Fred 62
Disk Magazine
Submitted by Dan Dooré on Wednesday, May 23, 2018 - 10:53.
Download
Release Year
1995
Copyrights
Copyrights Granted
Copyright Provenance
Description
Issue 62
Item | Author | Description |
---|---|---|
Menu | Graham Goring | |
Editorial | Ects, Samsprite, C Disk, Sam Show | |
Letters | Adventures, Hard Drive, Hardware | |
Dan's Dept. | Dan Dooré | TNG Scrolly Demo, Sam Shrink, Palette Sort |
C Library | Matthew Vowles | A Sam C Graphics Library |
Whirlygig | Peter Vinnicombe | Fun Little Platformer |
Grubbing Demo | Matt Round | Grubbing For Gold Rolling Demo |
Rachel Finale | Andrew Hodgkinson | The Last Ever Rachel (Teary Eye)... |
E-Tunes | Sean Bernard Jack Bailey | Music Written On E-Tracker Outrun, Yours with a Kiss, Danse!, To the Ocean / Streets of London, Devil’s Galop |
Jellytext | Matt Round | Side-Splitting Humour From Matt Round |
Font Designer | Robert Pain | Comprehensive Font Editor |
Modules | Ian Dodd | Converted Amiga Modules |
Stereogen | William McGugan | Quick M/C Stereogram Generator |
Dance | Robert Pain | Small Dance Music Demo |
Connect 4 | Graham Goring | 2 Player Connect 4 Game |
Magazine
CA Humba humba At last, I've done it! I've been with FRED now for a whole year! "Eh?" I hear you cry, "62 minus 51 is only 11!". Well, you're right, but I can promise you that if you work it out carefully, you'll see that I have been here 12 months (sounds of hundreds of people counting on their fingers, and a foot). Well, a whole year. I guess that makes me experienced. An experienced editor is always alert, ready to write at the last minute and never gives pages stupid titles. Oh dear. Anyway, enough about that - a good editor won't go on about the same thing for too long. We soon know when people are getting bored. For instance, last month Colin Macdonald spent fourteen hours writing a 30 page article called 'Rhubarbs - How To Spot A Good One And The Best Ways To Grow Them'. However, I refused to include it because he spent too much time on 'Lengths & Widths' and didn't address the situation of cost. See? CA A Remarkably Sensible Title Moving speedily along, straying not even for a second to a subject not interesting or informative, this month began with a trip to Butlin's for me. Heck, thirty two quid for four nights anywhere is worth it (except for old-person trips, I might avoid them). Er, no offence to old people. The day before I went was a Sunday. The menu that was promised hadn't been written (not mentioning any names, Mr Goring), the Manic Miner remix hadn't arrived (I still haven't seen it) and I was running a LITTLE behind schedule. However, I finished what I could (including a different menu, and leaving enough room for Manic Remix) at 2am on Monday morning, wrote Colin a letter of explanation, piled it all into a bag and entrusted my brother to put the Manic Miner remix in with it in the morning so that Colin could put it together. Bit of a sticky situation - you probably read my little panic in Jellytext. Still, I think it worked, though God knows how... CA Beeeeeee uuuuuut leeeeeeeensssss I had written a couple of pages about my holiday to Butlin's, but when I read them back they were a bit rubbish - about as funny as Colin Macdonald actually (yawn). So instead, I'll keep you entertained by doing a little dance. A one, a two, a one, two, three, four... Zipadeeedoooo, shalum, shalum, ba doo waaaaaaa. Jiddly, joddly, jumba jumba jooooooooooooo - do wumpalumpalompagompa diddly wotchagumpa dum, ba diddly wop bop zip-aaaaaa-deeeee-doooooooo. I thank you. Butlin's was really good by the way. In case anyone actually wants to know, it consisted of spending lots of money, staying out past our bedtimes and running around with sleeping bags over our heads shouting, "Ma-moo Ma-moo". CA & RF Editorial RF: Good afternoon, Mr Anderton, my name is Robert Fay from EWUK (Editorial Watchdog UK). CA: Um, hello. Do you know what rhymes with Fay? RF: Mr Anderton, our watchdogs have been monitoring your editorials recently and reports have come back that you have not been providing suitable or sensible reading material. CA: Sorry? RF: Reports show that you have been using cheap gimmicks to fill space. CA: Cheap gimmicks? Meeeee? RF: Yes. For example, if you ever get stuck, you make a joke about Colin McDonalds. Also, I have been shown numerous cases of sheer stupidity - so called satire, silly little CA Editorial (yawn) poems and pretending someone else is here. CA: Hey, that's not true. Show me evidence. (Gulp) RF: Take this issue for example - a minute ago you did a dance. This isn't the sort of reading material that is expected of an editor. You can't write words such as "wotchagumpa" and expect people to consider it money well spent. CA: I thought it was funny. RF: Well, it wasn't. I'll be monitoring you, Mr Anderton and if I see just one more example of this, you'll be out of a job. CA: Mr Fay, could you not stand so close to me, you smell. RF: Mr Anderton, you're not taking this seriously. Now get on and write an INTERESTING AND INFORMATIVE report about your visit to the European Computer Trade Show. NOW. CA Zoom......... Only one day after Butlins, Colin Macdonald and Bob Brenchley (that nice man from FORMAT) picked me up at 8 o'clock on a Sunday morning (yes, you heard that right) (I tend to put of lot of things in brackets, don't I?) (or do I?) (oh well). Where were we headed? The European Computer Trade Show, of course. We'd paid £92,000 for a 92 square foot stand for FRED and FORMAT and got some people to dress up as SAMs and walk about. The stand was a huge Coupe stood on its end and the disc drive was the door to get in and play demos and buy games. No, I'm lying. But Colin, Bob and I did go to ECTS but only to ponder round and play on all the soon to be released games. There was another reason, but I'm not sure if I'm allowed to tell you, so I'd better not say anything yet. Bob was "driving" us to London, and to be fair he did a good job, if you don't count the roundabout we shot over at 90 miles CA ECTS per hour because he didn't actually see it. Oops, he told me not to mention that! Darn, what a silly mistake to make. Oh no, and my delete key has broken. Oh well, I'll have to leave it in now. It's funny how things like that happen. We got there in one piece, but after a careful operation we were soon separated back into three pieces and the car. Bob, Colin and I then walked straight past dozens of people queueing because we had special advance tickets. By the way, did I mention we had to wear suits? Colin M looked like Paul McKenna in his! Ho ho ho. If you've never been to ECTS before, you should try. Just don't say you're under 18 or you're a student because they won't let you in (gulp). Oh, and you have to be involved with a company. When you walk in, there are massive stand all around you and it's pretty incredible. We found a meeting point, and for no reason whatsoever, no silly CA ECTS sneaky reasons, oh no, Colin went off somewhere. Bob had already gone to grab millions of free gifts, so I set off in a random direction to play on something and clutching my bag ready to fill it with freebies. I had a wander around the Ocean stand first of all and watched some people on the Super Nintendo's. All the things are free to play on, so I grabbed a keypad and played on some rubbish beat-em-up. I moved round to the 7th level stand next where I was given a free demo CD and a bag of green slime stuff (which I've had great fun playing with since). They were tempting people to buy Battle Beast, a game coming out soon on various formats. Next I went to a simulator which was advertising a forthcoming game on the 3DO called 'Fury'. I and about 12 other people got in the simulator. Normally, simulators tilt about 10 degrees if you're supposed to be falling vertically. We were in the cockpit of this plane in Fury, and it flew downwards sharply. The machine "tilted" about 70 degrees forwards and everyone screamed in agony and lots of money fell towards the front. "Steady on", CA "Computers always go wrong on me" A. Fool, 1995 shouted a few people as we ducked, dived, swerved and blew the hell out of everything. It's an excellent simulator, but the game looks as if too much attention has been paid to graphical detail rather than the size of the game or the gameplay. I played Starfighter 3000 on a 3DO next because it was converted from the Archimedes. The 3DO does wonders for the graphical and speed side of the game, and sticks to the gameplay perfectly. It's a wonderful flight sim, so if you're daft enough to buy a 3DO, get Starfighter 3000. I then met the guy who programmed 'Sensible World of Soccer' on the PC. He challenged me to a game and as there was nobody about, I said yes. 10 minutes later, I'd lost 5-1. Darn. I turned around to see that about 50 people had been watching. Help. Still, it's a good footy sim - but there's not that much improvement in the main game from the original. I then walked into Colin and we went and checked out the Sony CA It cost 80p for a can of coke! Playstations. Sony really had stolen the show. They had one whole side of the upstairs gallery and decorated it more than you'd have thought possible. The Playstations really are incredible. You have to see one to believe it. Colin and I had a play on Ridge Racer and looked at 3D Lemmings (some girl gave us some Jelly Beans for watching 3D Lemmings - apparently they appear in the game!). Colin said that 3D Lemmings was the next SAM title! That's a JOKE by the way, don't take it at all seriously. We saw a skateboard racing game where to you played it using a real skateboard. We laughed at that, but I have to admit to going back and playing on it later. It was a good idea, but the game doesn't do any justice to the 3DO. Colin again scuttled off somewhere and I carried on walking and playing. There were some incredible programs there and it makes the Super Nintendo seem very dated. However, there are two problems. Firstly, it's definitely a look, play, but don't buy affair. The other problem is that it's lost one of the best appeals that computers have - the homely appeal. It's all "buy CA SAM RULES the best", "look at these incredible graphics - buy it and don't ask any questions". There was no togetherness or homely appeal that there is with the SAM and Speccy. That's what we all enjoy and need to keep going. I don't think people care if their Nintendo goes out of date - they just flog it cheap and buy something else. Most of us were heart-broken when Your Sinclair finished - that sort of feeling has all been lost. Bob Brenchley used to go to ECTS ten years ago and apparently they were a lot better for these reasons. There were also more freebies at the older shows too! Les Ferdinand was there showing off some soccer game and I spoke to a really famous 3D0 programmer. Everyone was stood watching him saying, "He wrote that, he's supposed to be famous because he's done a lot.", so I walked up to him and said hello and asked what he was doing. I've never heard of him or what he's written, but never mind. CA Blimey, this goes on a bit I made a bit of a mistake at an educational stand. You see, there was a nice girl there. So, I went up and started chatting to her. When asked what I was doing here, I told her that I was representing my company but I'd also been asked to look out for educational software for 5-10 year olds. It was good because she spent 10 minutes chatting to me about various rubbish, but then she took my badge, blipped the bar code into their computer and gave me a whole load of freebies. So, either Colin or I will be getting bundles of information on educational stuff through the post! Whoops. After nine hours of walking around, we were all pretty knackered. Colin had finished what he was doing but had to come back the next day for no reason. So, Bob offered to drive him around London looking for a B&B. Londoners are incredibly selfish on the roads and either cut you up every second or refuse to let you out of a junction. We spent about an hour trying to find Colin a B&B. Each one he went in was "full" - they've obviously heard about his reputation in London as well! CA ECTS - The End. In the end, the one he found was £40 a night - and that was one of the cheapest! I said goodbye to Colin and Bob told him to hurry up and get out of his car - in a kind, loving way though. Then we began our journey home. The weather was pretty diabolical. The rain was coming down so fast we could barely see the car in front, the road was so wet that even the smallest light blinded you and it became incredibly foggy as well. Bob coped pretty well though; he only caused 7 major accidents. All in all an excellent day. It really is mind-blowing if it's your first visit. The stuff there is incredible. However, you can't afford anything, so you're only going there to mess about on the games. Heck, the SAM has a much friendlier user group (even though we all hate each other!). All we have to do is laugh at the fools wasting thousands on something that will be out of date in a year. It's the second best show I've been to. What's the best? Guess. (Clue: Rhymes with Ham & Speccy show) CA News The good news is that Grubbing For Gold is now out and selling really well. We've even been getting compliments from people who have only played the game for a few hours! Just in case you didn't get FRED last month (which I hope every single one of you did) Grubbing For Gold is a spoof quiz game based around that really enjoyable show, Going For Gold. Or "Goying Fer Gorld" as the presenter blokey says. You have to compete your way through all the rounds to win the luxury holiday by answering as many questions as you can and beating your computer or human opponents. There's massive amounts of humour in it to keep you entertained, and the difficulty rises as you progress. There are hundreds and hundreds of questions - but also a question editor, so you may see additional questions in FRED some time. It's a star studded line up for the people making the game including Dave Handley (of course), Matt Round, Tom Kincaid and Steven Pick. The game is an absolute bargain at just £9.99 and an even bigger bargain for subbers at only £9.00! Don't delay, buy it today (puke). CA News SAMSprite, by Wayne Coles, has gone through a number of changes. Firstly, after numerous recommendations from people who have used it, he has added dozens of new options - including a LOAD and SAVE in Gamesmaster style option. Secondly, it is going to be released by FRED Publishing. Colin and I decided it was such a professional and well-written utility that FRED should release it, and we're pleased to say that Wayne has agreed. SAMSprite has taken months of design and has incorporated dozens of new features that have been recommended by programmers. It is a full sprite/background editor written by Wayne because he noted that there were no such editors around. There are full facilities for animation testing, as well as a detailed mask editor. The editor also has the usual plot, fill, mirror, flip, copy, etc. All this and too many more options to list are presented in an easy to use WIMP environment controlled by mouse or keys. SAMSprite comes with a detailed manual explaining each of SAMSprites functions. It should be out for the show priced at £9.99 (£9.00 to subscribers). CA News SAM C steps back into the spotlight this month with a couple of extras. Firstly there is the bug fixer disc which has been sent out free to everyone who purchased SAM C. Secondly, a new C library is hoped to be released at the next show. The library, SAM Vision, is a massive library allowing you to perform almost any function you would need. It is set to improve C programs a hundred-fold and is an essential purchase if you already have SAM C. Nev Young has confirmed that there will be a prototype of his hard drive at the Gloucester show. The price still isn't definite, but he hopes it will be under £150. So, if you can't believe the SAM is finally getting a hard drive, come and see it with your own eyes. Michael Stocks wishes to apologize to readers of Zodiac for delays in recent issues. The delays are due to his disc drive breaking, but he hopes to sort this out soon. CA The Ham & Speccy Show This issue had better get to you before the Sam and Speccy show, else I'm going to feel a right lemon. Anyway, the countdown is upon us - only a few days remain until the biggest and best show in the world. What am I talking about? The Russ Abbot Show of course! Nope, not really - that's a load of rubbish. I'm talking about The Sam And Spectrum Range Of Computers Computer Fayre (The SAM & Speccy show for short). Hang on, I've done that joke before... Cripes, I hope Russ Abbot doesn't read FRED, else I'll be chatting to a magistrate soon. Never mind that because on October the fourteenth, nineteen ninety five (14 Oct. 1995) Quedgeley (or Quedgely, or Quedgley, or Kwed-jelly) will be hosting the next Sam and Speccy show. As usual, the show is in Quedgeley village hall - a short bus ride from Gloucester city centre. The hall is very conveniently next to Tescos - so if the small parking bit next to the hall is CA The SAM and Speccy show full, Tescos won't mind you using their car park (just buy a loaf of bread or something to make them happy). I'm not going to give directions to Quedgeley because any Noddy can use a road map, and Colin will probably slap directions on the newsletter anyway. If you do get lost, find a local and say (in Gloucester tongue), "I werz warndereen oif yoo kerd tell moy hoo ter get ter Tairscos in Quairjuloi". All locals are very friendly, except for the unfriendly ones, so you shouldn't have any trouble. As ever, the show begins at 10am and runs until 4pm. It costs a couple of quid to get in, but once you are in, you'll be smothered by bargains galore. The Best Company 1994 (voted for in the SAMDisk awards) will be there (FRED Publishing), so you'll get to meet those two stars - Colin Macdonald and Colin Anderton (you lucky things). Among other companies will be FORMAT, Revelation, Steves Software, Atomik, F9 software, etc. Refreshments and snacks are available at very reasonable prices, CA Support the SAM and come to Gloucester and there is a pub just over the road where meals are served. No sneaking off for a quick drink though... So come along, make a day of it, and bring plenty of money to the FRED stand! Don't forget to come and introduce yourself - I probably won't recognise you or your name but please don't get offended. I'll do my best to pretend I know you. And don't forget, you'll also get the chance to see the much talked about FRED jumper! If you spend over £40, I'll even let you touch it. Spend over £300 at the FRED stand, and you can have it! Seriously! It looks as if Colin WON'T be wearing his kilt this time, so there's no need to be frightened. Have a safe journey down (or up), and both Colin and I look forward to meeting you. CA Disc Contents Well, you've read enough of my blurb - now what is filling up your precious 798,720 bytes this month? We've got our first SAM C library for a start. Yes, a whole C library costing you next to nothing. Can any of our longer serving (or back issue reading) FRED subbers can remember a few years back when Stefan Drissen provided us with a fast sprite printing routine? Well, some person called ):?( has written a very similar thing for SAM C. It will make sprite handling an easier task and, erm, should allow people to write a multitude of, er, things. Tell you the truth, I still haven't learnt SAM C, but I will soon and when I do, I might understand what this program does. Thanks to Matthew Vowles for our premiere C library on FRED. Also, we've got a little game written by Mr Peter Vinnicombe. It's called Whirleygig (for some reason) and is a collect up the fruit and avoid the baddies type game. Or should I say a platformer? Who knows. As Peter himself says, it's dead CA Disc Contents obvious but for the slower ones among us, you have to walk about going up and down the little stairways picking up the bits of fruit and avoiding the evil bad guys. I've worked out a handy method for playing this game. As there is only a single node that checks where you are for going up stairs, you have to be stood in exactly the right place. However, if you want to go up through a door, walk towards it holding on either up or down. When you reach the door your character will stop moving across. Let go of the across key and he will go up or down onto the next platform. Then let go of the up/down key and keep walking. Easy. We've also got a section called Dan's Department which is an assortment of various programs by Dan Doore (hence Dan's Department). Firstly it has got a short BASIC demo just to say goodbye to BASIC and hello to SAM C. It's got a clever scrolly, too. Next, there is a clinic thing that will sort out any mental problems you may have. And finally there is a pretty CA Dithc Contenth useful utility that does something clever for screen converting. Dan explains this a little better than I have, so take a gander. Jellytext is also here, and is as funny as ever (eg. not). Only joking, Matt Round (who incidentally doubts he will write Santa Goes Psycho 3 - how about we all write to FRED and beg him?) We've got the last ever episode of the hilarious Rachel. Yes, it doesn't seem to to completely stop, but. Let us not forget the wonderful menu that you've just used. It's from Graham Goring and is his first machine code success. Good work Graham, it's a shame we don't pay for menus. He he he. We have an exlusive Grubbing For Gold, erm, section. It's not really a demo, but it does give you a bit of an idea what the game is about. The bits of questions missing are deliberate - they get built up. It's not a bug! CA Disc Contents Font designer 2 is from Rob Pain and is an updated version of Font Designer 1 (that's a bit obvious). This one features a really nice editing suite (posh, huh?) and full mouse or keyboard control. Thanks Bob. E-Tunes are from a new name (I think), Sean Bernard and from a more regular musician, Jack Bailey. Thanks to them both. Not only do you get e-tunes, but there's also a module on this month and it has been sent in by Ian Dodd. Thank you. In bits and bobs, we have a rather nice stereogram generator from Mork (write something new so I can put it on the main menu!), there is a Connect 4 game from Graham 'Speccy Graphics' Goring and there is a Dancey flashy demo from Rob Pain. A million thanks go out to them all. There is also a wonderful editorial by Colin Anderton and lots of letters. And screens. CA Une contribution, s'il vous plait I haven't had to do this for many a month, but once again the FRED stock pile is getting a wee bit low. It's mainly main menu contributions I'm after, so if you've been thinking of writing a game, or if there's a program that you half wrote then I'd be eternally grateful if you could make an effort to get them written. There's a £5 or £10 voucher for you, entitling you to money off any product that you buy from FRED. Come on, let's see those m/c, BASIC, Gamesmaster, SCADS and especially SAM C programs written. The more the merrier... Thanks. I'll use this half a page to remind you of a few rules that it would be nice if you could stick by. When sending anything on disc, please put your name on the disc or on the bootfile so that I know who has written it. Screens should be sent uncompressed. I'd prefer letters on disc (but that isn't too important). Remember, SCADS programs can be compressed using Imploder (issue 56) and loaded as code. Apart from that, try to use as few files as possible, but don't panic if it uses a lot. I'll get in touch if the number of files is the only problem. CA Merci Director : Macdonald, Colin (BLIMEY! COLIN AND I HAVE THE Editor : Anderton, Colin SAME FIRST NAME! Spooky) And this months line-up of writers, programmers and artists is: Doore, Dan T Pain, Rob Vowles, Matthew H McGugan, William Vinnicombe, Peter A Goring, Graham Handley, Dave N Glover, Phil Round, Matt K Young, Doug Hodgekinson, Andrew Y Hawes, Alan Bernard, Sean O Paveley, Tim Bailey, Jack U Dodd, Ian FRED Publishing, See you all next month (Nov. 16th) [redacted] when FRED comes to you from Nottingham! <-Send adverts to THIS address, not the other. CA Apologies I did have a PD section and some film reviews for this bit, but unfortunately the disc they were on must have had a bent shutter because it got jammed in my drive. Time to panic! When I tried to eject it, it only came about 5mm out of the drive, not enough to be able to grip it with my fingers. I got an ajustable spanner and gripped the disc and tried to pull - but it was jammed. I panicked, then I panicked, then I panicked. After deciding there was nothing I could do but take a chance, I pulled the thing really hard and it came out bout another 5cm. And jammed. It wouldn't wriggle loose, so I tried the same again. Bingo it came out - but without the shutter. By sheer luck, my shutter was sticking out a bit and I managed to pull it out with tweezers. Once again, I was incredibly lucky because the spring bit came out with it. I'm pleased to say that it appears that my drive works normally, so I should be alright. Considering I'm off to Uni tommorrow, a failed disc drive would have caused severe problems. Hmm, that's quite a detailed excuse for not including the extras...
Letters & Reviews
Letter From Phil Glover Dear Colin, thanks for issue 60 of FRED. It's good to see that FRED is doing so well, and that the content is better than ever. I keep my issues of FRED in REXEL disk boxes which only hold 20 disks, so box number 3 is now full. If you ever decide to stop the magazine, please try and do so on a multiple of twenty, if it's not too much trouble... However, I've no objection to you continuing as long as you like, as I'm sure I could sort out something else. Much as I like SAM, I still enjoy many old Spectrum titles. Luckily, there seem to be several Spectrum disks which I try to get whenever possible. Games I desperately want to get are TAU-CETI, WHERE TIME STOOD STILL and STARGLIDER (all 128K). One converted game I've 'seen' is AMAUROTE, which was a very neat budget game, and always worth a look. At the risk of filling the hearts of the FRED team with cold dread, I must tell you that another SAM adventure is due for Letter From Phil Glover release. [Eh? - CA] Whatever you may say about adventures, I love them [Me too! - CA]. Anyway, the new game is called WONDERLAND and comes all the way from New Zealand. It was written for the authors' children, but would also suit people not too used to adventures. The game is set in Lewis Carroll's Wonderland, with nursery rhyme characters included. Lots of puzzles, locations and quite a lot of graphics too. The game will be sold by Derek Morgan. Talking of adventuring, I'm pleased to tell you all that the annual Adventurers' Convention is to be held on Saturday 21st October at the Royal Angus Hotel, birmingham. Last year it was held on the same day as the Gloucester SAM & Spectrum Fair, but no such clash of dates this year. This means I'll attend both, and will take my monitor and SAM to the convention, maybe to meet up with some other SAM owners. One or two other SAM owners are writing adventures, so I'll keep you posted about any progress. Letter From Phil Glover I'm really looking forward to the next SAM fair to see how the new hard drive is coming along. This will be an essential purchase, especially if it'll support a 500+ meg disk. Steve Nutting is supposed to be planning to do a SC_WORD PRO upgrade for hard disk, which is great news. Maybe other software will be similarly altered, such as SAM PAINT, OUTWRITE, etc. It'll give my disk drives a bit less work to do, which will be good news. Is it my imagination, or does the SAM scene look healthier than it has done for ages? The increasing amount of software and hardware are really making the most of SAM, and magazines such as FRED play a vital part in the creation of such products. Hmmm... I seem to be ending the letter with praise, as well as starting with praise. All the very best, Phil Glover Reply To Phil Glover Glad to see you're enjoying FRED. Colin and I were planning on finishing FRED on issue 776, but due to your disc box problem, we'll keep going until issue 780. Is that OK? There are lots more Speccy discs planned from FRED in the near future, so keep your eyes peeled. Why do you say us FRED people hate adventures? Maybe Colin M and Brian weren't too keen on them, but I like some adventures. Inspector Flukeit annoyed me because I couldn't find this vicar bloke, but I completed Zzzzz once. Seabase Delta was my first and favourite adventure, but I'm stuck - I can't open some big doors or get past this camera thing. Sigh. As for the hard drive, we're going to wait and see what happens. If the hard drive sells OK then we are considering a number of programs, including SAMPaint, for hard drive compatability. If you want them altered, buy the hard drive! Letter From Douglas Young Dear Fred, Well, hello, just thought I would write you a letter and congratulate you on the spectacular FRED 60, well what can I say about it?.....well it's pretty damn good, and that's putting it bluntly isn't it (oh by the way I am writing this letter on Pro-Type, which as you all know was on issue 60). The main reason that I am writing in to you is because I am requesting assistance from anyone out there that can help me with the following items. First up is to do with the speed at which the sam runs, a while ago there were rumours of people creating a board for the sam that would allow it to run a lot faster, but due to some problems it wasn't completed, so what I am wishing to know is this, is there anyone out there that can supply me the details that I would need to make one of these boards (components list and a construction display)? Next is this, if anyone knows a way of boosting the graphics on Letter From Douglas Young the sam I would be very grateful for their information, what I am talking about is probably a completely new graphics card for the sam, but I know it is possible. So if there is anyone out there that can supply me with a components list and construction details I would be very interested. Next is this (familiar start eh?), is it possible to add a CD drive to the coupe, I know that first you would have to boost the running speed up to 25mhz and have about 4 meg on board ram, but what I am wanting to know is if anybody knows a way of doing the above. Do you have any idea of when the sam hard drive will be released? Well on to a little plug (that's if you don't mind Colin?), DAFT 2 will be available from 18-10-95 at 3.00 [I take it you mean £3 and not at 3 o'clock? - CA] (2 disks, cased and with plenty of graphics) and daft issue 3 will be available (at the slightly Letter From Douglas Young earlier time) from the 12-12-95, with an amazing 5 disks packed full of games, demos, music, screens and loadsa text. Daft 3 will be released at the unbelievable price of 3.00 (same as daft 2), 5 disks for 3.00 (8.00 cased). I must be mad, but it is definitely true) so if you are wishing to get your hands on this issue (issue 3), I severely suggest that you order early (by 15-11-95 should do) if you want to be sure of getting a copy before Christmas. Well anyway, I would be very grateful if anyone out there can supply me with details on the hardware topics I have mentioned, and I would also like to say FRED RULES. BYYYYYYEEEEEE. Any cheques to D Young: M.D.L software/ Daft/D J YOUNG HOLMRIGG WESTER ESSENDY BLAIRGOWRIE PERTHSHIRE PH10 6RD Reply To Doug Young Didn't I give you a plug last month? Cheeky young devil! Tch. The speed and graphics of the SAM have constantly been talked about. There have been numerous people saying they can improve both and all have let us down. I very much doubt anyone got so far as designing a board - if they had, we would have seen something. A CD is something not talked about - but mainly because it has been agreed that the SAM doesn't need one. A disc drive is plenty for the sort of things you need to feed into your SAM. SAM companies couldn't afford to produce just a few CDs, especially when the SAM doesn't need it. A floppy and a hard drive is all that is needed for importing and storage. Sorry to be negative - things will come out, just have faith and time. Letter From Mr B Neal (I think) Thank you for te last supply of disks you sent me. I think that my ROM is a ROM 2 but where on earth do I contact to inquire about a ROM 3? I don't know whether you could send me a disc which explains to me how I can get the CITIZEN ABC colour printer to print in colour from the SAM Coupe, did Dr Wright make another type of disk to enable the printer to operate the colours? Has anybody come up with a formulae how to get the Sam Coupe to print draw round circles instead of the oval-looking rings yet? Here are some of my findings - not 100% round but far better than the circle command. PLOT 130,40: DRAW 1,80,9/3.3: DRAW 1,-80,9/3.3 compare this to CIRCLE 130,80,40 PLOT 90,40: DRAW 1,40,8/2.81: DRAW 1,-40,8/2.81 compare this to CIRCLE 90,59,20 Letter From Mr B Neal SPINS: 10 PLOT 90,90: DRAW 11,10,2/COS 11: PAUSE 20: CLS 20 PLOT 19,40: DRAW 12,24,77981:PAUSE 20: CLS 30 PLOT 160,60: DRAW 1,38,335/COS 34: PAUSE 20: CLS 40 PLOT 110,50: DRAW 51,24,24770/COS 89: PAUSE 20: CLS 50 PLOT 110,100: DRAW 3,-55,67/COS 11 Best Regards MR B NEAL Reply to Mr B Neal Blimey, we're turning into FORMAT! We'll have our own 'SHORT SPOT' soon! Anyway, try it out - I haven't. Yet! Just goes to show that even after this many years, we can still find faults with our beloved SAM - now it can't draw circles properly. Bless it's little blue legs. You'll be pleased to know that FRED stocks ROM 3 chips at £12 each. AND we also stock the PBT Colour Dump Software which lets Citizen/Star printers print out in colour - and for the bargain price of only £7. However, this month only, we're selling them for only £6.99! Colin M doesn't know yet, but when he sees how many people buy it, he'll be grateful for my entrepeneurship. ↑ AAARRGH! Long word alert! Letter From Alan Hawes Dear Colin, Just thought I'd drop you a line to plug a spiffing bit of hardware that has hit the Sam scene. What is it? ****QUAZAR SURROUND**** from monsieur Colin Piggot. This little gem provides the Sam with new sound capabilities & with a monthly disczine containing very polished utilities, such as a speaking clock working under interrupts. This allows you to program in basic with the hearty knowledge that your sam will tell you the time whenever requested or every fifteen minutes. Handy if you like writing programs at stupid hours in the morning. [Erm, yes, how useful (?) - CA] Anyway, with the potential sound capabilities now at our hands who's going to be foolish enough to miss out on some extremely good games with sampled sound??? Amalthea is the first major release & I'd love to plug this as well but my copy was Letter From Alan Hawes corrupted by the dear post office so I can only presume that the glowing reports from other circles are a fair reflection of the game's worth. Buy this unit all of you!!! The price is fair, considering that Sam hardware producers lack the luxury of being able to order boards etc in huge batches as the Sam world doesn't quite match the PC world for numbers of users. Any criticism of the price shows a general lack of appreciation of the problem facing any development within Sam circles & generally a lack of hardware & the monthly disczine contains very useful bits & pieces. There is lots more I could tell you, like the Quazar studio, mod player & sample player, but, hey, just buy the thing & find out yourself. Love & kisses, Alan Hawes Reply to Alan Hawes Are you sure you're not Colin Piggot in disguise? If you are then you're a naughty, cheating young man. If not then Mr Piggot has obviously done the SAM proud with his new piece of hardware! Thanks for the, erm, review (ish). One thing though, if you ever write me a letter again (and I hope you do), please ask me a question. I don't have a clue how to fill up this page. If you find time, please review Amalthea. Erm, love and hugs, (!) " "" """"" """ " " " " """" " " "" " " " """ " "" " " "" " " (See what I've " " " " " " " " " resorted to?) " """ " " " " " " " """" """" """ "" """"" Letter From Tim Paveley Colin, Seeing your mention of e-mails, I thought I'd jot mine down again for ease of location! [redacted] & the web pages http://whig.ecs.soton.ac.uk/~tsp93/coupe/ Well, will probably see you at the show, I have money to spend. Tim Paveley ....@/ Reply to Tim Paveley Thanks for that Tim. If anyone has access to the net, the Web Pages is the place to go to find out everybody's e-mail numbers as well as all the latest gossip, news, moans and arguments. That last mention of having money has made Colin drool a bit. The piece of paper is still wet! See you at the show... WILL SOMEBODY ASK ME A QUESTION???? Reviews Nobody seems to want to review anything, so there isn't a reviews section this month. Come on, you've had all Summer to play games - now get down to reviewing them. Don't worry about spelling or grammar, I'll sort all that out - just write something. Oops, another big gap.
Rachel (ctd.)
"A A A a a a a a r r g g h h h !", said Diggy, noisily. "Someone get this thing under control!" yelled Rachel, as the Cowseeker tumbled through the Strange, New Universe in a slightly less than controlled manner. "I can't!" yelled Merdyl. "Why not?" yelled Rachel. "A little light keeps on coming up saying, 'This ship is no longer under control~ every time I try to use the engines!" yelled Merdyl back. "We know that!" yelled Rachel. "Try telling this then!" yelled Merdyl. "Why are we all yelling?" yelled the Dark, Shadowy Figure. "I don't know!" yelled Rachel and Merdyl together. "Then shut up!" yelled the Dark, Shadowy Figure in desperation. "OK!" yelled Rachel and Merdyl, shutting up. The silence that followed was quite surprising, since everyone expected alarms and things to be going off. There were none. In fact, apart from Diggy, who was still saying "AAAaaaarrgghhh!", it was remarkably quiet. "That's better," said Freeda. "I think we aught to get on with the search, don't you?" "AAAaa - " said Diggy. "Oh, we've stopped." "Yes, I pressed this button and it seemed to help." "Which button?" "This one!" Freeda pointed a hoof at a button marked, "stop ship spinning." "What does that do?" asked Diggy, stupidly. There was a pause. "Er... I think it stops the ship spinning," answered Freeda, who wasn't sure herself. At that point everyone decided that it might be a good idea to shut up for a bit and Think About It, as this seemed to have worked in the past. ---- The Spacerat looked on, amused. "Well what are we going to do then?" asked the Dark, Shadowy Figure. "Where do we start?" Merdyl prodded the Bovine Detect-O-Matic, which bleeped. "Why did that bleep?" asked Diggy. "I prodded it," answered Merdyl. "It says, ~I'm taking you to the nearest cows now.~" "Oh good," said Diggy. "It also says, ~3...~" "Er," said the Dark, Shadowy Figure. "~2...~" Acti-Cat, who wasn't really With It, but who had got the general idea that the ship was Origami Drive based and was about to leap to a new destination very shortly, gibbered. "~1...~" Diggy looked amazed. "What an odd noise for an ovenglove to make," he said. It should be noted that it was not a matter of galactic consequence that he was the third being to think that the multicoloured animal looked like the burnt side of an ovenglove, it was simply that the multicoloured animal really DID look like the burnt side of an ovenglove. "I think we're about to get squashed," said the Dark, Shadowy Figure. "Why's that?" "~0...~" "Just a hunch." Once again, reality was folded and punctured; dimensions flooded through, the Cowseeker rode the wave forward, and the Spacerat surfed behind. The hole closed with a loud gurgle, and the Cowseeker, which had appeared right next to a large space station, extended the "Your Tour Guide Will Be Along Shortly" flag before docking and opening the hatch with an obliging ping. "We're here," said Freeda brightly, who had stood for the whole time in the middle of the Bridge and not moved at all. "Let's go!" she said, and went. Everyone else groaned and peeled themselves off the relevant walls and control consoles. From deep within the Cowseeker came the familiar thud of falling sheep. "Everyone OK?" asked Arbi. "Fine," they answered, having got used to that sort of thing a long time ago. "Shall we go then?" "Sure," they replied. Slowly and painfully, the others went out through the hatchway. They found themselves in a small room where Freeda was standing, looking impatient. On one of the walls was a large, irritating sign saying, "Please Wait"; just below it was a smaller but paradoxically more irritating sign saying, "after all, you haven't got a lot of choice, have you?" Ten minutes later, a door in the far wall slid open and a cow sized board duster drifted in. "Hello," said the board duster. "I'm your friendly tour operator. Please follow me." "A board duster?" asked Diggy whilst the guide was still within earshot, but was ignored. The others followed. "You'll have to excuse all the people flying around," said the guide, "but it's the migration season. All the board dusters are looking for one room to sit in, to confuse anyone looking for them." A flock of dusters flew past, on cue. "Excuse me," said Harold, who was being carried by Diggy, "but what happens if the person looking gets the right room and finds everyone at once?" The guide stopped, and thought about this for a while. A few more flocks flew past, all heading in the same direction. "After all," continued Harold, "the room must be very big to hold all those duste - er, people, so it must be really easy to find. In fact, anyone following the flocks could get straight there easily." The guide thought a bit more. "Ahhhh, yesss, I see your point," said the guide, "I can see what you're getting at, but I'm afraid it has one fatal flaw." Harold new he shouldn't ask, but did anyway. "And what would that be?" "Well to get around the problem of being found, we devised a system whereby there was nobody looking. That way, everyone would be happy. The people hiding wouldn't be found, and the people looking wouldn't get bored not finding anyone else as there wouldn't be any to start with." The guide rocked back onto its felt pad, looking smug. Harold gave up, predicting the rest of the conversation. "I see," he said, not seeing at all. "Can we get on with the tour then?" asked the guide. "Yes," said Harold. "No more questions?" "No." "Sure?" "NO." "Only if you have, could we get them over now only we'll be here all day if people keep on asking all these things and we have to keep on stopping and starting and stopping and starting and stopping and - " "NO!" The guide looked at bit miffed at being interrupted, but carried on anyway. "Right then," it said. "If you'll look to your right, you can see the library, where we will be going shortly." Everyone looked to the right. "Ta ta ta da, daa daaa! Acti-cat," said Acti-cat, for attention. The guide sighed. It had just had a hard day, what with getting covered in that yellow chalk and then the purple on top, creating a terrible clash. And now there was a difficult group to take on tour. It decided to shorten the normal tour and go straight to the library now. Maybe the librarian would sort them out. -+* To Be Continued!*+- +--------------------------------------------------------------+ | | | Hipposoft Presents: | | | | An Epic Tale of For Fredatives | | an Accident, A "Rachel" /Fred Magasine | | Man And His Cows Hipposoft 1992 | | | | Or, "The Forgotten Enemy" | | | +--------------------------------------------------------------+ LAST TIME... Following going to a project area to look for cows, and being thrown out of it by a large explosion caused by a huge Thing, the Cowseeker under the direction of the Bovine Detect-O-Matic had folded space and jumped to a space station populated by board dusters. An annoyed tour guide decided to shorten their tour of the station by going straight to the library. "This is the library," whispered the Guide. Diggy and the others looked around a large room filled with tables, at which groups of board dusters were sitting having conversations, and wondered where all the books were. Suddenly a voice drifted over from a door in the far corner of the library. It was the sort of voice that instantly makes everyone want to commit murder and suicide simultaneously. "Will the people in the library who can't keep quiet please go out?" said the voice. All the board dusters ignored it. "Who was that?" asked Merdyl, suppressing the desire to get an axe and massacre whoever it was on the other side of the door. "The librarian," whispered the Guide, in awe. The door opened. Out of the doorway marched a small, immediately annoying sort of board duster which turned towards the group of travellers. It reached the table nearest to them, leant forward on it, and said "Have you got any work to do?" in the general direction of the Guide, whilst at the same time looking straight at a board duster some distance away which for the past four hours hadn't said anything. The duster in question started to get nervous. "I was just showing these people round your library," said the Guide, shuffling its felt pad uneasily. The librarian stared more intensely at the other duster, which became severely paranoid, and sighed pitifully. The Guide shuffled a bit more. "I'll leave them in your capable hands then, shall I?" it said. This seemed to please the librarian enormously, as it stopped staring at the other duster which had unfortunately already strung itself up from one of the many fans that hung above the room. "Er, excuse me," said Rachel, "but why do they call this a library?" The librarian sighed again, this time in a sort of condescending manner that was more annoying than its voice. Wordlessly it indicated a shelf by the left hand wall, on which was a forlorn collection of randomly arranged old textbooks. Dotted here and there were parts of the Ladybird Fairy Tale collection, and the prized book sitting on a separated shelf of its own was "Wuff Wants To See Winter". The librarian went back to its room, and Freeda went over to read about Wuff. The rest of the group spread out to examine the various strange items around the library, such as the mysterious collection of padded chairs set in their own corner of the room, with some out of date magazines scattered around, but with no dusters sitting in them. "It's too hot in here, they should put the fans on," thought Diggy, and sat down to rest. Freeda reached the bit where Wuff fell in the stream trying to catch crabs. Suddenly, from the librarian's room came a loud screeching sound from a dot matrix printer. Freeda dropped the book. The noise carried on for about a minute, and suddenly stopped. There was a soft sigh throughout the library as everyone welcomed the silence. Immediately it started again, and one minute later, just as before, it stopped. This time the strange sound of board dusters spitting out the bits of table they'd bitten through punctuated the silence, in which Freeda picked up Wuff again and continued reading. Wuff had left the cave, and was huddling under a pile of leaves. BEEP, said a computer from inside the librarian's room. Everyone jumped. Freeda dropped the book and lost the page, but soon found it again. BEEP, BEEP. BEEP, said the computer. Freeda was so involved in the story that she didn't notice, but everyone else did. "Lemmings on toast," said the Dark, Shadowy Figure in annoyance. A passing lemming punched his foot. "Ta da da da, da daaah! Acti-Cat!" yelled Ovenglove, running into the library. "Hey! Its a bit cold in here!" Freeda shivered as the wind howled around Wuff. "You're right," said Merdyl, climbing out from under the table where she'd hidden in anticipation of the Librarian's imminent attack, which oddly, hadn't come. As it happened, the librarian was occupied with turning on the fans. An ascending wine pierced the air, and pieces of paper started to swirl around the room. Freeda huddled next to the shelf thinking it was snowing. The printer started again, and the computer started to practice its morse code. Various board dusters started to gibber, and the lemming punching the Dark, Shadowy figure was blown away. Acti-cat ran after it. "Look!" shouted Rachel over the din. "Cows! I can see COWS!" ---- Acti-cat chased the lemming around the library, totally unaware of its destination. Tripping up, she tumbled head over heels and thumped into the wall next to Freeda, who was crying. The lemming, who had so far not had the best day on record, had also bumped into the wall, and was promptly squashed. ---- "Where?" shouted Diggy, who had heard. "Look out," thought the Spacerat, but no-one could hear it. ---- Several cows flew through the air and landed on Diggy. "Ooof", he said. "Hoorah!" said Rachel, happily. "Lets go!" She ran off towards the door but got lifted into the air by the fans before she reached it. The cows floated off Diggy, who followed them into the air, perhaps not because of the fans, but more because he had a hoof was stuck in his mouth. The whine had gone into ultrasound how, and to everyone's relief, it cracked the monitor screen of the computer, which exploded. The printer stopped, and another loud bang emanated from the control box of the fans on the wall. The fans stopped almost immediately, this ripping themselves from their supports in the roof. After the initial cires of dusters, sheep, people, fans, Dark Shadowy Figures and cows crashing downwards came the more gentle sound of paper falling to the floor. Ther was a pop as the lemming returned to its normal, three dimensional state and ran off, and a groan from the librarian's room. A gentle sobbing came from Freeda. "Winter's here to stay! Ohh!" said Freeda. Merdyl picked herself up and improvised. "For a little while! Not forever!" she said. "Oh," replied Freeda, standing up and putting the book back on the shelf. However, the shelf had got broken when a cow had bounced off it earlier, so the book slid off it and fell on the floor. "That's all right then. Hey! Look! This place is full of cows!" The library was temporarily filled by loud Mooos of reply. "Harold!" shouted Merdyl. "Over here," said Harold. Merdyl lifted the fan off the small, grey cube and tried to smooth out the dents, without success. "Well? What?" "Can you extend the field to these cows please?" "No," said Harold. "I can if we get to the ship, though!" Half an hour later, after finding everyone, the group left the library and went back to the ship. Upon counting they found that no less than seventeen cows had been taking a holiday on the space station. Having been clustered together in a group, even though they hadn't originally teleported at once, they had arrived in the same area. Diggy gave the information to the Bovine Detect-O-Matic (which said "Big Deal" but gave the navigation console their next destination anyway), got everyone sitting down and activated the origami drive. For the first time, they leapt a respectable distance without everyone being flattened throughout the ship, the Spacerat in tow, to continue the search. "Hey, we're getting good at this, aren't we?" said Diggy, enthusiastically. No-one answered directly but Merdyl looked a little embarrassed and a few of the crew sniggered sarcastically. With twenty-nine cows found, just sixteen lost, they turned to the viewscreen to find out where they were. -+* To Be Continued *+ CA The End And that's the complete Rachel. I know it doesn't end, but it was intended to be continued. I'll end it if you want. RACHEL PART 17 They looked at the screen, and lo and behold, they were in Cow Heaven. "Oh", said Diggy, "we're all dead." "Yep", said Freeda, "we died in part three." "Ho ho ho ho ho ho", they all chuckled. -+* THE END *+-