler. Completely useless, but hours of fun (the program, not Andrew)... CA Hello. I am a 'Disc Contents' page. Adrian Francis has been beavering away and has come up with 'Debut'. As you can guess, it's his first demo. It's written in BASIC, but don't dismiss it because of that. It looks really nice, has some good pieces of music in and a couple of smooth scrollies. And an autostereogram, but I've got a lazy eye so I don't know what it looks like. Thanks Adrian. Installments 7 & 8 of Rachel hit your screens in slot 'L'. Take a look at the adverts section because (once again) it's different. This month's addition is a 3 screen TnT advert (and it's humorous too). In slot 'H' is a QUASAR article by Colin Piggot - the brains behind it. Instead of making a fool of myself, I'll let you see what Colin P has to say. (There are too many Colin's about). Colin Piggot has ALSO (he was up until 4:30 in the morning programming to make sure he made the deadline) written the CA DIIIIIIIIIIIIIIISC CONTENTS lovely machine code menu which you've no doubt already seen. Cheers Colin, I owe you one. Bits and bobs. Well, firstly is a pretty (and quite clever) line drawer thingumy. Good description, eh? It draws lines in that way that everyone found really clever the first time they bought their SAM, and makes a lovely pattern. Thanks go to Andrew Chandler for this. Luke Falla has once again been thinking of little useful ideas and has provided us with a new set of Driver icons. I really must buy Driver one of these days. If I was paid a respectable wage, I'd get it. If only Colin didn't have those career threatening photographs, I'd demand a pay rise. Er, returning back to FRED, the other bits and bobs item is by Andrew Hodgkison and is a useful utility that copies the contents of drive 2 to drive 1, and sorts them into alphabetical order. Very clever. CA 'Tis the end, my friends There you are. I've finished. Did you notice the lack of moaning and complete nonsense? I'm getting good at this now. Next issue, I can safely say that there will be a Sound Machine to E-tracker converter, a couple of games, some music, some screens, and, most importantly, me. And remember, the SAM Coupe and Spectrum computer show is on April 29th at Quedgley village hall (next to Tescos). It starts at 10:00 and goes on until everyone goes home in the afternoon. It's a great day out, there will be plenty of bargains and new releases (not forgetting the C compiler!), along with some sneak previews of things that are only in early production. Come along, make a day of it, and come and say hello to Colin Macdonald and I. Please forgive me if I don't remember your name, but hopefully I will. See you there! CA THANKYOU Editor: Colin 'Half a year' Anderton With the greatest of thanks to: **************************************************************** * * * COLIN MACDONALD ANDREW CHANDLER PEDER LAUSTSEN * * COLIN PIGGOT PETER MOORE MALCOLM DOPSON * * JAMES CURRY ANDREW HODGKINSON MATT ROUND * * MARIAN KRIVOS MATTHEW FRANCIS DARREN MARTIN * * ADRIAN FRANCIS LUKE FALLA TONY WINDMILL * * GAVIN SMITH MARTIN FITZPATRICK DAFFY THE DOG * * * **************************************************************** Issue 57 - May 17th from: [redacted] >>>>> DM FILM REVIEWS FROM DARREN MARTIN ---Star Trek Generations (PG)----------------------------------- Starring: William Shatner James Doohan Walter Koenig Malcolm McDowell Whoopi Goldberg Patrick Stewart Jonathan Frakes Brent Spiner Michael Dorn LeVar Burton Marina Sirtis Gates McFadden Barbara March Gwynyth Walsh It's here at last,the seventh feature film installment of the Star Trek saga,which sees the crews of both the original and Next Generation series together for the first time,although only briefly.Unless you've been living on a secluded island for the past six months then you'll know all about the excitement and story.But just in case you have been living in the lap of luxury on your own island off the Horn of Africa for half a year,here's the plot... It starts in the 23rd Centuary with the maiden voyage of the new USS Enterprise NCC 1701-D with Capt.Kirk,Scotty and Chekov as special guests for this big media event.But what begins as a gentle trip around Pluto soon turns to emergency as the Enterprise,with only a skeleton crew and basic equipment aboard, has to answer the distress call of two ships.The two transport ships are carrying El Aurian refugees,including Guinan(Goldberg) and Dr.Tolian Soren(McDowell).They are trapped in a mysterious ribbon of energy called The Nexus and although a handful are rescued Kirk is apparently killed when the hull is smashed open. Cut to the 24th Centuary,78 years later,aboard the Enterprise-D. We see he senior staff involved in fun and games on a galleon in the holodeck.It is Worf's promotion ceremony in which he is made to walk the plank.But the frolics are interuppted by a distress signal from an observatory under attack.The Enterprise arrives too late but few survivors are found,but one is Dr.Soren What unravels is a story of an obsessive man who wants to get back to the Nexus,a place "like being inside joy" that you have no cares and time is irrelevant.Dr.Soren is so bent on achieving his goal that he will destroy stars without thought to alter the course of the Nexus.To destroy the stars he uses the new Trilithium,a powerful agent that the Klingon renegades Lursa (March) and B'Etor(Walsh) become intrested in,but Soren being the mad and intelligent(a rather nasty combination if you ask me) person that he is,uses their lust for power to keep the Federation off his back. The Enterprise has to separate the saucer after engineering recieves heavy damage due to the Klingons finding a way to penetrate their shields.What follows,though,is a piece of stunning special effects as the saucer section plunges onto a planets surface. Meanwhile Picards attempts to stop Soren from destroying a star fail and Soren manages to get the Nexus to come to him,also sweeping the captain in as well. In the Nexus,after a momentary confusion,Picard comes across Captain Kirk,he didnt die in the Enterprise-B but was enveloped by the Nexus.After plenty of horse riding in beautiful landscapes Picard persuades Kirk to come back to reality with him to stop Soren. A sub-plot that runs along is Data and the installation of his emotion chip(if you dont know how he got this,because it doesnt explain it in the film,then I'm not about to tell you,because its rather complicated and would take up a lot of space).At first he is a little confused,we are treated to a scene where he is filled with glee because he is experiencing hate at the taste of a drink!And he gets the punchline of a joke told 7 years ago. But with these nice emotions there are fear and guilt which he finds difficult to cope with. --+-- Thats enough of me spoiling the film for you,is it any good? Well,as a devoted Trekker I thoroughly enjoyed the film.It has everything that makes Star Trek so universally popular:humour, moral and personal conflicts,social messages,battles,explosions, dazzling special effects and Klingon cleavage.Many reviews are slating it as an empty film,but I suspect that many of these writers arent Trek fans and I know that many of you,even if you dont admit it openly,dont dislike the series. That said there are a few things that didnt work,mainly having Scotty and Chekov star at the beginning.There really was no need to have them in,although we do get to hear Scotty say "I canny hold it together much longer,captain" for one last time. This is a transistional film and you cant really expect it to be perfect;its a shedding of the old and the Next Gen finding their feet on the silver screen. For me the new film worked well and many other people must agree as a huge box office turn over has shown.No doubt there will be more films to follow that boldly push back the final frontier as Gene Roddenberry first envisiged nearly 30 years ago. ---++*++--- Here are some other films currently showing... Leon (18) The way of a hitmans simple lifestyle is turned upside down when he takes in an orphaned girl.Leon is a simple fellow but a brilliant hitman,who finds himself teaching a 14 year old girl,who acts far too mature for her age,the tricks of his "trade" so she can avenge the cold-blooded murder of her family by the Drug Enforcement Agency,brilliantly headed by the pill-popping Gary Oldman,who virtually declares war on Leon in the films finale. A touching and funny movie set against the paradox of drugs and hired assassins. Shallow Grave (18) The happy,care-free life of three Scottish flatmates is shattered when a new tennant dies leaving a suitcase full of money.Deceiding to keep the money they have to render the body unindentifiable and bury it.But the tensions between the friends increases and one becomes paranoid,never leaving the attic and the double-crossing of three close friends reaches breaking point for the end.Plus the police and the rightful proprietors of the money are seeking them leaving a trail of murder in their wake. A disturbing movie of trust,greed and paranoia that can destroy a harmonious relationship of three normal people. Natural Born Killers (18) After all the hype and months of censorship it was finally released and what do we find,that the director Oliver Stone is probably on hallucigenic drugs(or has been listening to some of Brians music).This is an odd movie in which I came out with a headache.Based on a true story,it is about Mickey and Malory who go on a killing spree across America while the media pumps so much adrenaline into the story that they become anti-heroes Their love for each other is strong enough to cast a veil over their violent barbarianism.Once finally caught public intrest is so intense that tensions within the prison break into a riot on live TV. The film succeeds at forcing its message across although wierd special effects,strange angle shots and violence content so fast and furious that you dont give a damn who gets killed. ----===++*++===---- And thats it,thank god.Do you realise that going to watch those four movies probably cost me nearly £30 thats including petrol, ticket,drink and food!! It's scandalous. While I'm still here I'd like to ask for a bit of advice.I'm writing a little database program,nothing special you understand and I'm using POKE,PEEK and MEM$ to manipulate the data,BUT as the program gets larger it keeps interferring with the data and causing crashes.I know nothing of Basic stacks,memory pages,etc. so I was wondering if anybody knew of a failsafe method of placing the data into memory without the program beating the crap out of it. Darren Martin 2-3-95
Letters & Reviews
Letter From Martin Fitzpatrick Dear Fred For once I have something worth saying. It's about this thing with price rises and paying for contributions and everything. I personally don't think there is anything wrong with the 'Pick Of The Week' idea but I would say that I won it. In FRED 54 it was said that this would make people write software too slowly trying to make it the best they could. To be honest it doesn't take all that long to create a good game. My UFO thing only took a weekend to complete, but I suppose it's up to you to decide if it was any good. I also agree that you shouldn't award the prize to the same people continuously as this could make people who don't think their software is up to it give up making software which eventually will lead to less things for FRED. The lottery idea is good and bad. It could make some people Letter From Martin Fitzpatrick give up because of the chance of them winning is low. This could also frustrate some programmers who slave away to make something the best possible and then lose out to the lottery system and get nothing for it. However it does allow a varied bunch of people to win the prize, which is what we want. Well onto merrier news.... As for the SamBus thing, I would definitely be interested. I've wanted one for a while but haven't had the money, but now I have the money they're not on sale anymore. Sods law. Unfortunately I can't help with anything on the production side, Electronics was one of my hobbies a while back and I made a few simple circuits. I can cope with designing PCB's for small things like that but I think this would be a bit over my head to make a SamBus, sorry. The 'C' compiler, well this sounds like a good idea. Can't wait Letter From Martin Fitzpatrick for some more news on that. And lastly, this 16bit SoundCard, a bit of alright that. Just a couple of questions on that.... 1. Will it be able to play E-Tunes and MOD's aswell as samples? 2. Where exactly does it plug into? - Just so I know how much I need the SamBus. Well that's my bit done for this month, back soon. CA Reply to Martin Fitzpatrick Blimey, Martin. That letter was completely serious, wasn't it? Are you OK? Thanks for your views on the contribution payments, and also thanks to everyone else who gave us their opinions. If you've read the editorial, you'll know that it has now been decided, and I hope the decision is satisfactory for everyone. Excited about the C-compiler eh? So is every FRED reader, it seems. You should know more about it if you read Colin Mac's article this month. The release date is the show, so get saving. Colin Piggot has written an article for this month (you could have waited a while and everything would have been answered!), so hopefully you'll find out all you need to know. It is unlikely to play E-tunes, because they can't be improved on, but MODs can be played. After all, a MOD is simply music made from a load of samples! Letter From Tony Windmill Dear Colin, I don't know why but the Post Office seem to have a grudge against your discs. FRED 53 appeared to have been either hit with a centre punch, or stood on by someone wearing stilletoes, on the back of the disc, which I failed to notice until I tried to eject the disc. It is possible to take a SAM disc drive apart and put back together and it still works; but not recommended, the worst part was the very short leads from the keyboard. Anyway I've some non working discs that I cannobilised for a new metal shutter and spring and that disc is now ok. Then disc FRED 54 arrived no stilletoes this time but some scratch marks next to the shutter and the shutter doesn't close and when booted disc reading error. Not to be totally beaten I have been able to copy most of the files. Of course the most important file the Editorial was corrupt, I've returned the disc in a jiffy bag and some stamps so could you please send another copy, to save postage if its not too difficult to organise I'm quite happy for you to send the replacement with FRED 55. Letter From Tony Windmill To talk of other things, I have a PC sitting next to SAM but the SAM has its advantages. Its much faster booting. An editorial in one of the PC mags thought that PCs would not become household items until they were useable straight away on switch on, I don't think its that simple - I can remember televisions that took a minute to warm up. As we enjoy role playing games I bought Dungeon Master for the PC in a sale now I'm using the SAM most of the time. Waterworks II Please!!! Help with level three. I don't want a password just a clue on how to start. Thanks for all the entertainment FRED brings and I may see you in Gloucester again sometime this Spring. Yours sincerely, Tony Windmill CA Reply to Tony Windmill I'll just repeat what I said last month. If your disc does look like it could damage your disc drive, then send it back. Also, if there's a loading/sector error, send it back. If it's the current issue, don't bother sending an SAE. If it's old, then include a stamp, or something. PC's eh? I love PC's (honest). Just because they're expensive, with tacky software and processors that can't do maths doesn't mean we should hate them. Only joking, course we should. Sorry. Don't hate me, all you PC owners. I'm sure you get some benefit out of them. Somehow. Funnily enough, Tony, I'm stuck on level 3 of Waterworks II. I ripped the passwords, and can complete almost every other level, but I think level 3 is the hardest. Anyone want to show off and prove they can do it? Come and say hello if you make it to the show. Ta-ra. Letter From Gavin Smith Dear Colin, There was a plea from McColin for some feedback on Fred, so I thought I'd give you my honest opinion on Fred 55... Editorial - now there's a contents page it is much easier to find the news, disk contents etc. I can't really think of any way of improving this apart from including more news from other companies such as Phoenix, Jupiter Software, etc. Letters - try and include all the letters you get every month - you may as well. Screens - the screens in Fred 55 were the best yet. A good variety from different people instead of ten screens on the same subject from the same person. Rain - I'm sorry, but I am absolutely sick to death of damn space invader games, I never play them more than once. I appreciate that a lot of hard work goes into these games, but Letter From Gavin Smith please - no more. More strategy games or manager games like: manage your own software or record company, or even a Sim City type game. Surely this type of game would be just as easy to write as a space invaders game. Gravitoid 2350 - nice little game (though deadly hard). By the way, whatever happened to 'Retros'? [MIND READER! - CA] Lottery - both lottery programs were absolutely excellent. Very well presented. Duck Hunt - unfortunately my mouse is broken at the moment, so I can't play it. What I saw of the backdrop looked very nice though. The net - I was very pleased when I saw 'The net' on the disk because I don't enjoy the Anonimity stuff (even though we've seen that one before) [Er, I know, but I liked it. Oops - CA] Letter From Gavin Smith E-tunes and MODs - I'm a bit bored of E-tunes and MODs now (unless the songs are well known) Space Junk - Damn space ship game. [Calm down! - CA] Rachel 5+6 - What? Adverts - This is the section I always look at first. I don't know why, I just do. Bits n Bobs - An excellent section. Some very useful programs. Despite what you may think, I did enjoy Fred 55. I just think it could be a little bit better. Final suggestions - How about some features to read - tutorials for example. I hope we are going to get a C tutorial. At least one demo of a commercial game (or utility) every issue from any company. NO MORE SPACE INVADERS. We don't live in 1980 now. Letter From Gavin Smith Please, please, please print the following advert. Y'see I'd love to go to the Gloucester show and buy a SAM elite, and this is the only way I can afford it. Please. FOR SALE : SAM COUPE 512K, 3.5 ROM, SINGLE DRIVE, COMPLETE WITH MANUALS, POWERPACK, PRINTER INTERFACE, BOXED - £100 inc P+P SPECTRUM +, MANUALS, LEADS, POWERPACK, SOFTWARE, BOXED - £20 inc ALSO SAM AND SPECCY SOFTWARE - PHONE OR WRITE FOR A LIST. PHONE [redacted] OR WRITE TO: GAVIN SMITH, [redacted]. CA Justification for including this... I know I said last month that I was unlikely to include any more adverts to sell SAMs, but Colin Macdonald says that Gavin's a reliable & truthful SAM owner, so I'll believe he's buying an elite. See you at the show, hopefully. CA Reply to Gavin Smith Many thanks for your views, Gavin. Do I detect a couple of subtle hints regarding the fact that you're not too keen on space invader type games? Do they INVADE too much SPACE on the disc? (Ho ho) It's a fact that Space Invaders games tend to be the easiest and quickest to write, so we tend to get a few of these. I admit, I get a bit sick of them, but for some reason, I really enjoyed 'Rain'. The problem is that my choice is very limited as it is. If I had more contributions, the types of game would vary more. Still, I'll take your view into account if it's a 50/50 decision. It's also hard to get demos of games, although Colin tries his best. Any companies who have written demos of games are welcome to send them in. Also, if people can get hold of NET stories, send them in. Letter From Peder Laustsen Greetings from Denmark to you all in FRED Publishing, As I've just had FRED for about 12 months (Iss. 42) and after about 3 I had to have all of 1993 (Iss. 30-41). I can tell you I'm VERY pleased with things and I'm not yet finished looking through the issues. All the news, letters, a different menuscreen with music and of course the programs, the music, utilities (for Driver & SAMPaint) and the pictures especially the interlaced picture on FRED45 (more please). Comment on Driver, Lemmings and SAMPaint: What can I say : WOW - Yiipppee - Fantastic. If the software on SAM Coupe is going to be as fantastic looking and good to work with as Lemmings and SAMPaint in the future then I'm not going to leave the SAM Coupe behind for many years ahead. And when programmers have begun to make full use of Driver then I'm sure a lot of other SAM owners are going to agree with me: The Letter From Peder Laustsen Coupe is here to stay! By the way I'm afraid my Lemmings disk will be worn out before I finish all the levels in the game. (The disk is read a lot of times during a game!!!) SAMPaint is a very advanced program and I haven't used the time to really get all the features tried out. By the way, I'm getting tired of having to open up the user manual every time I want to change a bit of a picture I'm working on. There must be a better copy protection. Driver has been a great help for me and I really think it was a good idea to make a tool like Driver to give the Coupe a more attractive look. There is one thing which is a little annoying about Notepad. IT IS NOT POSSIBLE TO SET RIGHT AND LEFT MARGINS!!! Latest! Latest!! Letter From Peder Laustsen I recieved Driver Extras Disk and Legend of Eshan in November and I'm already playing with Artgrabber and Paintbrush, and using the CardFile. So what can I say!!! More applications please!!! By the way, is there any chance that anyone (West Coast) will take SAMBus into production again and make an updated version, maybe the same way as the Hardware Kit. The clock does funny things when you try to load it, and the calendar is not much fun when you have to set it every time you enter Driver. I got the following answer when I asked Format for a SAMBus/Clock interface for Driver: West Coast is working on a clock circuit and maybe it will be placed inside SAM... someone is also working on A HARDDISK DOS AND INTERFACE... Yiiipee.. WOW.. Fantastic. Now all we can do is wait and hope the price won't be too much of a fortune... Letter From Peder Laustsen Questions: I was wondering if members of Fred Publishing does the actual programming of the programs you publish, such as SAMPaint, Lemmings? And how do you decide what titles to release next? I know a software project is a long and hard process, but what happened to F16 Combat Pilot? Is a good FlySim impossible? I would also like to know if you have any special office hours during the day you would like people to call you? How is your cooperation with other publishers of SAM software? Is it a hard competition/business or is it a relaxed atmosphere? By the way, can I order any of the software on the price list from you (I do think so)? AND WHEN WILL YOU ACCEPT VISA AS PAYMENT!!! Is Fred Publishing not big enough to accept VISA as payment? Please NO MORE Letter From Peder Laustsen CHEQUES!! Cost me 60Dkr(GBP6). Have you any ideas about how many SAM computers have been sold and how many are still in active duty? There must be enough to keep Fred Publishing, FORMAT, Revelation, Noesis, Betasoft all going, right! But how many is that?? Best Wishes, Peder Laustsen CA Reply to Peder Laustsen Thanks Peder. Quite a detailed letter, that! Most people think of one or two things and make a letter out of it. Peder, on the other hand, seems to have a million things to ask. I'm going to have to ring Colin Macdonald up and find out the answers to most of these. Anyway, I'm pleased you're enjoying FRED magazine and software. The protection system on SAMPaint is probably the best we can use because with a utility, people like to make back-ups and alter things for their requirements. This is why SAMPaint must have a system where something other than corrupted disc sectors is used to prevent piracy. By the way, a message to all SAM software pirates - drop dead. I'm afraid you know as much as we do about the SAMBus. If you look in the editorial, Colin Macdonald seems to have a limited supply of them, so if you want one, order it quickly. Apart from that, we'll have to wait and see. CA Reply to Peder Laustsen Chris White (programmer of Lemmings) and Graham Burtenshaw (SAMPaint) are or were subbers to FRED. They're not part of a FRED programming team, but are regular Fredders (if that's a word). F16 Combat Pilot was shelved just after a demo of it was given away on YS. Apparently, it ran a bit too slow for solid 3D graphics, and there were far too many bugs. It is very unlikely that F16 will ever be re-started, but this doesn't rule out the possibility of a similar game. Actually, I've lost my copy of the demo, so if anyone could send me a copy when they send their next letter (hint, hint), I'd like another look at it. You can try and ring Colin at any time during the day. On weekdays, you're unlikely to catch him mid-day. The easiest time to ring is Saturday or Sunday afternoon. If he isn't in or is too busy, you'll get his answer-phone message, so you can try him later. CA Reply to Peder Laustsen Almost everyone in the SAM world is friends with everyone else, and so most of the time, things run smoothly. When there is a major license or utility up for grabs, there is a bit of competition, but basically, we're all mates. Unfortunately, FRED is not big enough to make using VISA worthwhile. It costs a few hundred pounds to begin with and then you have to pay about 7% on the sales. For the number of people who would use it, it wouldn't be profitable. We're not absolutely sure about this, but we think that about 10,000 SAMs were sold, and about 5,000 are in use at the moment. Letter From Malcolm Dopson Dear editor, [Never been called that before! - CA] Can anyone at FRED, OR IN THE WORLD OF SAM, help me with a problem I have with SAMPRINT. The problem is that everything I print to my EPSON or STAR printers over runs to a second sheet of A4 paper. I have checked the printers settings to be O.K., have I got a faulty copy of SAMPRINT, or is there anything I can do to correct this problem? The review in FORMAT Vol.5 No.11 page 13 states that printing is done to A4 paper. I have only just purchased this programme and find it very useful and easy to use, but find the above problem very annoying. Also can you or anyone help with the printing of the pound sign using PCG's DTP and an EPSON printer. Malcolm Dopson CA Reply to Malcolm Dopson Errrrr... Blimey. What can I say? I don't have SAMPRINT, or come to think of it, a brain. So, I haven't a clue what to say. Apparently, Colin Macdonald has the same problem, and doesn't know what, why or how. If anyone out there knows if it can be fixed, if it's a permanent problem, or can tell us anything helpful, please write in. 'We're waiting for YOUR call!' What programme is that off? It could be Crimewatch. Or maybe Comic Relief... Hmm. ---------------------------------------------------------------- The flow of letters has picked up now - thanks for the response. I would ask you not to let the increase be short lived, and to keep writing - I try to use every letter. Thanks again.
Rachel (ctd.)
...they bounced off the bubble. Then the bubble hit them to add a bit of variety. And when through them. For a moment, five dimensions mixed, where only three should have been... The eight cows hung in the air, calmly, impossibly, looking slightly surprised but serene nonetheless... And fell, as gravity and time remembered... CRUMP! ---- "What was the red button for?" asked Diggy, who wasn't sure what all the fuss had been about. "To land the cows safely," replied Harold. "Arbi said she got bruised all down one side when she hit the deck. And Merdyl wasn't happy, because they landed on her. They're all sulking now, and who aren't they speaking to? 'It wasn't Freeda's fault,' they're saying. 'Its that useless Harold. Better we ejected him with the other rubbish than keep him around.' The fact is, if it weren't for me, they'd not only be in a bubble floating around space, but they'd only be able to complain by saying 'Mooo!' loudly! That's all the thanks you get these days! Youngsters today, I ask you? When I was young, the sky was bluer, the grass greener, why, you only had to go..." Diggy left Harold on the Navigation console and walked over to the centre of the control room (which Freeda had insisted upon calling the "Bridge", saying that there wasn't supposed to be a river, and that you'd know that if you were a 'Trekkie', whatever that was.) The Dark, Shadowy Figure appeared to have got hold of a piece of the bubble. "Interesting," he said, "how strange." "What is?" asked Diggy. "Look at this." He held out the piece of bubble. It floated. "Its massless, yet exists in three dimensions. Light passes through it without refraction, and only 0.0001% is reflected off the surface; the rest goes through, hence it is almost invisible," replied Diggy, smiling smugly. "No, that's not it. It smells of pizza." Diggy sniffed. "Perhaps its a Strange New Lifeform," said Freeda. Merdyl looked at Rachel, who would have been raising an eyebrow, had she got any. "You have to make allowances, she's still shaken up from that Work field failure," she explained. "Of course," replied Rachel, patronisingly. Freeda looked furious and stomped off, muttering something about seeing if 'engineering has the warp drive fixed yet.' "Oi!" called Harold, who had stopped reminiscing. "Hadn't we better look for some more cows? Twelve of us here, that leaves thirty-three. Shouldn't take too long, there's only infinity to search. Let's go over there -" (the pointer extended again and pointed to a small, white dot on the view screen, almost hidden amongst several hundred thousand other small white dots) "- and see what we find?" "Er, shouldn't we.." started Diggy, nervously, but Harold had already started the Origami Drive. Reality folded and punctured. Dimensions were pushed through to the other side in huge, invisible waves, upon which the Cowseeker surfed. (No-one noticed a reality-skiing Spacerat being towed along behind.) Then, just as quickly as it had folded, reality flattened, and the dimensional hole was plugged again. Multidimensional unrestricted beings on a nearby planet heard the dimensions gurgle noisily. "We're here!" announced Harold, three point four five nine seconds later, cheerfully. Diggy peeled himself off the wall, and helped Merdyl off the ceiling. Rachel struggled to her feet. "Thanks a bundle for the warning," said the Dark, Shadowy Figure, unfolding his legs from the Tactical console. "You're welcome! I'm going to engage the gravity units again." "Wait! Warn the rest of the crew first!" shouted Merdyl, but was, like Rachel, far too late. For thirty seconds the ship rang with the sound of falling sheep, some holding on longer than others. Two minutes later an extremely angry Freeda walked into the control room, and, calling "Freeda on the Bridge!", put Harold carefully onto the floor, jumped up and down on him ten times, put him back on the Navigation console and walked out again. "It's a good thing I can withstand that sort of shock," said Harold, trying to return to a three dimensional shape again. No-one answered. ...And, in a sudden and unexpected end to the instalment, the antigravity pads glowed a soft lilac, and the Cowseeker touched gently down on an unexplored planet. -+* To Be Continued! *+- +--------------------------------------------------------------+ | | | Hipposoft Presents: | | | | An Epic Tale of For Fredatives | | an Accident, A "Rachel" /Fred Magasine | | Man And His Cows Hipposoft 1992 | | | | Or, "The Forgotten Enemy" | | | +--------------------------------------------------------------+ LAST TIME... The Cowseeker drifts through space, its first voyage already a success. Not only has the Dark, Shadowy Figure found out that the dimensional bubble some of the cows were trapped in smells of pizza, but the Origami drive, yet another Universal first, has folded space and leaped to another part of the galaxy with amazing ease. Even if nobody happened to be ready for it and ended up plastered over "The Bridge." With the Spacerat close by, the Cowseeker touches down on a new world... "So you're after a singer?" said Merdyl to the Enterprising Alien. /Brep "murf; .-:gargle\ said the Enterprising Alien, which Harold translated as "Sure thing, baby." "And you're running auditions?" /"murf;\ ("Sure.") Diggy was amazed. They had barely set two or four feet out of the Cowseeker and up runs this short blue alien explaining about a universal talent contest. And now he was about to lose his Bovine Detect-O-Matic operator, because there was no doubt about it, he'd heard Merdyl sing once before, and she was very good. They followed the Enterprising Alien to the audition hall, and sat down to listen to Merdyl. "I'm going to sing my favourite, Where The Sheep Have No Name," announced Merdyl, nervously. Various tentacles wriggled and eyes appeared as the judges readied themselves for the performance. Merdyl started, and this is what she sang: I want to run, But never to hide. Maybe to break, Down the fence, That holds me inside, I want to reach out, And eat the grain, Where the sheep have no name... I want to feel, The sun on my fleece. I see the dark cloud Disappear, And I see geese, I want to take shelter, From being insane, Where the sheep have no name... Where the sheep have no name! Where the sheep have no name! Still building a barn in the mud, Barn in the mud, And if I go there, There's nothing to do, Where the sheep have no name, Can't take my eyes off of ewe... And love's a maybe, But then it's maybe not, For love's a maybe, And some winters are hot, Remember loves a maybe, Loves a maybe... Farmlands apart, Our fields turn to dust, As in a warm, Summer wind, Machinery rusts, Show me a place, Higher than an aeroplane, Where the sheep have no name... Where the sheep have no name! Where the sheep have no name! Still building a barn in the mud, Barn the mud, And if I go there, There's nothing to do, Where the sheep have no name, I Can't take my eyes off of ewe... Loves a maybe, Loves a maybe... Where the sheep have no name! Where the sheep have no name! Where the sheep have no name! Where the sheep have no name! The sheep have no name... The music faded, ("lucky I brought my tape with me," thought Merdyl, "That's the thing with these live shows, you have to remember all those tapes..") and was replaced by thunderous applause. (Well, some of it was thunderous. Some of it sounded like fresh Haddock being dropped into buckets of slime, but the thought was there. Especially so in the case of the telepaths.) /!; :Tphe n .=cpshowwee .-:gargle\ ("Wow! You're a hit baby!") said the Enterprising Alien. "That was great," whispered Diggy, sadly. "Moooo!" said Rachel, who had once again turned Harold's field away from herself, feeling that as a hyper-intelligent super-quasibeing she would analyse the music rather than listen to it. And Merdyl stood amongst the applause and the noise and the cheers, and was happy for a moment; but then she saw Diggy looking at her, and knew of the choice she had to make. Indicating that Diggy should follow, Merdyl left the stage and went outside. And there, in the misty night, Diggy stood, facing Merdyl. Merdyl looked back, silently. A Spacerat watched, breath held. "Well?" he asked. -+* To Be Continued! *+-