Fred 63
Disk Magazine
Submitted by Dan Dooré on Wednesday, May 23, 2018 - 11:10.
Download
Release Year
1995
Copyrights
Copyrights Granted
Copyright Provenance
Description
Issue 63
Item | Author | Description |
---|---|---|
Menu | Tim Paveley | |
Editorial | Show Report, Macdonald Types, Pd | |
Letters | Iff Conversion, Scum!, Booty Review | |
Screen Archiver | Scott Inwood | Archiver With Nice Selection Option |
E-Tunes+ | Dan Zambonini Andrew Collier Roger Hartley | Superb New E-Tune Player from Andrew Collier Elastica, Chaos II (2), Chaos II (4) / Illegal Alien, Can’t Play Your Game, Walking on Broken Glass, Captain Zlogg, Dies Irae / Driving Force, Monday, Nautilus Chip, Last Ninja 2, Dead on Time, Selector |
Driver Mines | Allan Skillman | It's Mines Again, But For Driver |
Chaos | Julian Gollop | The Classic Speccy Game, I Love It! |
'The' Interview | Colin Anderton | With Tim Paveley |
Mod -> E-Tracker | Stefan Drissen | Very Fast Mod To E-Tracker Converter |
Jellytext | Matt Round Graham Goring | Tee Hee Hee Hee |
Lair of the I-Spy Bugs | Victor Cooper | Scads Arcade Shoot-Em-Up |
Modules | Stewart Skardon | Converted Amiga Mods |
Fredex | Colin Anderton | Fred Index |
Magazine
CA Nottingham, Nottingham, Nottingham... Welcome to FRED 63 - the first of many to come to you from sunny Nottingham. I've finally got round to dusting the old SAM off and loading Outwrite to do some work. Hopefully now I can settle down into the normal run of things - FRED 62 was a rushed finish with bugs galore that needed to be corrected the night before I went to university, and with an urgent appointment waiting for me in town (ahem). My room is pretty good. It's big enough to live in, and it's got a huge desk to, erm, work on. The only problem is that the guy before me left a big iron mark in the middle of the floor which I keep getting blamed for. Anyway, that's not what matters, what matters is that SAM has got a nice desk to sit on, and he seems perfectly happy. We had to fill in an electrical form the other day stating what electrical items we had and what power they used. Rather embarrassingly, it turns out that my electric shaver uses more power than my SAM! Blub. CA Editorial The other surprise happened within an hour of arriving. When I got to Nottingham, a block rep. from my block had to show me to my room and helped me carry all my stuff up. He asked me what computer I had and I did the usual, "Oh, you won't have heard of it" routine. However, it turns out that he used to own a SAM Coupe! He got rid of his when SAMCo went bust, but was dying to see what was happening on it. Although he's not going to buy a new one, the swine. Lectures are alright. I've only got ten a week for some reason while everybody else seems to have about twenty five. The only problem is that we've got some really irritating **** in our lectures who shouts out every single answer. This just means that nobody else understands anything and the lecturer assumes we do. I wish he'd go to Oxford and leave us all alone. I'll shut up about how great life is. Who wants to know how cheap the beer is (Caffrey's £1.15 a pint, lager £1.00) or how our hall has its own computer room? (Triumphant laugh) CA Editorial I'm now on the net, so if anyone wants to e-mail me telling me how much they love my editorials because they're really sensible and informative, my address is: [redacted] Bit of a long, weird address isn't it? The "pmy" bit stands for maths (?), "l" is my year, "jja" are supposed to be my initials (the maths department thought I was called James James Anderton - hmm), hhn1 is my hall's server, and you can guess the rest. If I can pull myself away from my studies, I'll check my mail regularly and I'll probably reply (it's all dead exciting). I usually go to the computer room every two or three days, so don't get miffed if I don't reply immediately. Colin Macdonald's e-mail address has changed, but he'll tell you about that later (yes, he's actually written something). CA Spectrum's Rule It turns out that everybody at Nottingham University used to own a Spectrum when they were kids (or at least a Commodore) and during my explanations of what a SAM is, I naturally mention the word Spectrum. I've now had hordes of people coming in to play all their favourite Speccy classics! I've had Atic Atac, Manic Miner (they were impressed by the SAM version), Dizzy, Bruce Lee, Ghostbusters, Head Over Heels and countless others played to death. There's been lots of people saying that they wished they hadn't sold their Speccy because they had a thousand games for it. None of them want to buy a SAM though, the swines. If anyone knows a poke to give you infinite lives on Dizzy 4, please send it in. There's so many things I can do that I always end up drowning before I can try new things. As you can see then, it's been a bit of a hectic few weeks, but it's given me loads to talk about, so I might change universities every month. CA The Gloucester Show... Rather late on Friday night (or Saturday morning), I set my alarm for 5:15 and went to bed. The plan was to wake up, eat a cold pizza and have a 45 minute stroll to Nottingham station, ready in plenty of time to catch the 6:45 train. Simple. At 6:15 I opened my eyes and looked at my watch. Aaaarrgghhh. What had happened? Why hadn't my alarm gone off? Oh, I'd set it for 5:15 pm. Oops. Anyway, there was no time to worry about that - I threw all my stuff into a bag and began running. I got into the city centre at 6:40, and promptly got lost. I gave up running (actually, to be honest I couldn't run for more than 20 seconds anyway) and strolled about looking for somewhere I recognised. I eventually turned up at the station at 7:10 and the train had been on time (for the first time in history). The next train wasn't until 8:22, so I spent 35 minutes reading every magazine in the newsagents, bought one of them and sat down reading. The train journey wasn't so bad, just an hour and a half late. CA Today Quedgeley, Tommorrow, The World (ahem) I was chatting to some bird from Nottingham Trent Uni for most of the journey, so it passed swiftly. All this time, Colin had arranged for someone to wait for me at Gloucester train station - sorry Gav. I eventually turned up at 11:30, to be greeted with lots of jokes at my expense. Unfortunately, the number of people attending didn't seem to be very good compared to usual, but hopefully this is down to this month's Scottish show. All the usual programmers turned up and chatted away about stuff they are working on. I deliberately avoided talking to Christina (the one girl there) because of the stick I got last time. Colin Macdonald didn't seem to be worried about it though, the sly old fox. Revelation were showing off their latest release, Grubbing For Gold. If you actually read what I write, then you should know about this little gem. It looks really great, and Dave Handley was proud to show it off to the onlooking crowd. CA Hardware, Hardware and More Hardware Nev's hard drive was up and running at last. All it was able to do was load and display screens, but all of the hardware is finished and Nev was taking orders. Loading was damn quick and thankfully 100% accurate (eg. no dodgy flashing pixels). You can be sure we'll be the 1st with any news. Or maybe 2nd. As ever Jupiter, Zodiac, Atomik Software and SAM PD were there in their full glory selling their latest, erm, stuff. Phoenix turned up late (surprise, surprise) (joke). The main shock of the show happened while I was stood talking to Derek Morgan at the SAM PD stand. Simon Cooke spotted me from a million miles away, and like an eagle homed in on me and pulled me towards his SAM. What was he showing off? Had he finally finished 'Statues of Ice' after five years? Well, not quite as big a surprise as that actually. Simon had a prototype of a SAM accelerator board with Lemmings running at a very fast pace. The only problem was that the picture was all weird - there were dots everywhere where it wasn't updating the screen. Simon CA Bargains Galore... offered some clever 'Not my fault, honestly' explanation for this and assured us that all would be fixed. Hopefully Simon is going to pull his finger out and get this project finished, but it could be a looong time so don't hassle us about it. If something happens, we'll tell you. That disc company were there again offering discs at even cheaper prices than before - just 18p for a SAM disc, so once again, I stocked up on blank discs for another 6 months. Colin Piggot was showing off his Quasar board again, in particular a Star Trek demo which looked pretty impressive. The sound was a bit fuzzy, but that could be because his speakers were two boxes with holes banged in them with a pencil. Colin didn't seem to be having a very good day selling Quasars, so I quietly sneaked off. As well as all these people were a few Speccy companies or people selling lots of games, but I'm at the stage where I can't CA The FRED Stand be bothered to get the Speccy out any more. And finally, there was the most important company in the universe - FRED. We were selling dozens of classic programs as usual. Unfortunately, the C library hasn't been checked thoroughly enough for a release, but that's now being looked at, so be ready for a near release. Colin was sporting a new FRED T-shirt, which incidentally are on sale for just £15. They're not easy to describe, but if you imagine the FRED logo in 3D, raytraced, turned a sexy milky blue, rotated round a bit and placed in front of a reddy background (get the idea? I doubt it). Also on sale were bargains galore, such as our back issues at superb prices and discounts on a number of games and utilities. And let's not forget that SAMSprite was released at the show with a huge A4 manual to accompany it. Stefan Drissen had made the long journey once again and was doing his usual trick of attaching loads of SAMDacs around his neck and attempting to sell them to the unsuspecting crowd. CA A Very, Very Nice Man At about 12:30 I was stood minding my own business when someone came up to me and said, "Are you the editor?". "Yes", I proudly replied. "Why do you have to write such rubbish?", he asked. What a nice man he was. The show went on until about 2:30 - 3:00. The attendance didn't really seem to pick up at all, but most people hung around for a good few hours. Colin packed up with a smile on his face, so it was clear then that FRED had covered their costs. After the show finished, half the SAM community took the pub by storm, and Lee Willis beat everyone at pool (git, git, git). Everyone collapsed when Colin offered to buy about 12 people a drink!!! He's obviously been spending too much time away from Scotland. That night, the FRED team spent a night in Gloucester, accompanied by Stefan "Do You Come To Gloucester Often?" Drissen (good chat up line, Stef), Martijn Groen and Rob Tyler (who no-one knows). MACDONALD'S BIT..... CM SAM tackles a bigger wave By now, you're probably well aware that there is a collection of SAM users that communicate prolifically over the Internet - it's not unusual for those of us with email accounts to receive well over a hundred messages a week. These same users have also set up a World Wide Web site - the Web has had a huge amount of hype in the last 12 months, and many claim it to be the future of the Internet. Anyway, on this site there is a complete listing of all hardware and software ever released on SAM, a who's who of the SAM world, technical and non-technical information about SAM - in fact, anything someone notices isn't there, usually soon is! Also using the wonders of free University Internet access, SAM piccies, MODs, games and utilities can all be downloaded. This is great for us students who have the time during the day, but the one thing SAM was missing was a Bulletin Board. Acessing a Bulletin Board (BBS) involves getting your computer (with a modem) on a phone line and dialling up. Once into the BBS you can swap messages with other callers from all over the world, download files, upload your own files for others to download, CM BBS-city play games against the other callers, or simply spend a bit of time having a browse around. The bad news is that we don't have a modem for SAM yet, so you'll need a PC, Amiga or ST - with a modem - with a phone line (and the money to pay the phone bills!). It does seem a bit ironic that you need a PC to access a BBS for SAM, but until someone produces a modem for SAM, there's no other way - we'll simply have to put up with transferring files to and from another computer. Anyway, the whole point of this little article is to announce the availability of the first Bulletin Board for SAM! Most of you will remember Dave Whitmore's name from the SAM Adventure Club, but now, Dave has started up Dalmation BBS - and if he puts in half as much effort to Dalmation as he did to SAM's adventures, I'm sure we'll have a thoroughly excellent BBS for everyone to enjoy. OK - I know that there are perhaps only a few FRED readers that have access to the kind of equipment needed to access Dave's CM BBS-city BBS at the moment, but if you do, you'll need a few details : The number is 01744 614150 but don't call yet! Because this phone line is Dave's home phone, he can only operate the BBS on Saturday's from noon to midnight at present. He is hoping to extend the operating period if things go well, but if you have any queries about Dalmation BBS or want to arrange a BBS session outside these hours, give Dave a ring using a normal phone (although, obviously, not on Saturday afternoons or evenings!!) The board officially launched on the 21st October, and I thought I would log on to wish Dave all the best - as well as scope out what was there. Well, everything worked perfectly - Dave has made provisions for all manner of conversation topics and file areas. The only problem was that being only the second ever caller (I believe Simon Cooke was the first), there wasn't a great deal of stuff. However, I did download a few files - a PC converted piccy of the SAM logo, a photo of Simon Cooke (guess who uploaded THAT file...?!), and a handful of text files CM BBS-city covering topics from file compression on SAM to how to make best use of the BBS and swap files between your SAM and another computer. If you have access to a modem setup, I would strongly recommend checking out Dalmation - the SAM needs to keep expanding into as many new areas as possible, and it's great to see Dave doing his bit to help things along. If you do log on, remember to give Dave a bit of encouragement and thanks - oh, and send me a mail as well - I promise to reply! Dalmation BBS - run by Dave Whitmore 01744 614150 on Saturdays noon-midnight, until extension announced. Dave can be contacted by phone on the same number at other times (usually early evening is the best time to catch him in). CM It's all change ... maybe I know everytime I write, the word 'degree' tends to occur far too often. But in case any of you have been fortunate enough to forget, I am now in my fourth year - Honours year. The first three years of my computing degree were relatively straight forward - we got lectures, we got given courseworks, we studied, we got exams. This suited me fine - I am a reasonably quick learner when it comes to computing, so if I couldn't make it into University for a few days because of FRED, no problem - I caught up easily enough. Everyone knows that scheduling and organisation is not my strong point, so leaving courseworks to the last possible minute (while I got on with FRED work!), worked fine. This was because at the end of each of the first three years we are told either 'pass' or 'fail'. Simple as that. All I had to do was scrape a pass each year. For example, my attending a certain Welshman's wedding the weekend of my final degree exams - I had already almost amassed a pass level from my courseworks, so I only had to get a minimal amount of points in each of my CM Does BSc stand for Biscuit-head? exams in order to pass the year. And if you remember me proudly adding a few letters after my name in July, you'll know that I did indeed pass. However. With fourth year, everything changes. I already have a standard degree, whereas this year I am studying to turn that into an Honours degree, and unfortunately, an Honours degree is graded - whilst a 3rd class Honours degree is a pass, sadly, it is not of much use. A lower second class is very acceptable, whilst an upper second is excellent. Remaining, is of course the award to which I am setting my sights, the first class. Admittedly, it's probably a bit unattainable for me - but I'm certainly going to try for the best possible grade. Sacrifices have to be made. Indeed, a lot already have. The one time legendary socialising status has been hung, drawn and quartered. Already just in my third week back this year, I have been seen going into University on days off, during evenings, and, shock horror, even on Sundays! CM Glorious Dundee, on the banks of the river.tay I don't predict any alteration to the usual FRED service in the future - either the magazine, the software or simply the orders side. However, the phone line must once again bear the brunt of my trialling education. I will still answer the phone when I can, but these may be rare occasions and then only for brief periods. Can I ask that if at all possible, all correspondance is carried out via the post. It's not so bad - the Royal Mail are actually behaving reasonably well at the moment (apart from a few FRED61 discs arriving suspiciously faulty!), and you'll probably get a reply quicker than if you were waiting for me to answer the phone! For those cursed with email facilities, I can be reached on [redacted] I do apologise for this inconvenience because I've always liked to be easily contactable in need of a problem, but I hope you understand. Subscriptions to FRED are simply subscriptions to a magazine, and while I am, as always, very happy if I can help - it would be easier if I knew that the phone only rang if it was something urgent. CM Pee-cee? I mentioned the other month that FRED was trying out something new. To put it simply, in late Easter I was put in touch with a PC programmer. After a few meetings (although he's from Liverpool, I've only been there once to meet him - we've also met in Carlisle and London ... don't ask!) we started discussing the idea of his team developing a racing game for the PC, with FRED as publishers. The project has gone through stormy patches - one minute everything's going fine, the next minute, everything seems to have taken a downward spiral. At present, the game is progressing nicely - we were aiming for a Christmas launch, but short of a few minor miracles, it looks like things will be delayed slightly. I wish I could give more details, but there isn't really much more to tell which is definite. At present, we don't have a distribution deal for the UK or an outside publishing deal for the other PC markets - what we do have is a potentially great CM ar? rsvp asap. game, with a unique twist for a racing game - a storyline! As well as a few attention grabbing tricks up my sleeve... Sadly, I don't think I'll be able to launch it under the FRED label, so a division of FRED will be created for the PC launch - at the moment we're thinking of naming it Actual Reality, but this hasn't been finalised. Because of this, the answering machine may change message but that doesn't mean anything on the SAM side will change. The long and short of the PC project is that if it succeeds, FRED / Actual Reality will live long and prosper, continue to support SAM and release more PC titles. If for some reason, all the big companies that make billions out of the games industry do a good job of stopping us being successful, I'll be applying for jobs come Summer! So, for you, worst case scenario is that FRED continues as normal, best case is that FRED suddenly becomes a successful company, and who knows....?! CA News FRED would like to apologise for the slight delay with SAM C update discs and the SAM Vision library. However, FRED has commissioned Jupiter Software to fully test these discs. Hopefully, the update discs should reach you soon, if they haven't already. The SAM Vision library should follow soon. Jupiter are said to be VERY impressed with the new library, so you can be sure it'll be worth the wait. As mentioned in the show report, FRED are now selling some rather sexy T-shirts. If you read the description in the report, you'll see that by buying one, you can walk the streets in style! And what will one of these exclusive pieces of clothing cost you? Just £14.99. OK, it's a little expensive, but that's because not many will been done. You'll be one of an elite (or coupe?). Cheques to the usual address. Huge Bargain >>>>>>>> CA **************** BARGAIN **************** However, if you're looking for a superb Christmas bargain, Colin Macdonald has just told me of a FRED pack which he will be putting together. The pack will contain a number of FRED momentoes for you to keep and remind you of FRED, or for you or friends to use for their correct reasons! Of course, as this will be another souvenir, FRED will not be making any profit on it. The FRED pack contains: A FRED T-shirt A FRED Pen A FRED Calculator A FRED Diary A FRED Badge A Best of FRED disc (compiled by me!) All of this will cost just £20! I hope you'll agree that it's an absolute bargain, so please, whether it's for the sentimental value, or the damn useful value, buy it (either with your own money, or tell Santa it's the best present you could ever want). CA News One thing we must stress. This is a separate thing to the other FRED products, so **PLEASE PAY FOR THE PACK WITH A SEPARATE CHEQUE**. Of course, you can also see the practical advantage. If you want to buy your dad a present, you could give him the pen or the diary and have all the rest to yourself! And you could give your really irritating little brother the badge and just take it back once he's stabbed himself a few times! The Best of FRED disc contains the very best programs to ever have appeared on FRED in the last five years. It has been compiled by me, so it's a bit like "FRED - The Editor's Cut"! I've taken a lot of input from other people, and I'm sure you'll see it is the best SAM disc you can get your hands on. I'd better make this clear once more - make cheques for the FRED pack payable to FRED Publishing for £20, but make the cheque separate from any other payment. Thanks, we hope you like it. CA Disc Contents The other day, I was looking through all my old FRED discs which I was given when I became editor when I came across a disc from Scott Inwood. I haven't a clue why this utility got missed, but it really is very impressive. It's a complete screen archiver and viewer. It was originally intended for viewing FRED screens, but due to time and memory, this isn't possible. However, for your own personal collection of screens, this is possibly the best storage program I've ever seen. There are full instructions to get you going, so you shouldn't have any trouble. The three example screens are from the Best Of FRED Disc - the only new section on the "Best Of" disc. Many thanks for this, Scott, and sorry for the delay in getting it on FRED. Andrew Collier has been asking about why we don't put E-tunes in section E (E for E-tunes). Well, it's because we all know and love slot I as the E-tunes slot. However, this month only, I've put it in slot E. This is because Andrew has written a new E-tunes player, and what a cracker it is too! Far too many scroller effects to talk about (I'll probably stick with the CA Disc Contents slower readable one when I write the scrolly from now on), a parallax starfield, and mainly it doesn't load each tune one at a time! It loads them all at once and operates on a CD type system. Load it up, and drool at it's newness and magnificence. Thanks Andrew - another plus in the Mnemotech box. I wonder if Entropy can fight back (what a cunning way of getting contributions). OK, OK. I know that the next item is another mines game. I know I said that Andrew Collier's mines game couldn't be beaten and would be the last one for a very long time. However, you'll understand me putting this on when I tell you it is for Driver and it is superb. It is almost an exact copy of the PC version, and let's face it, a desktop system isn't a desktop system without a version of Minesweeper! Unfortunately, I don't have the name of the person who wrote this. It was given to Colin M at the show, so if the author is reading this, please write in and make yourself known, otherwise I can't pay you! Many, many thanks. CA Chaos Rules And next, at last, we are able to bring FRED readers the BEST Spectrum game ever. Yes, it's Chaos by Julian Gollop. You may remember a few months ago that Julian declared all his games on the Spectrum to be public domain. Colin and I chatted about putting something on FRED, and now we have decided that Chaos should go on. Putting Spectrum games on won't be a regular thing - in fact, it probably won't happen again, but Chaos is such a superb game that it doesn't matter. Many thanks go to Julian Gollop - the best programmer who ever lived. Anyway, the Chaos rules (crikey, this won't be easy). OK, you are a wizard. Simple enough. Your mission is simply to destroy the other wizards that are alive, and these will either be controlled by your friends or by the computer. When you start, you can select the number of wizards you want to use - 2 to 8. Then select the computer's intelligence level 1-8 (8 being the most powerful). Then, one at a time, you must type CA Chaos Rules in the name of your wizard, choose whether he should be computer controlled or not and then his graphic and colour. It doesn't matter which graphic or colour you choose - it makes no difference. I'm not sure if this is a common thing, but on my computer, some keys tend to repeat. If a key does, press SHIFT+0 to delete one character. The first human player will then be given a menu, consisting of 1 - Examine Spells, 2 - Select Spells, 3 - Examine Board, 4 - Continue. If you've played before, you'll know what to do. If you haven't, select 3 to examine the board. This is the main playing area and at the moment should only contain the number of wizards you selected. The keys to move the cursor are the ones around the letter 'S'. Q is up-left, W is up, E is up-right, A is left, D is right, Z is down-left, X is down, C is down-right. S is the select, or fire button. Key 'I' will tell you information about the wizard or creature the cursor is over, 0 will end what you are doing, and K is the cancel key. Press 'I' over your wizard. You will notice a number of statistics. The CA Chaos Rules key ones are DEFENCE (How well you can defend yourself), COMBAT (How well you can attack), MOVEMENT ALLOWANCE (How far you can move) and ABILITY (Whether you are really good at casting spells or not). The rest do mean things, but there isn't any need to worry about them for the moment. Press 0 to get off the information screen and 0 to go back to the menu. Pressing 1 will let you examine your spells. Once you've played the game a few times, you will rarely bother with this. You should now see a list of spells, beginning with A-Disbelieve. Apart from Disbelieve, you have one of each of the spells. You have an infinite amount of disbelieves. You will also notice that the spells are different colours and all have either a star, an arrow or a dash by them. The colour tells you how likely a spell is to be cast. By selecting the spell when in the 'Examine Spell' menu, you can see the percentage chance as well. In general, these are the percentage probabilities (+ or - 10%) CA Chaos Rules WHITE - 100%, YELLOW - 80%, LIGHT BLUE - 60%, GREEN - 50%, MAGENTA - 30%, RED - 10/20% There are far too many spells to explain here, but here is a brief run-down of some of them: ORC, ZOMBIE, - These are all creatures. When a creature is GOBLIN, cast, it can be used to kill other creatures CENTAUR, or wizards. This is the main tactic of the DRAGONS, game, so it is useful to build up an army of VAMPIRE, creatures. You know if a spell is a creature SKELETON, by examining the spell and if a load of WRAITH, HORSE, statistics come up where movement is greater LION, HYDRA, than 0, it's probably a creature. More about Etc. creatures later. MAGIC FIRE - Starts a fire, which spreads and destroys enemy creatures and wizards. GOOEY BLOB - A gooey slime spreads across the map, devouring CA Chaos Rules creatures and wizards. However, unlike FIRE, this can be attacked and destroyed. MAGIC BOW, WINGS, ARMOUR, KNIFE, SWORD, SHIELD - These give your wizard extra defence, attack or a new skill. MAGIC CASTLE, MAGIC CITADEL - You can hide in these until they disappear. SUBVERSION - You can attempt to cast this on a creature and if you overcome their magic resistance, they become yours. VENGEANCE, JUSTICE, DARK POWER - This will make the selected wizard's creations disappear if his magic resistance is overcome. Alternatively, it can be cast on single creatures. MAGIC WOOD - Eight trees are cast if there is room. Then, you CA Chaos Rules or any other wizard can go inside the tree and wait until it gives you a new spell. SHADOW WOOD - You choose where to cast eight trees. These trees can attack enemies creations. MAGIC BOLT, LIGHTNING - Zaps something close by. A Word About Chaos and Law - Chaos and Law are like good and evil in Chaos. Spells which are Chaotic have an asterix (star - *) by them, spells which are Lawful have an arrow (↑) by them, spells which are neutral have a dash (-) by them. When more of a certain spell is cast, the 'atmosphere' becomes more of that type. This is shown on the main menu. Eg. above the options, it may say (CHAOS ***) denoting 3 extra chaos. When there is a lot of Chaos, Chaotic spells become easier to cast, and vice versa. Creatures Take 2 - There are 2 types of creature, real and CA Chaos Rules undead. Skeletons, Zombies, Ghosts, Etc. are undead and can only be attacked by other undead things, but can themselves attack anything. Real creatures can only attack other real creatures. It will all become clear with practice. When you cast a creature, it will say ILLUSION (Y/N). If you select Y, then the spell will definitely be cast, but it can be DISBELIEVED by other wizards. If N is selected, then their difficulty depends on the colour of the spell, but if the spell succeeds, it can't be disbelieved. There are lots of other tricks to Chaos, but these are too numerous to explain. Some creatures can be ridden by wizards (Eg. Horse, Unicorn), which is useful. All of these sorts of things are best learnt by playing the game. On each of your goes, you get to move each of your characters once. Do this by moving the cursor with the keys around S, and S to select. It will then say 'MOVEMENT - x' where x is a CA Last Page Of Chaos Rules number. That's how far it can move. Roughly, diagonals count as 1, then 2, then 1, then 2, etc.. Once he has moved, he may be able to fire. If so, move the cursor to where you want him to shoot, and press S. If you don't wish to move the full ditance, or don't want to shoot, PRESS K TO CANCEL. If I haven't made much obvious, sorry. Stick with the game, it really is superb. The best way to learn Chaos is to play it, and if you get stuck, write in and I would only be too pleased to help. Maybe at some show in the future, we could have a SAMmers Chaos competition like Y.S. did.... Once again, can FRED say many thanks to Julian Gollop for allowing Chaos to be made wide-spread. THANK YOU! CA Disc Contents "The" Interview this month contains Tim 'WWWeb Man' Paveley. There's quite a bit of interest in here, so read on... Which reminds me, if there's anyone you want to see interviewed, write in and we'll see what we can do. In I, we have something that you may say 'OI! That's been on FRED before' to. Well, yes, but this is a different version. It converts modules to a readable E-tracker format. You still need to create instruments and tidy it up, but it's very useful. For starters, it's not Shareware so everyone can use this without having to pay. Secondly, it's written in machine code, so is quicker than Colin Piggot's version. Thirdly, it has a number of new things, including no bugs and it recognises more module functions. It's by Solar Flare and is the first FRED program to have been sent along the miraculous e-mail system. Thanks, Stefan. CRIPES! I've actually used Stefan's converter, and it runs at lightening speed. That's amazing. Erm, well done Stef! CA Disc Contents Jellytext this month has a new helper, and consequently Matt's mind has been affected and he's pushing the family mag thing a bit too far in places. Of course, it's even more hilariously funny, but if you're liable to be offended by occasional swearing, and, erm, a blocky picture (say no more), then don't load this. Matt Round (and Graham Goring) will get slapped wrists for this, don't worry. Thanks Matt and Graham, keep up the good work - even if I do read it and just say "Ho ho ho, OH NO, HE CAN'T PUT THAT! Ho ho ho. OR THAT! OH NO. Ho ho ho." While I'm on the subject of Jellytext, please write some articles for it if you have time. I know a few people have used the editor and decided their stuff isn't good enough, but I'm sure that's not true. Besides, this is your chance to get the sort of discussions that you want in FRED. Even though it's all jokey, we will welcome serious matters and talk about them in the light they are intended. It's your chance to shape FRED! Send contributions to Matt or FRED. Thanks. CA Disc Contents This months adverts are the first that have been paid for, so please do look at them. The people who have paid for adverts deserve their fair share of responses, so please have a look, and if anything interests you, write for more information - you don't have to buy anything until you're sure, but if our advertisers get a response, they'll keep coming back. And another 6 issues have passed, so it's about time FREDEX got updated. If you haven't seen FREDEX before, it's basically a catalogue of items that have been on FRED with descriptions and a handy search option. Search for your fave things, or just browse through at leisure. Thanks should go to Brian McConnell for this as he did write it quite a while ago. Cheers. And let us not forget the absolutely stunning menu. The first one ever to have a game in it, and please note that it is written in SAM C. We have the man in the interview to thank for the menu. Better late than never. Many thanks, Tim Paveley. CA Competition Time It's about time we had another competition. This time, it's an idea I had. This may seem like we're turning into Format, but believe me, it's only being run for my selfish reasons. Anyway, the competition is a programming one. The challenge is to create the best text converter. That is, the best utility that can convert PC (or any other format) text that isn't 64 column and is full of character codes into SAM 64 column text (MODE 3: CSIZE 8,8). The winner will get copies of Klax, Defenders Of The Earth and SAM Strikes Out, as well as the FRED voucher when the winner gets put on FRED. And just to clarify, when I say 'copies', I do mean LEGAL copies. Sigh. Why does the word 'copies' mean two very different things? The deadline for this competition is 20th January, but the earlier you can get things in, the better. CA Thanks Editor (and debugger extraordinaire) : COLIN ANDERTON Company Director (and contributor!!) : COLIN MACDONALD An Infinite Amount Of Gratitude Goes Out To: Julian Gollop Driver Mines Bloke Scott Inwood Andrew Collier Tim Paveley Stefan Drissen Matt Round Graham Goring Victor Cooper Doug Young John Hancock Dean Nicholas Martin Wilson Brian McConnell Nigel Ackroyd Alan Groves FRED (issues 1-63) are available from FRED Publishing, [redacted] FRED's PD section, plus 3 film reviews follow CA It's Back... Before Dean starts, can I apologise for missing out last months PD section. Disc errors won, I'm afraid. However, FRED's regular PD reviewer, Dean Nicholas is back with this months installment, and I hear next months is already waiting at Colin's house. Blimey. Take it away, Dean... DN PD Section Hello again, and welcome to FREDs amazing PD nit, where we find out what's out for those of you who are a bit bit out of pocket. This month we have a couple of newies from SAM PD, and guess what? They are both great (well, what did you expect with them one being written by Matt Round, the other by Stefan Drissen?). Enough rubbish, on with the reviews. VCR by Matt Round VCR stands for Video Casette Recorder.Eh? Well, it is basically a program that plays a selection of Grab/Put blocks in quick succession, and allows you to view them and things like that.Only one sequence comes with it, but more are (apparently) on the way.The one that does come is a Star Trek:The Next Generation action sequence.The blocks can be shown in either full screen size or quarter screen size.The full size screen is a little confusing to say the least, and it is very difficult to determine exactly what is going on.However, simply switch it down to quarter size and you can really appreciate what is happening.The quality of the clip (which is roughly 5-10 seconds long) really is superb, and the speed at which it is played is very impressive.Other things that you can do with the clips are play it backwards or forwards, advance each frame one by one, change the palette scale, and change the size and speed.The control system is also very user friendly, as it utilises a menu bar at the bottom of the screen. Overall, it is a very impressive piece of PD, and well worth your 1.50.I suggest that you order it today. Rating: 85% Solar Flare by Stefan Drissen Next up we have a compilation offering from Stefan Drissen.It contains quite a lot of stuff in it, mostly unseen, and is as such rather excellent value for money.First is an E-Player, the same one that used to be on Fred before Andrew Collier's effort took over.It contains 8 tunes, the majority of which have been heard before in some place or another.Next there is a program called Ditherer which changes the cyan colours in supposedly grey screens to proper greys, to enhance the look of them.It does produce a noticeable difference, but would probably not be used that much.Next we have 4 converted Speccy demoes.The best on is The Lyra II, the forerunner to the Coupe's III.It is amazing, and puts SAM demoes to shame, especially the dancing woman and the digitized music.The other ones (Silly Demo, Living S**t and Rende-vous) are okay but not memorable.After this is Stefans contribution to the infamous Statues of Ice, which is a nice but not really amazing demo featuring a wraparound Entropy logo.Windows demo is an insight into what could have been a fine version of Windows to SAM.Larry demo is a demo of what could been Leisure Suit Larry for SAM.It is funny, especially the questions asked before the game to make sure you are over 18!Lastly on the disk is the new Mod player demo, which was on FRED 58. Overall, this disk is great value for money and features some good stuff on it.Get it. Rating:88% Keep Reading.... SAM PD Catalogue It may seem a bit strange to review catalogue, but that's what I'm going to do.SAM PD have just released their entire catalogue on disk just like the SCPDSA did in their later years.On it there is a list of their entire collection, along with a description of each product.There is also a demo of the (rather awful) game Safari Sam, and a demo of the latest Mod player like the one on Fred 58 and the Solar Flare demo.The Screens section is basically several screens advertising Sam PD products, and there are also small demo/adverts for SAM2SAM and Network Sigma. I guess that because it is a catalogue I can't give it a mark, but I do suggest you get it as it is much better than the paper version in my opinion. All of the above are available from: Sam PD [redacted] Solar Flare and VCR are priced at £1.50, while the catalogue is only a quid or free if you send a blank disk and an SAE. Thats all for this month, hopefully next month we should have more than two and a half reviews.If you feel like writing a PD review then send it to FRED and Colin will put it in (it doesn't matter if it's already been covered, it always help to get more than one point of view).Goodbye. Doug Young's Film Reviews Follow.... DY FILM REVIEWS Review of POCHAHONTAS - Disney's latest blockbuster Certificate - Universal ( U ) Playing length - 81 mins Director - Mike Gabriel, Eric Goldberg Star Voices - Mel Gibson, Irene Bedard, Russel Means, . Linda Hunt and Billy Connolly Pochahontas is Disney's 33rd full-length animated extravaganza. Pochahohtas tells the extraordinary romantic tale of an American Indian princess who saved an Englishman's life - Pochanohtas is Disney's first dramatisation on an actual historical event. The story is set in 1607 and focuses on the conflict between the British, arriving in the New World to find gold, and the resident Native Americans. The original tale has it that Pocahontas, daughter of the Algonquin chief Powhatan, took such a liking to the handsome english officer Captain John Smith that she was prepared to swop places with him when he was threatened with execution. Now Disney has added its own distinct flavour to the epic yarn and from the opening credit sequence, when we're introduced to the lyrical lifestlye of the Indians - set to the captivating number Steady As the Beating Drun - to the thrilling climax, the movie casts its own magic spell. All of the animation throughout the film is excellent and a pleasure to the eye, all though this is quite common to all Disney films, e.g Aladdin, Beauty and the Beast and The Little Mermaid. The voices of all of the characters have been excellently chosen , the two best voices are ; Mel Gibson as John Smith and Irene Bedard as Pocahontas. This film is a must for all, but it will be most offering to small children. An excellent script supported with excellent animation and a good choice of voices makes this a very enjoyable film. OVERALL 94% ( If you don't like feature length cartoons, this film might surprise you and make you change your mind ) ----------------------------------- MORTAL KOMBAT Director - Paul Anderson Stars - Linden Ashby, Robin Shou, Bridgette Wilson, Cary - Hiroyuki Tagawa, Christopher Lambert Classification - 15 Based on what's said to be the most successful video game ever, this all/action adventure pits the skills of three contrasting human combatants against a bizarre and deadly foe in the forbidding Outworld. There the good guys , SONYA BLADE, JOHNNY CAGE AND LIU KANG must pool there considerable physical talents and mental abilities to defeat the evil sorcerer SHANG TSUNG before he can claim the realm of Earth for his own dark master. All of the characters from the first two games have been included and most of them have been portrayed by good actors, the best being Christopher Lambert as the God of Thunder - Lord Rayden and Robin Shou as Liu Kang. If you liked the game you will absolutely love this film, streetfighter who ? An altogether martial arts film with a bit of a bizarre twist included. OVERALL 90% ( A must for all action film lovers ) ------------------------------- SPECIES Director - Roger Donaldson Stars - Ben Kingsley, Michael Madsen, Forest Whitaker, Alfred Molina, Natasha Henstridge, Margaret Helgenberger. Classification - 18 In short, it's a suspense thriller that combines the very best elements of classic sci/fi plots down the years with state-of-the-art effects and thrilling designs. The design was done by ocsar winner H.R.Geiger ( the person who thought of the alien in the most successful film of 1979, ALIEN ), a Swiss-based designer,artist scupltor and architect. He has once again successfully acheived an astonishing fusion of flesh and machine - a form that Geiger has described as ' BIOMECHANICAL '. The plot of the film is that scientists inject a mixture of different dna sources in to a young girl, hoping to acheive a better life form. Unfortually fo the scientists every thing goes totally wrong when the injected DNA combines with the original Dna of the young girl and produces a new organism, the result being a stunning 21-year old woman whose only objective is to mate with human beings and propogate her aggressive species. So there you have it across between Basic Instinct and Aliens, but what does it actually come out like? well it is fabulous ! For the last few years I didn't think anything would be able to better Aliens, but this film puts in firmly in its place. Its got everything violence, sex, aliens and even a plot to go with it what more could you want. The film definetly deserves the 18 certificate with it's explicit sex scenes and gruesome violence. I reckonmend this film to anyone who likes actions films, sci-fi films or erotic thrillers. One things for sure, you won'T be able to get bored while watching this film, because everything is set at such a fast pace, basically it's excellent, go see it. One point to end, this film isn't supposed to be thought of as the next Alien film of Predator film, but it is a very good contender, Alien 4 ( scheduled for a christmas 96 release, while Alien vs Predator has been terminated with a project gap, make any sense to you? ) is going to have to a brilliant film to take back it's crown of being the best sci-fi film, as by the looks of this film it has well and truly lost it. OVERALL 97% ( ESPECIALLY IF YOU LIKE ANY OF THE ABOVE MENTIONED TYPE OF FILMS, ESPECIALLY ALIEN AND PREDATOR ). OVERALL 90% (IF YOU DON'T REALLY GO FOR THE ALIEN TYPE OF FILM ) ------------------------ CA Ta-ra More next month from Dean and Doug, plus a show report or two from some of the other people who were there. See you then - I'll do my best to get FRED 64 out in time for Christmas.
Letters & Reviews
Letter From John Hancock Dear FRED Publishing, CONFESSION: I have just bought a second-hand Amiga. [FOOL! - CA] Sorry but hey (!) it was dirt cheap. What I'd like to know is if it might still be possible to get my hands on an IFF picture converter for my still-much-cherished- if-slightly-p***ed off Coupe (FACT: ever since I got the A500 my SAM's 256K expansion has had a tendancy to wobble out of its sockets and cause a reset. Bloody fiddly thing it is too. Has anyone else had the same problem?) I remember an advert for one such piece of software having been advertised in the long since dead PUBLIC and maybe even in Fred itself. (I had to mention Public as it is about the only time I've ever had any sizeable demo published in a Sam diskmag - For anyone who can remember Vectorbobs from Hell etc. I am truly sorry!) Anyway do either of the two Colins have any idea what I'm going on about? And do they really care? I've been messing about a lot in Sam C. It's a flippin' good program, well worth whatever I paid for it. But when will we Letter From John Hancock get those extra libs? Personally I can't wait. That's all for now then. Thanks in advance for the Freds and hope you all enjoyed Alton Towers. (oh and sorry this is not on a disk). John Hancock CA Reply to John Hancock Are you surprised that your poor little SAM is feeling a bit rejected? Not only do you buy a different computer, but you had to buy an Amiga of all things. It's not even a better computer. When will people learn? Actually, erm, John, friend, I'll sell you my Spectrum for the bargain price of just £960. Deal? Anyway, of course we care about your problem (the IFF converter, not your tendancy to buy rubbish computers). FRED is the caring company. This won't be the only way to convert pictures, but what most people do is to get an IFF-BMP converter for their other computer and then use the BMP-SAM converter to get it onto your SAM. Someone may have written an IFF-SAM converter, but I don't think it's been on FRED. If anyone else can help, please write. Glad you're getting to grips with SAM C. If you've read the news section, you should know what's going on. Letter From Martin R Wilson Dear Ed Keep the Fred diskzines coming as at the moment its the only time my neglected Sam gets a taste of electricity. Actually tell a lie it gets powered up for Sam Supplement as well. I've started a 'C' programming course on Wednesday evenings at Yeovil College but after using the Sam version and then using Turbo 'C' on the Colleges PCs I get a bit confused about syntax. As I also have a PC at home I'm concentrating on that to help my course. I'm not knocking the Sam version its just simpler for me to use the same version at home and college for the course. The Sam will be phased in once I get a grip on 'C'. The home version I use on the PC is not a full compiler it only runs the program using the IDE. [Tut, tut, dodgy - CA] There seems to be a lot of hardware projects happening for the SAM to improve sound and storage but like many what I really would appreciate would be an accelerator. What ever happened to the Z800 16bit Z80 chip that could run at 12mhz and which I Letter From Martin Robert Wilson think was used in the MSX-3 that only sold in Japan? Could that be used as the basis of an accelerator? How about a 2nd processor that plugs into the expansion port? Another query is how do you improve the output of the scart RGB? I connect my SAM upto a PACE MS1000 satellite receiver to get quadraphonic sound but the picture on my television is too dark. To be honest if I connect it to my Loewe tv(as seen in Red Dwarf) directly its even darker. However when I connect it to my Microvitec Multisync monitor theres plenty of brightness. But thats normally downstairs connected to my PC. Is there something I can adjust in the PSU to provide a bit power to the PCB? Obviously I wouldn't try this without some informed knowledge. Lastly the game many want converted to the Sam is Elite. How about it? If you ever convert it to the Sam I'll be the first to buy a copy even if its £25. Why not suggest the project to that brilliant programmer of Sam C. I'm sure David Braben would Letter From Martin Randy Wilson consider allowing it. No one reasonable is expecting filled polygon graphics or sampled sound just an improvement on the spectrum version with more colour, better spot effects, more ships and missions. Hidden line vectors are fine. One thing which would be nice is a network option. Then myself and other Sam users could organise the occasional meeting for some grand playing sessions. Another game which would be a lot simpler to convert would be Time Pilot. I've always been a great fan of this game. As you probably know its plays in a similar way to asteroids with you stuck in the middle and able to move in any direction. Theres clouds which appear above and below you. You never stop moving in your chosen direction and each wave is based in a different time zone with a large enemy at the end of each wave. Its a well old format but very successful versions have been done for the C64 and BBC. I don't remember ever coming across a decent spectrum version. Letter From Martin Ruby Wilson Yours faithfully Martin R Wilson Now to merge in my sales list. [Martin has a number of things to sell, but I can't take up 300K of disc space listing it all. Martin has a number of Spectrums (48K, 128K, Plus 2, etc.), spares for all Spectrums and Amstrad NC100, Multiprint, an Amstrad CTM644 monitor for use with the coupe (for £45 but no speakers) and a number of other speccy related things. Tel 01935 25974 for details. - CA] WANTED. Elite for the Spectrum Plus 3(not the cassette versions). Elite for the Opus Discovery plus Discovery drive. CA Reply to Martin Rover Wilson Have I got your middle name right yet? Pleased to hear so many people are keen to learn C. Make sure you do play with SAM C, we're always after C programs and the new library that will be coming out in the near future will revolutionize the language on the SAM. As you'll know if you saw my show report, an accelerator is being worked on, but once again I must stress that it could be a very long time before we see it. We don't want to seem as if we're not supporting it, but many things haven't made it and have left people disappointed. I had the same problem about darkness on my TV. The trick is to find the knob with a picture of a sun thing on it and turn it. As if by magic, your picture will brighten! Of course, I suppose your problem could be slightly more technical than that, but Colin hasn't offered an explanation. CA Reply to Martin Rrrrr Wilson If anyone else can help, please write in. In most cases now, a programmer will decide what he would like to write and then FRED (or another publisher) will sign a deal for that game. It's not very often that the publisher asks someone to write a certain game. I'd like to see a SAM version of Chaos, but no-one ever listens to me... Thanks for your suggestions anyway. If anyone can help Martin on any of his points, please write in and we'll include the letter. Letter From Doug Young Dear Fred/Colin, Well hello to another letter from me to you, along with the other 1000 odd Sam readers. Well if this letter gets in the letter section on Fred 63, I will have made it three months in a row, hope so. First off, thanks for the answer to my questions, and in return I have enclosed a disk full of goodies for you, and they belt you straight in the face in the form of reviews (you said you wanted them last issue, so I've done a few on Sam products, a few on music items, a few on videos and probably a few more on other things) I will be releasing a complete disk of all of the animated characters in Mortal Kombat after Christmas for a couple of quid. The only problem I'm having is with the amount of frames of animation I can have (I'm using Sam paint initially), with the four screens I can only have 12-16 movement frames, as the Letter From Doug Young sprites are 2/3 screen size, which leaves about 7 frames per character, and that's a bit jerky. So what I'm wondering is... does the new sprite maker, Samsprite allow you to create animation of up to 200k? Oh as you asked I filled in that questionaire thing and I would also like to say that I will most certainly be buying a hard drive. Well hope u like the disk contents, keep up the x-cellent editorial work and I will probably write another letter/other stuff for Fred 64, as for now, adios Amigos Douglas Young -M.D.L. Software P.S. not a single plug required this month, makes a change!!! (then again I should have an advert in the advert sction so that's a bit of a double negative, isn't it?) CA Reply To Doug Young Watch it, Doug - if you keep writing letters to FRED, you'll end up as the editor after a while! Or is that your plan? Did you realise that was the way I became editor, and you've decided to overthrow me? Is that it? Or do you have nothing better to do with your life? Just kidding, Doug. What would a letters page be without your blatant plugs for your own programs? It wouldn't be worth reading. No plugs??? What do you mean? What was that huge "I'm releasing this disc for one quid, keep reading the letters section for more information" bit about if it wasn't a plug? Still, as you've got an advert, I'll forgive you (again). SAMSprite can handle 255 frames of animation. The only problem at the moment is that it can only work with 8x8 and 16x16 sprites and backgrounds. Add-ons will follow, but I'm not sure when. See ya' next month. Letter From Alan Groves Dear Colins, Just writing to say how much I enjoyed the latest Gloucester show and to congratulate you and all the other companies on producing such an excellent display. It has been the first show I have attended; Devon is a long haul by bus, but I'm pleased to say it was worthwhile. It's nice to finally meet the Fred team, I'm just sorry that Brian was once again unable to attend. Unfortunately, I won't be attending the Scottish show, but hope to come to the next Gloucester one. I was writing mainly to enquire when the excellent Retros by Matthew Round will be released. There have been a few mentions of an imminent release, but no further news. Many thanks, A. Groves CA Reply To Alan Groves Glad you enjoyed the show. Sorry I couldn't talk to you for longer, but there were people wanting to give me money, so how could I refuse?!? Retros IS being worked on. Now, how do I handle this one? Do I tell them the truth and say that Matt is a lazy swine, or do I say that there are a number of technical problems which are being worked on? Seriously though, Retros is being written. I rang Matt the other week and he was programming it at the time. It will be released soon, we promise. Letter From Nigel Arthur Ackroyd Dear FRED EDITOR my name is Nigel Ackroyd, you might have heard that name before if you regually read SCUM (but i left last yeear). I am writing to tell you about some sad news (but with a happyish ending!!!) SCUMitor (SCUM editor) Kevin Smythe (or Kev for short) (Im Nige for short by the way) has been in a bit of presure recently.His cousin Eddie thinks SCUM has been going down hill coz I left and less and less people buy it (but still lots). last month it got all too much and Kev tried to hang himself useing the lead on the SAM power suply he got cheap from Colin Anderson (is it still you that is the editor or was you sacked????) but luckily the wire broke ++he just broke his ankel when he fell. now hes just got back home but is a bit quite coz i think they gave him some tablets., WHen i talked to him about my new Amiga demo he just dribbelled. Letter From Nigel Arthur Ackroyd Im asking FREDDERS (if thats wot you call them!!) to send him some nice cards to cheer him up. Just send them to Mister McDonald and hell pass them ,on. write something in it about how great SCUm is and do it in pernament marker so then itll still be O.K. if he dribbels on ita bit. I will be SCUMitor un till Kev gets better so therell be lots more of my MEGADEMOS to look forward too!!!! yours sincerly-Nigel Arthur Ackroyd PPS Eddie sez you should do Windows"95 on SAM then Micrasoft can buy West Coast Computers for lots of money!! CA Reply to "Nige" You're not very intelligent, are you Nigel? I'm dreadfully sorry to hear about Kev. So sorry that I stopped laughing after only ten minutes. Could you tell him that he can pick up another of my dodgy power packs for just £87 - a whole £10 less than the last one (but only because I feel so guilty). My get well card is in the post, and I'm sure a number of caring FRED readers will send Kev one. Send any to the usual FRED address. I really look forward to receiving the free FRED copy of SCUM. No really. I'm not being sarcastic. Don't even know what the word means. Tell Eddie that he'd really enjoy sticking his head in a fire. DY Review Of Booty The following text contains a review of BOOTY from Jupitor/Phoenix software and has been written by D Young ( M.D.L Software ). This is a perfectly non biased review of the game, I am saying this as I happen to think that this type of game is the best type of game that you can play ( a.k.a a platform game ), well here it is................. ......Booty -Jupitor/Phoenix software.....Price 5.00........ You are Jim the cabin boy and you are on a haunted pirate ship, your task is to travel around the 30 decks of the ship avoiding the pirates and collecting the booty, from the above statement the game doesn't actually sound that hard or from that point of view that interesting to play, right ? Most certanely wrong !!! This game is a conversion of the speccy version of the same named game that sold over 500,000 copies. The graphics are done by Steve Pick and are really good, they DY Review Of Booty tend to bring depth into the game and make it fell as if you are jim and you are on a real pirate ship, well that may be a bit of an exageration in the minds of some, but they really do have a large amount of depth in them and are perfectly right for the game. The music is by Lee Willis and is pretty cool , although the music from the speccy one was pretty cool, the sam version is an incredible amount better, I'm not just talking about the quality of the music, I'm am also talking about the catchiness of the tune ( Is catchiness a word? ). The programming is by Jupitor software, the original is by John F Cain (Oh the original version is included free on this). At first, the game didn't really catch my attention but after a few goes I was completely hooked, and I would now say I play it at least four times a week, it really is that good. DY Review Of Booty MY RATING GRAPHICS 90% ( The animation is pretty fluiant ) PLAYABILITY 88% ( Quite easy, with good control response ) LASTABILITY 86% ( This will increase a lot as you play ) SOUND 82% ( Shame that quazar wasn't ready for this ) OVERALL 86% < SILVER AWARD > If you like platform games with a little bit of strategy in them, you'll love this!!!!!!!!!!!! DY REVIEW OF FRED ISSUE 62...PRICE 2.00...FRED PUBLISHING...... Well we all know that Fred is easily the best disk mag around for the Sam at the moment ( and dare I say this ) and has always been,so here's a review of issue 62. First up comes the usual items which are, the Editorial ( the usual light heartedness humour and information , an excellent combination ), then comes the Letters ( the usual letters, with pretty good responses ), Screens ( usually high quality, and that goes for this issue, although there wasn't really a lot of them ), Rachel ( The last episode of a hilarious comedy thing, shame it's finished though ), E-tunes ( same usual type of tunes but there are a couple of good ones here in this issue, we maybe will get a Quazar set of tunes soon, which will probably be called Q-tunes), Jellytext ( The alturnative editorial, well make your own mind up over this ), Modules ( an excellent version of QUANTERM LEAP, makes this a great modules section ), Adverts ( a bit on the small size this month ) and Bits 'N' Bobs ( usual useful little programs and games ). DY Review of FRED 62 Now on to the other parts of Fred issue 62. First up is Dan's Dept. , this section is a collection of D Doore progs and stuff, quite useful and enjoyable. Next is a C libary , can't say anything about this yet, as I haven't got Sam C yet ( but I am definetly going to get it soon ), though I'm sure that it is really great if you have got C. Next up is the only main game on the disk and is called WHIRLYGIG, it's a platform game job, quite fun for a while. Next up is a rolling demo of the brand new game from Fred Publishing, which is of coarse Grubbibg for Gold, it looks quite good, but as I haven't got the game I can't really criticise it in anyway. Last is a Font designer, Well Font Designer 2 actually, useful little prog. that I will be using a lot, and I bet a lot of other sam owners will be using. DY Review of FRED 62 LASTABILITY 85% PLAYABILITY 95% SOUND 97% ( WELL THE QUANTERM LEAP MOD IS GREAT ) GRAPHICS 88% ( COULD BE BETTER IN CERTAIN PLACES, SAY A BORDER SECTION FOR THE LETTERS AND THE EDITORIAL ? ) OVERALL 91.5% ROUNDED UP TO 92%
Interview: Tim Paveley
=========================The Interview========================== COLIN: Tim Paveley is a name not as well recognised as, say, Colin Anderton (cheer, cheer). However, Tim has graced us with his presence on FRED (although not enough), producing such classics as the hugely playable EGGBuM and the hugely bugged Fortress. TIM : It worked fine when I sent it to you Colin. COLIN: Not to mention the as yet unseen memory killing (but very good, and in SAM C) menu, which nearly destroyed the chances of getting FRED 62 out before Christmas, and me getting to Uni the next day, and me having a last night out with my friends, and me slitting my wrists TIM : Urm, yes, I must confess I'm slightly embarassed about that one. I can't believe I've brought the great name of Sad Snail Productions into shame. However, I must say that when I saw you last you'd appeared to make a very good recovery from the wrists. Besides, didn't Graham do a spiffing job as a last minute replacement..... COLIN: However, Tim has done SOMETHING right in his life, as a few years ago, Tim brought the SAM to the Information Superhighway (woo!) with the first SAM World Wide Web page. And just to go with technology, we're conducting this interview by e-mail (wow!). TIM : Actually it was more like 11 months ago. Early Nov '94 I think..... COLIN: 1) Hello Tim Paveley. How's things? TIM : Fine thanks Colin. My wallet still hasn't fully recovered from the Show, but my Sam is a lot happier about the event. I must advise your read ers not to try and carry a monitor back from Gloucester to Southampton, but at least it still works, or at least, as well as when I bought it. COLIN: 2) The usual question first - do you have an interesting or informative reason for getting into SAM? If not, tell us anyway. TIM : Well, I read about the Sam in CRASH and thought, "WOW!". Quite simply I just had to have one. However, someone shortly afterwards offered to sell me an Atari ST at cost price, which actually worked out cheaper than the Sam at that time. To be honest, I was this close <-----> to buying the ST. Things got delayed though, and after a while, I decided that I wanted a computer now! so I off I went to buy a Sam. This was about the middle of Feb '90, shortly after they came out, so the Sam was still very new, and unproven at that time. Even the man in the computer show tried to point out to me the many any possible problems with it, and how it might completely fold two or three months later. I'm quite surprised I bought it really, considering there were so many reasons not to at the time. I remember the man at the shop saying that I would be a pioneer, at which point my eyes lit up and there was no turning back. I'm glad I did buy it though, even if I do still get people reply 'A what?'.... COLIN: 3) Were your first computer programs the ones we saw on FRED? TIM : Definitely not! I used to have a reputation for not having a life and staying in programming my Speccy when all my mates were hanging around on street corners acting hard. When I got the Sam I continued writting programs, such as the classic "Tim is Great" Version 2.04b. I think my first 'useful' program was a Disk Utility. Basically it allowed you to do everything you could do in SamDOS, but with far less ease! I dabbled with all sorts, before I finally had the guts to send something into FRED. I was really surprised when it was published. Since then of course, I've sent all my programs to FRED, out of some strange feeling of loyalty. Besides, I know I get maximum publicity from FRED, even if I have changed the name I write under for every program. Occasionally I dig out my old speccy tapes, and have a good laugh, but I think everyone has some of 'those' programs lying about for sentimental reasons. COLIN: 4) Where did the idea for the classic game EGGBuM (FRED 57) come from? TIM : It's a classic, so soon? Actually the idea came from my friend Steve (Manga of Sad Snail Productions). I had just sent off the highly playable and totally bug free 'Fortress' to you, when already I had the urge to write something new. Graham Goring had been hassling me to write something with GamesMaster, so I had a brain storming session. Eventually Steve told me about a game called 'Croco Magneto' which he'd played on his Amstrad. I thought about it for a while, and decided that the concept was going to be fairly easy to convert. (oh how naive I was then). The game basically got written by Steve telling me what he wanted things to do, and then I'd go off for a while and write them. I was quite impressed that Steve got so inv olved. Dispute owning an Acorn, he quite likes the Sam, he even wrote the landscape routine I used in Fortress. COLIN: 5) Is it true that you're considering writing EGGBuM 2? Perhaps in time for the X-mas or New Year issue???? TIM : Hmmm, do I detect a subtle hint in that comment? Yes and No. We have been toying with lots of ideas for EGGBuM II. But at the moment we are not sure when we are going to write it. The thing is both of us want to do all the fun stuff like designing all the different sprites, but neither of us want to make a start on the code :-) I must confess we have also been wondering whether to try and actually sell EGGBuM II for money, assuming we can get it to an even higher standard from what it already is. Rest assured, if we do, we'll make sure FRED gets a fully playable sample, showing off some of the new features. Maybe for the next Show.... COLIN: 6) Any plans to give FRED a working SAM C menu? (The disc is in the post, by the way) TIM : As soon as I get the disk, I will fix it, it will work, no really. The problem you see is that it was the first program I'd ever managed to complete in a day, and I was feeling really good about it, so I didn't really bother to test it fully, and made a few too many assumptions. You should think yourself lucky that I wrote you one. I was sat there with this tune, when I suddenly thought "Hey, why not write a menu?" I wanted to do one that was different from normal, hence the fact that it has a built in game. See, I could have lied, but no, I'm being fully honest with you. Besides I'm sure it's just you not knowing anything about anything ;-) COLIN: 7) Moving along, could you explain to the simplest of people (no offence, CM) what a WWW page is. TIM : Urm, I can try! The World Wide Web (WWW) is basically just lots of pages of text spread over lots of computers all around the world, which you can view using a fancy bit of software called a WWW Browser. The nice thing about them, is that there is a whole load of standard 'tags' which you can add to the text to achieve certain effects. The most useful effect, is the ability to turn sections of the text into a 'link' for another text file somewhere else. So say I was reading an article on the X-Files. Then there might be a 'link' so that I could look at an article on the wonderful Gillian Anderson, and on that page there might be another 'link' to a list of all programs she has been in. COLIN: My mum's called Gillian, you know. Close, huh? TIM : Then there are all sorts of other things you can do. All the text is automatically justified, but you can set it up in all sorts of different styles, such as numbered lists. As well as highlighting text using bold or making it larger. You can also insert pictures in with the text, or even use a picture as the 'paper' that the text is written on! Waffle, Waffle, Waffle. COLIN: 8) Zzzzz. Oh, you've finished. Thanks. Why did you decide to set up a SAM Web page? TIM : For several reasons, mainly selfish I must confess. I suddenly found out that I was allowed to set up my own Web pages. However I get totally sick of the 'bog standard student Web page' which simply has a link to the X -Files page, and a couple of links to 'dodgy' picture sites. So I thought I'd try to so something useful. It seemed to me that there wasn't actually any pages anywhere dedicated to the Sam Coupe, so I though 'why not?' and promptly wrote my own. Admittedly they started off looking rather sad. I had a couple of pages of stats about the Sam that I had pinched from the manual, and that was about it. I had this 'News & Gossip' page, except I never had anything to put on it. (hint hint) Then all of a sudden I started getting lots of reviews and things to put on it, mainly from Graham Goring, and so it began to grow into what it is today. Of course, it didn't help that I had to move then a week ago, especially since you'd just told everyone on FRED the old address, but that's life. COLIN: 9) What does the Web page have on it of interest, and what does it involve, etc, etc, yawn? TIM : The quick guided tour? It has a whole list of questions and answers about the Sam, it's history, and where it's going. I've tried to put in blurbs about every game, utility and piece of hardware I can think of, as well as some reviews. I've got some 'technical' type pages, including how to build your own joystick splitter. There is a who's who in the Sam world, as well as some business addressess, and price lists. Finally there is a list of other people with Email addresses, who don't mind getting a message from people. COLIN? 10) Wow! What can us mortals do to help? TIM : I'm glad you asked that Colin. The main problem is that I get fairly out of date. Basically, I'd really like it if people who look at them could point out anything that's missing from them. Or even send me a review I could use. Anything really. I guess it's a bit awkward for all those people who don't have email and the like. But I know there are a lot of students who read FRED. Just think. You could have your name in print! COLIN: 11) Is it true that you don't sleep? TIM : That is a complete lie. If I ever find out who started that rumour I'll force them to play StarShot until they can score over 1,000,000 points. COLIN: 12) What are your plans for the future? TIM : EGGBuM for the Archimedies, EGGBuM 2, a Working Menu..... I always seem to have a large collection of half finished programs. Mainly coz I tend to lose interest in them. The other thing is that a lot of the programs I do write tend to have a very specific use, so I guess they wouldn't really be that suitable for FRED. Actually, there are a lot of SamC programs I'd like to write but I tend to feel happier writting Utilities, so I'm waiting on the DOS library to come out. (Feeling confused yet colin?) COLIN: No, not at all, I can follow all the technical stuff. DOS - Disc Or Something. See? Technical genius. Ow, my head hurts. Let's move on. 13) Thanks Tim. Erm, one last question - how do I download onto disc from P-mail? TIM : P-Mail? Pegasus Mail? No Idea. COLIN: Useless cretin. TIM : If your system is anything like mine, (ie running under Unix) then I find the easiest thing to do, is to save the letter to a folder all by itself, and then FTP it onto a disk. Of course, however you end up doing it, you are going to have to reformat it all to 64 columns :-p COLIN: Erm, yeah, that'll be it. I'll, er, FTP it onto thing in folder, etc. Help. Bye. TIM : Good Bye Colin, nice to have had the chance to talk with you again so soon. Tim Paveley ....@/ - Tim Paveley - Maths with Computer Science - University of Southampton Sam Coupe Web Pages: http://www.soton.ac.uk/~tsp93ma/Coupe/