Fred 70
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Release Year
1996
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Description
Issue 70
Item | Author | Description |
---|---|---|
Menu | ||
Magazine | Ffl, Show Report, Sam C Games Guide | |
Letters | Letters And Reviews | |
D.A.F.T. | Robert Pain | Multipart M/C Demo |
X-Sights | Doug Young | Scads Game |
Samples | Mark Steele | Sampled Sounds |
Wabbitz | Stephen McGreal | Satisfying Bloodsport Action |
Interview | Colin Anderton | Interview With 'Kevin Smythe' |
E-Tunes | Jack Bailey Roger Hartley | E-Tracker Music |
Jellytext | Graham Goring | More Jellytext |
C Mines | John Eyre | Simple Minesweeper |
Modules | Stewart Skardon | Amiga Modules |
Ants | Ettrick Thomson | Sam C Program Like Life |
Sim Brick | Stephen McGreal | Brick Simulator, No Really |
Ffl | Colin Anderton | Fantasy Fred League |
Magazine
CA Summer Fun Hooray! The sun is shining, the birds are singing (the flying variety, that is), people are outside playing and there's a feeling of greatness in the air. Summer is here! And what better way to celebrate than to sit inside with the curtains drawn (so no light gets on the telly) and do FRED? Still, never mind, pecker up. Welcome to issue 70 of FRED. Not to be one to break a promise, I've made sure this issue of FRED is particularly late! Issue 71 should be a bit closer to the deadline than this one, and then by issue 72 we might have an issue on time. What a celebration that shall be. Which reminds me, FRED 72 will be the birthday issue. FRED will be 6 years old. Blimey, that's old. I don't think that even my mental age is that old. But anyway, FRED will be SIX and as lots of you programmers will have nothing better to do than sit inside and program this Summer, I expect something good from everyone. Be it a good letter, a good game, a good utility or whatever, I expect something good from you all. And that means CA * Editorial * no dodgy excuses about not having computers with you because you can't afford a TV license (you know who you are) and no silly "I've got to revise for exams" nonsense, and especially not any "My stuff is rubbish" rubbish. Rubbish! Where's your confidence, your self-esteem, your get up and go? Some people are so confident they tell me off for not putting their things on immediately. Everyone can write something. Even Colin Macdonald will be writing some things for the editorial (he doesn't know it yet, but he will!). Of course, don't write something and wait before you send it in, or I may be a touch short of contributions for issue 71. But... this issue is a right bumper ish. The editorial and letters are super long, and the issue is super-ace. If anyone has cause to complain, then they haven't (see what I mean?). CA I Just Never Get A Chance To Slow Down I've had a really hectic month. You might recall from previous issues that I'm a student (tee hee). I've now finished my exams, and, well, phew. A couple of them were dead easy and a couple really hard, so we'll see what happens. I think I've passed which means I'll be sailing into my second year in October. No doubt that nice man called Bob Brenchley will book another computer show on some awkward weekend in October which makes my life a hassle. Incidentally, fact fans, Bob doesn't ever read FRED. He took great pleasure in telling me that a while ago. He just gets the issues and loses them in his messy office. He'll probably hold onto them and read them all when he retires (which is probably not very far away). He he, I can say what I like because he'll never read it! Anyway, where was I? Oh yeah, exams. Sitting exams in shorts and a Lincoln City football top is such a novelty. I nearly forgot to sit the exam, I was smiling so much. CA Mmmm, television... What about this Euro '96 thing, eh? Isn't it fab? It'll nearly all be over when you read this because it finishes on 30th June (my birthday!), but what a treat it is. Football almost every day non-stop. It's great. It meant that my revision for economics didn't go according to plan, but never mind. Football constantly should be a permanent thing, I reckon. That'll show those women who complain about too much sport. But what about England v Scotland, eh? TWO NIL! Hahaha! Before I took over, FRED always had a Scottish bias, but not any more, matey. We walked all over the Scots (in the second half at least). We even gave them a penalty and saved it to really rub it in. Tee hee. Colin didn't appreciate my e-mail after the game, I don't think, but who cares? It's not as if he pays my wages or anything! Oops. CA Footy Is Cool And Hard Continuing in our footy/laddish behaviour, I went to see one of the games. Living in a major city as I do, it's just a short jog down the road to see a big game. I went to see Portugal against Turkey and it was amazing. I bought a Portugal scarf before the game just so I had a team to support. Not only did Portugal win, but I shouted lots, I could see Des Lynam and Alan Hansen doing their half-time commentary and there were two other Lincoln City fans there! Incidentally (again), when Alan Hansen watches the matches, he sits back and puts his feet up against the window in the commentary box. That's why if you look carefully at half time, you might be able to see footprints on the window! Amazing stuff. Something that might strike someone as mildly humorous is the near link between the SAM and Euro '96. No, the TV graphics aren't done an a SAM, but there's a Potrugese player called Mnemochec! It's probably not spelt like that, but it's close! CA Something A Little Sammy, Now Inbetween exams and footy matches, we've also polished the SAM off and now everyone in my block has become a computer addict. And why? All because of Chaos, that wonderful amazing game which was on FRED 63. Naturally, I'm the best and quite often I reign terror with gooey blobs and scary vampires. I also used my SAM to write a job application. I've included it in the editorial incase anyone wants to use it: Dear sir/madam, I am writing to enquire whether you will be seeking any extra employees during the summer vacation this year. I am currently studying a degree in Mathematics and Economics at The University of Nottingham (note that I'm at a proper university and not a dodgy poly or rubbishy school). I have just completed my first year and require a summer job to help finance my beer drinking next year. Erm, and to buy books, too. I'm not very hard-working, and as such would like an easy job. CA Letter None of this lifting stuff lark. Something like talking to the odd person and maybe selling something to them. I can't use those cheque things, so you'll have to get someone else to do that. I'm very reliable and might be enthusiastic for the first couple of days. I currently have 10 GCSE's (don't ask about them, it's just tedious) and last year obtained three A's and a B at A-level in Double Maths, Economics and Physics respectively. I didn't even try and still got those grades, so as you can see, I am clearly more intelligent than any other people who want a job. I'm probably cleverer than you, but don't get a complex about it. I can start from 6th July, but will require lots of days off and holidays because I hate getting up early in the morning and couldn't stick it for more than three days on the trot. Give the above number a ring if you want to ask me anything. Other than that, I'll turn up on the 6th because I know I'll get the job (there you go, I've saved the company money already - you CA Letter don't have to spend 25p on a stamp to tell me I've got the job). See you in a bit. Put the kettle on! Yours sincerly, MR ___________ I hope that's of some use to some people. ---------------------------------------------------------------- Please note that this section has well over FORTY pages, making it bigger than a paper-based magazine, but you also get a whole disc full of goodies! Blimey, we're value for money. CA Fantasy FRED League!! The first months scores are now in for Fantasy FRED league. A huge score of 15 points for Diggory Gray has surged those with him into a clear lead. Allan Clarkson dominates the top rung, closely followed by fellow Crashed man, Mark Sturdy (something dodgy is going on here). It's a tight middle table - Colin Anderton has a massive 1 point lead over rival Macdonald. The person with the most amusing team name sits at the bottom with an embarrassing 2 points. Well done, Chandler. James Curry joins him on two points, so unless he gets into action and writes something, he'll be looking for last place. Wow, this thing is so good to get people to write things. Rather embarrassingly, all but 4 people are being beaten by the only girl in it who admitted she didn't have a clue about the SAM. Come on lads, get it together! Write some letters in to further your positions. Just do anything. If Sylvia wins this, I'll be ashamed of you all! Anyway, let's have a look at the table... CA FANTASY FRED LEAGUE TABLE Team Name Manager Score 01 The Crashed Crusaders Allan Clarkson 025 02 Frank Broughton Appreciation Soc. Mark Sturdy 021 03 What's In A Name? A. Francis 012 04 Scorpion Soft Productions Team (?) Paul Dudley 009 05 Har Har Har Sylvia 009 06 Children Of Satan (ahem) Stephen McGreal 008 07 Blue Foot United Stewart Skardon 007 08 The Kick Butt Crew Mark Bennett 007 09 Crap Games Co. Dean Nicholas 006 10 Some Dead Good People Graham Goring 006 11 I'll Cheat If I Start Losing... Colin Anderton 006 12 I Still Use My Sam, Honest.. Dave Handley 005 13 Scotland Colin Macdonald 005 14 Team Mango Chutney Matt Vowles 005 15 "Headless" Stefan Drissen 004 16 NewZealandStory Howard Price 004 17 Real Nice World Andrew Collier 003 CA TABLE... PART 2 18 Sentai Power Sammers NL Robert Van Der Veeke 003 19 James Curry's Team Of SAM Wierdos James Curry 002 20 Death By Electricity Doug Young 002 21 Happy Slug Productions Tim Paveley 002 22 Crikey...My Wig Is On Fire! Andrew Chandler 002 All the people on this page should be ashamed of themselves! CA Easy PC...3 Erm, nothing to say this month really in my superb technical amazing column. If you ever get a program that allows you to do something on the SAM by using PC modules, then you convert stuff in pretty much the same way as I have described. So, in general... 1: Find a PC disc reader on your given computer (clearly if you own a PC, you don't have to bother with this step). 2: Format the PC disc. 3: Copy the module/text/screen/sample/anything to the PC disc. 4: Toddle over to your SAM and load KE_Disc. 5: Copy the code from the PC disc to SAM disc using KE_Disc. 6: Load the converter program and then just follow the instructions. 7: No need for a step seven, because it really is that simple! One mistake last month - apparently Stefans new MOD player reads from PC discs, so no need to bother with KE_Disc. Hurrah! CA Yep, it's a C article! Hooray! After months of moaning at people to write me a C article or two, John Eyre has written an article about how to write a game in SAM C. The mines game in slot K of this issue is the game that John will be taking you through over the next couple of issues. It's a really fantastic article, so the greatest of thanks to John from us here at FRED and, I'm sure, the bulk of C owners out there. As this is from a PC disc, I've had to move text around to get it into 64 column mode. As far as I can tell it's all in the right place, but it is possible a couple of bits may be in the wrong place. If there's a problem, please write in. But apart from that, take it away John... JE C Programming by John Eyre A step by step guide to writing a C program using SAM C. To really understand how to program in C, you'll need a good tutorial or reference book. They are usually pretty thick, cost an arm and a leg and are unlikely to make good bedtime reading. Fortunately it's possible to produce quite useful software knowing only the basics of the C programming language. This article is not intended as a tutorial on the C Language or on how to program, it is a step by step guide to the development of an example game using SAM C. I haven't had a chance to use SAM Vision yet so I'll only be looking at the standard SAM C. I won't start from absolute scratch but will assume that you already know a little about C, from reading the SAM C manual, and are familiar with programming using something like SAM BASIC. Before starting on the game, just a few points on some common JE C problems experienced with C that are worth a mention. C somehow manages to combine most of the advantages of a high level language with the flexibility and direct access of machine code. At first C may appear very confusing but you can get a long way knowing just a few simple rules. Most of the control structures and there are not many, follow the form: Keyword (condition(s)) { executable statement; . . . . executable statement; } The curly braces {} are used to identify the start and end of the block of statements to which some action applies. If there is only one executable statement then all that's needed is: JE C Keyword (condition(s)) executable statement; The ; is used to separate executable statements but not the Keyword from it's associated statement(s). I mention this because the most common error when first learning C is forgetting to put ; at the end of a line or using it when it's not required. Another common mistake is not matching up opening and closing curley braces. A single omission can cause a large number of error reports from the compiler and since it inserts error messages in the source code which then have to be individually deleted it is worth the effort to check before compiling. One way of making it easier to check the source code text and identify problems is by using a clear layout with a consistent identing policy. The system I've adopted and will use throughout this article is a single character space indent, with opening JE C and closing curly braces on a separate line and each statement given its own line. It looks long winded but it pays dividends in the end. Finally beware of = meaning assigns and == which means equals. When starting a new program, I always use a new disk, copy the compiler, assembler and library files across and then use it to save all the various versions of the program as it is developed. Through bitter experience I have learned to save regularily, SAM C still has some bugs and it is easy with C to unintentionally write code that locks up so that the computer has to be reset. It is also wise to keep a back up of the source code file on another disk. If you have Masterdos, it is well worth creating a Ramdisk and copying the library and runtime files needed to it. The time saved by loading files from the Ramdisk can be considerable and it saves a lot of frustration when fine tuning some part of the JE C program and needing to do frequent re-compiles. But remember to save source code text to floppy disk. The game we are going to write is a simple version of the Minefield game. I'm sure everyone knows the game but just in case you don't, here's a very quick explanation. The idea is to clear a minefield marking the positions of all the mines, without hitting a mine. As each position is cleared a clue is provided by showing the number of mines present in the surrounding eight positions. The game will be built up in stages so that at each stage it can be compiled and tested. It is always wise to develop software in this way. Trying to sort out faults in large amounts of untested code is a nightmare. Before we start we need to do a bit of planning and work up a basic strategy. Game Strategy JE C We will represent the minefield by a 2 dimensional array (map [rows][cols]), so that each position can be accessed by its row and column numbers. We will need a cursor which will be moved around using the cursor keys. We will need to know the following information about each location of the minefield. Is there a mine, has it been marked as a mine, how many mines surround it, has it already been checked. That's quite a lot of information to hold in a single cell of an array. We could use more than one array, we could even make them into a structure. But that would over complicate things so this is how we will do it. The number of surrounding mines can be between 0 and 8, we will use 15 to indicate a mine. When the location is checked we will add 16. If the location is marked as a mine we will add 32. (Note checked and marked are mutually exclusive states). Now we can quickly find any information by diving by 16, using integer arithmetic this will give: JE C 0 = not checked 1 = already checked 2 = marked as a mine The remainder after diving by 16 i.e. value % 16 (Modulo 16) gives 0 to 15, indicating a mine if 15 or the number of surrounding mines if 0 to 8. We could have used 9 for a mine and then add 10 and 20 but using 16 has a good binary feel to it and leaves some spare numbers which might be needed as the game develops. It's always a good idea to keep some options open. If the number of surrounding mines is calculated for every location at the start of the game, there will be a long delay before each game begins. So the number will be found when a location is checked and entered in the array for subsequent use. Below is a very high level structure for the game written in a form of psuedocode. Psuedocode uses Do, While, If etc. the same sort of control structures (constructs) used by programming JE C languages but psuedocode avoids formal syntax. It helps the transition from a plain English description to program code. Initialise (i.e. things that only need to be setup once) Do Setup for start of game while not finished Play game show result loop while quit not requested All rather simple and doesn't help much with the actual gameplay but it does help to keep a good structure. The chances are if you dive straight into programming you'll end up with a very jumbled and badly organised program. Now we need to put a bit of thought into how the game will work. Something like the following will do to get us started. Do Wait for request JE C if Quit - exit game if cursor keys - move cursor if check - if not already checked: if mine - flag as finished calculate number of surrounding mines set status to checked if mark mine - toggle mine marker if all cleared and mines marked - finished loop while not finished Right that's enough planning for the moment, now it's time to load up SAM C, select EDIT and start to do some coding. A C program normally consists of the following parts: preprocessor instructions main() function Definitions JE C Preprocessor Instructions I'm sure you already know that we should start our C program with #include "stdio .h". We will also need to use some library functions such as paper, pen, border, cls etc. so we must declare the libraries to be included, (by specifying the header file e.g. graphics.h) and the functions to be used from each library. The equivalent source code library files (e.g. graphics.c) should be included at the end of the source code listing. With a bit of hindsight I can add a few more functions and say that the start of our source code will look like this. #include "stdio .h" #include "graphics.h" extern void box (int x, int y, int w, int h); extern void cls (int a); extern void mode (int a); extern void pen (int i); JE C extern void paper (int p); extern void border (int b); #include "conio .h" extern void window (int a, int b, int c, int d); #include "stdlib .h" extern int abs (int x); extern int rand (); extern void beep (int d, int p); : Rest of source code inserted here : #include "graphics.c" #include "conio .c" #include "stdlib .c" JE C // end of file The format for the external function prototype is: extern type function_name ( parameter list ); The extern tells the compiler that the function is from an external library file. The type indicates the type of the data returned by the function e.g. it can be int or char etc. If the type is void then no useful data is returned. The parameter list shows the parameters passed to the function. For the prototype the parameter type is important not the parameter name. After the external functions we should declare the prototypes of any functions we write for the program. The format will be the same as for the external library functions except extern is not required. As each new function is written a prototype should be JE C included at this part of the listing. I usually keep the the function prototype declarations in the same order as the function definitions in the source code text, so that they act as a rough index. Symbolic constants use a name to represent a value in much the same way as a variable. The difference being that a constant remains the same while the program is running where as a variable can be changed. By convention upper case is used for constants and lower case for variables. The advantage of using constants is that as the constant name is used throughout the code rather than a value, only the constant definition needs to be changed and the compiler will insert the new value at every occurance in the code at compile time. This saves searching through text trying to find where changes are needed with the risk of missing one or incorrectly altering another value. So that the background colour for the game window can be changed to suit personal preference, but only before the code is compiled, we will use a symbolic constant as follows: JE C #define BACKGROUND 5 // background colour for game window To keep things simple we will declare variables needing to be accessed by a number of functions as external variables. In C, variables declared within a function can only be directly accessed by that function. Making variables available to all functions is not a problem for the small program we are writing, but it is not a recommended practice for large complex software. So we will have a quick look at the use of pointers which can help to overcome this problem. Another potential limitation is that a C function can only return one value. If our program needed to update more than one variable it would have to call separate functions to get the values. Using pointers allows variables outside the function to be changed. The concept of pointers is one of the reasons why C is such a flexible and powerful language. External variables are declared outside of any of the functions JE C including main() i.e. they are global. Most of the external variables we will need can be deduced from the high level description we worked up. The variable type e.g. integer (int), character (char) must be indicated. Variables of the same type can be grouped on a line, separated by a comma. Each line should be separated using a semi-colon. While not essential, it is often useful to provide brief descriptions as comments. JE C // Declaration of external variables int rows; // Number of rows in minefield/array int cols; // Number of columns in minefield/array int mines; // number of mines marked int cleared; // number of cells cleared int bang; // flag set to 1 if you try to clear a mine int total; // total number of mines in the minefield int xx, yy; // horz & vert co-ords of cursor position int finished; // flag set to 1 when game over int map [14][30]; // 2 dimensional array representing // the minefield. The array size must // be defined and cannot be variable so // the largest size needed is declared. Just to demonstrate the use of comments the list could equally be written as below. Although some effort is made to use descriptive variable names, it is not overly helpful. JE C int rows, cols, map [14][30], xx, yy; int total, mines, cleared, bang, finished; As we are using rows and cols as variables which define the size of the minefield and hence the array, it would be ideal if the array could be declared as map [rows][cols]. However one of the main reasons for declaring variables is to reserve space, so the actual size of the array must be defined at the time it is declared. We will define the largest array size we need and when a smaller minefield size is selected, only part of the array will be used. If we had been content to fix the minefield size at the time the code is compiled we could have used symbolic constants. By using variables we will be able to use different minefields selected within the game itself. Now all the formalities have been completed and we can begin to write the functions that will make up the game. CA/CM News The first news this month is that SAMSprite, FRED's wonderful Sprite designer written by Wayne Coles has received a cracking review in Format. It's expected to be an essential buy for anyone intending to do any programming. As a special offer, until the 12th July, we can offer SAMSprite at the bargain price of just 7 pounds! Wayne's next release, currently named Kaboom, is a Dynablaster / Super BomberMan type game for maybe up to 5 players. He's got a working version, and is currently getting the game running at a decent speed. It looks great, and could well be the release of the year. Hopefully, if Wayne can work himself silly, it'll be out in time for the October Gloucester Show. Graham Burtenshaw is still working hard on his new game, Momentum. He's just about finished University for the year, so we can expect work to rush ahead over the next month or two. It's a massive Spindizzy type game, with graphics and maps by Graham Goring. CA/CM News A few weeks ago the second Scottish computer show went ahead. Unfortunately, it didn't seem to be the best timed event in the world and was slightly lacking in people. Due to lack of support it looks unlikely there will be another Edinburgh Show. Thanks to the people that did make the effort though. Allan Clarkson of Crashed is currently trying to organise a Show in Leeds for early Autumn which may serve those in the North better. It's planned for mid-September, and although I might be in Butlin's then, I'll try and plan around it. There'll be dozens of SAM and Speccy companies there (Allan reckons more than at the Gloucester shows!). It's going to be £1.00 to get in (that's not definite yet), and should be a good day to spend lots of money! More news next month... Some exciting news now - Revelation have got their biggest release game yet lined up for imminent release. It's a conversion of one of the most popular Spectrum games ever, and should be officially announced in the next couple of weeks. CA/CM News We're not allowed to say what it is yet, but expect a mid-Summer launch. Sad news about Rob and John's decision not to continue with Sam2Sam. Production has been passed to MDL Software and Saturn Software, so the magazine should continue, here's hoping they can put even half the work and enthusiasm Rob and John did into it. So, all in all, a pretty exciting news section for once. What on earth will next month bring (I just can't wait!). CA Disc Contents In slot D this month, we have Rob 'I'm easily going to score the most points in FFL' Pain. It's a cracking three part demo called D.A.F.T and the second part looks particularly clever. Cheers, Robby. Following that in E is an X-Sighting game from Doug Young. It's a 20 level game of Space Invaders ilk. Shoot the evil, erm, squares and things, avoid the bullets and complete the game. Many thanks, Doug. Next we have a small demo called Samples from Mark Steele. It's a combination of lots of samples put together. It's not of amazing sound quality, but you can tell what's being played, so is most definitely a treat for all! Wabbitz is, well, pretty horrible. The aim of the "game" is to decide which poor defenceless rabbits deserve to die. Use cursors and SPACE to shoot, and RETURN to see what's happened and to start a new game. It's maybe more of a graphical demo CA Disc Itinerary than a game, but I'm sure it will appeal to the sicker of the FRED readers! This months interview is with SCUM editor, Kevin Smythe. E-tunes are probably from Jack Bailey and Roger Hartley, but don't put too much money on it. C Mines is the mines game written in SAM C that accompanies the article that is written by John Eyre. You MUST all know how to play the game, so no explanation needed. Thanks, John. Bits n Bobs has a couple of games in, including SIM BRICK - the ultimate Brick simulator, and something else which I've lost, but will find. Sorry to the programmer! ---------------------------------------------------------------- Next month, I can reveal we have an amazing game called Stacks, or Stax or something similar. I thought I'd hold it back just to make you all drool for another month... CA Thankyou all... HIM UPSTAIRS : COLIN MACDONALD BERK : COLIN ANDERTON And all the things from beneath the Trap Door are... Rob Pain __ Jack Bailey __ Stephen McGreal Doug Young __ John Eyre __ Andrew Chandler Mark Steele __ Roger Hartley __ Frank Harrop Mungus Soft __ Stewart Skardon __ T.K. Cooper Kevin Smythe __ John Saunders __ Matt Vowles FRED 71 will be out within 3 weeks. I promise. From... FRED PUBLISHING, [redacted] Things follow-> SS Show Report By Stewart Skardon Once again, the Gloucester show was a great day out. If you didn't make it, you don't know what you've missed. Never mind, I'm about to change that by telling you everything. For a start, you missed the chance to see the first demonstrations of the new SAM Digitiser. And just to prove how good it is, the picture of me that is in with the Gloucester Screens was actually digitised at the show using the new digitiser. How about that for quality. And as if missing that wasn't bad enough, you missed out on the chance of seeing all those key people in the SAM world. You will also have missed seeing the long awaited Quazar sampler module, which enables those of you who own a Quazar card to make your own samples. I saw a demonstration of the sampler card, and I can tell you that it is very impressive stuff. Then of course on top of that, you also missed out on getting SS Show Report your grubby little mit's on a copy of the original classic games like Klax, and Sphera, and that irritating but cute one featuring the lickle cutesy wootsey wobot SAM. (Ahhh!) Yes being the naturally lovely people that they are, both FRED and FORMAT were offering all of the original Enigma Variations games at a reduced price of around £8. What nice people. And then of course, there was the chance to get your hands on all kinds of goodies for your SAM, like a printer interface, or a Two-up. There, are you regretting not going now? Oh, and by the way, if you did go, at least this report will jog your memory in to remembering how bad you felt when you didn't take enough dosh to buy lots of stuff for SAM, and for depriving your SAM of all of the things that you didn't buy. (And that will teach you to take more cash next time!) Now then, let me think. What embarrassing / funny / silly / SS Show Report interesting and desperately sad things happened then? Well for starters, Simon Cooke won himself ANOTHER SAM 512k. Good job, as Bob from FORMAT pointed out. Perhaps he will actually finish something now! Perhaps he could even write a new document viewer for FRED. [I second that! - CA] And then of course, there was the shock that Colin A wasn't approached this time by any old men telling him that he writes a load of rubbish, and that he isn't serious enough. What was he talking about anyway? Colin, silly? Never! Even worse was the fact that a number of key SAM people failed to turn up in their appropriate uniforms. Stefan Drissen failed to wear any SAMDAC's around his neck, and Colin M DIDN'T wear a kilt, although that could have been a blessing in itself! Bob and Jenny from FORMAT wore their usual friendly smiles, and Colin A wore his usual cheesy grin. SS Show Report However, all Key SAM people should watch out, as at the next show, a spot check will be made to ensure that everyone is wearing the appropriate clothing. Any one who fails to do so will be punished accordingly. By the way, if you live in the South, anywhere near London, take my advice, and get the coach. It's a damn sight cheaper, at £8.50 for a day return. It cost me the grand total of £13.35 to get to show, forget about the £100 odd that I spent at the show. What a cheap day out! If that hasn't made those of you who didn't go want to repent for your sins, who knows what will. MUSIC REVIEWS BY "R.I.P 96" ---------------------------------------------------------------- BLUR - A KNEES UP AT MILE END ---------------------------------------------------------------- Here I am back on the scene and having just bought a new cd , I thought why not right a cool review, then send it into that rather popular Sam Coupe disk based fanzine FRIED, oops I of course mean FRED. Well onto Blur... This album contains 17 classic Blur songs and a rather fine little intro thing, oh and by the it's a live album. As mentioned earlier the album starts off with a nice trumpet and saxaphone intro along with a few guitars and then Damian introduces himself to the rather noisy crowd. The first songs is Tracy Jacks and is a very good rendition the original, although Damian is still really warming up and his singing isn't exactly that great. Next track is Sunday, Sunday, and is quite good, this is followed by Chemical world which has always been a favourite Blur song of mine. The next song is End of a century, and is one of the best tracks off of the album, this is followed by She's so high, which goes on for just a tad too long, but it's all right. Up next is one of the two fast tracks on the album, titled Globe alone, though it is played too fast live and Damian has a bit of trouble singing fast and in tune, so the lyrics are a bit muffled. Next up is a BRILLIANT Blur song and is there massive ( 11th most popular single of 1995) number one single Country house. This song is just so darn good and it is played so unbelievably perfect, definetly one highlight of the album. The 9th track is Jubilee and is played as good as the original album version, after this Damian talks to the crowd for a few minutes. Track 10 is Bad head and isn't that good, the singing isn't great and the instruments are very good either. The next two tracks are brilliant and are called Girls and boys, and Stereotypes, both top ten hits and both played perfect here. The 13th track is sung by Alex instead of Damian and is called Far out, short song and a bit wierd. This is followed straight away by Bank holiday, fast song and not played very well. Next is the longest song off of the album and it is called For tommorrow, it is a good song and has an amazing ending. The next two songs are sung with Phil Daniels, the actor who co-sung Parklife, so the songs that come next are Parklife and Daisy, Daisy, and are both brilliant. The album finishes with This is a low, an average song. The album overall is better than every Blur release except for The great escape, which it is on par with. RATING 91%
Letters & Reviews
Letter From John Saunders Dear Colin, First, no apologies needed - I knew I was grousing, and thanks for the replacement of the faulty disk. And I was justified in not finding the colour change menu, the first letter page is, as far as I am concerned, illegible. Nothing to do with observation - impatience perhaps. Now that you have told me what's where, I can read the rest. Thanks. I see Ted Edwards rallied to my supprt in not thinking a lot to your reply in Issue 67, bless him, but I will forbear further criticism, (now isn't that big of me?), and only say that I had no intention of re-starting generation warfare. But don't forget, we oldies have very little to lose, though something to learn, I guess, - and from whom? Well, you see, I'm still reading - and hope to do so for the duration of the enclosed. But prendez garde - I might write again! Yours in tolerance, John Saunders CA Reply To John Saunders Well, miracles clearly do happen. I didn't think in a million years that you'd resubscribe to FRED, especially after my reply the other month. Goes to show what I know, I guess. Glad to hear that you can now enjoy FRED in glorious colour. I never use the default white on black because it comes across really badly on my TV. Anyway, I hope that you enjoy FRED over the next year, and maybe one day I'll say something that'll make you chuckle... Letter From Stephen McGreal Um, hello. You've said in your Editorial that you want someone to write articles on lotsa things. I could do some stuff about Gamesmaster, if you want. I'm not as good as, say, James Curry, but I've been using it for a couple of years, so I at least know most of the program inside out. Aaa-nyway. If you want me to write some stuff, it would be good if you could be a tad more specific - I don't really know what to actually write about Gamesmaster. I could do a little "How to make your own game" sort of thing, but GM is so east to use, no-one will need it. Also, if you want, I could do articles/reviews on Quazar stuff, seeing as I have one myself. I might try to write some more games for you at some points, though I'm a bit busy trying to finish IMPosters. Keep up the good work with FRED (as if you wouldn't), some of the stuff on there is excellent - I love Laser Squad on FRED68 Letter From Stephen McGreal (even though it wasn't actually done specifically for FRED), and FRED seems to have shown me what this strange, and seemingly un-fun thing called a "Utility" is. Except some of them are quite fun, aren't they? Thought, I think how useful they are is a better way to judge them. I'll stop waffling now, and leave to continue panicking about your next deadline (Haha!) [Panic? Me? Nah! - CA] Well, so long, snad thanks for all the fish. Shine on, Stephen McGreal P.S. A**e! Are you allowed to print that? It's a bit of a shame about the swearing, some of it could be fun (although it's not big or clever and could have your eye out). But then, you have to respect the easily offended. Not that you do, most of the issues I've seen are littered with more minor swear-words Letter From Stephen McGreal than you could shake a reasonably sized stick at. What about "Feck" off Father Ted? P.P.S. Ever heard of a rock group called Ozric Tentacles? They're very wierd, but quite good. Buy some or I'll, I'll.. um... cry. I'll be off to my padded cell now, to take some medication. Be seeing you... CA Reply To Stephen McGreal A Gamesmaster article would be wonderful, Stephen. The best way to usually do things is to write something like "How to Write a Reasonably Easy Yet With A Few Clever Bits Game" article. Then is people want you to re-explain or expand on something, they can write in. And that way, you have to write another game for FRED as the example! Hooray! A Quazar article would also be gratefully received. Due to Colin M and I not owning a Quazar, we haven't been able to say much about it. If there's anything you want to write about it - a review is probably a good idea - then just let your writing creative juices flow... One thing though - if possible, put articles on disc in 64 column format. Doing them on Pro-type from issue 60 is fine. If I get an article that's ten pages of A4 long, I tend to curl up into a ball and start crying. If you could do some, I'd be forever grateful.... CA Reply To Stephen McGreal Swearing, I'm afraid, IS big and hard. However, I'm a weedy little runt who has trouble duffing up teddy bears, so I simply can't do it. I can most certainly use the word "feck" because as we all know, feck means reliable. I am feck. I do not understand why you don't think I may be able to say that... I have indeed heard of the Ozrics. I've got a friend in Evesham who is a big Ozrics fan and a superb guitarist and so he plays lots of their stuff. Infact, I went to see him the other day and he was playing a gig in a pub. He played an Ozrics song there, followed by Message In A Bottle by The Police - another amazing group, even if they have split. Did you know that the Ozrics all live in a windmill together? Interesting stuff, huh? So there you go - you don't have to cry. I'm glad I could be of help. Letter From Doug Young Dear Colin, Well what can I say about the last issue of Fred, well it I got it 4 weeks after 67, not 3. Is it just me or are you seriously running low on items, as there wasn't a S.C.A.D.S or Gamesmaster game, not drastically worrying but quite scary, cor this is the first time I have ever moaned to Fred, I think. Well what am I writing about anyway?...s*d knows. Oh yes I have included on my disk, my first ever scads game, why have I included on the disk?...so you can include it on issue 70 of Fred, as I think it is good enough to be used and I think that you will think that it is good enough, and the readers will think that it is good enough. [I think I follow.... - CA] Now it is time for plug of the month, this is really relevant to anyone who liked playing X-SIGHTS, that is of course if you included it, and the really exciting news is that the sequel has been launched, and this is so much bigger and better. Letter From Doug Young A run down of it would go like this: X-SIGHTS 2: THE TOYS GET THERE OWN BACK ON LITTLE JACK PRICE £6.00 COLOUR INLAYS AND CASED BOX, 1 DISK The actual game has 220 levels in total, yep 220 levels of space invaders shoot em up action. 30 waves of aliens, all of the graphics are pretty darn brilliant, 30 bosses, which move and fire pretty fast, so they are just that little bit harder than the ones in the original. The sequel has faster moving sprites, animation sequences (which the first would have had,but I though I had better cut it down as it was taking up over 200k), a lot more bullets and they are also fired faster, different sizes of bullets and different attack formations, it is also very hard to complete. Anyone that is interested should contact me at the following Letter From Doug Young... oops, R.I.P 96 address: Saturn Software [redacted] (cheques to Darren Wileman). Oh are Zodiac still going, as I have sent about 3 orders to them and I haven't got any reply back yet ? By the way the moaning about the last issue of fred wasn't that serious it is still the best s.c.d.b mag around. c ya (and that isn't a sam c joke, well it is now isn't it). R.I.P 96 P.S Here is a proper joke that you can cut... ..'It's a business doing pleasure with you' said the whore as she accepted her payment. Oh by the way my new name from now on is R.I.P 96 not D Young. CA Reply To RIP 96 Bif of a dodgy name that, Doug. RIP 96. You're just asking to die before next year giving yourself a name like that. I'd change it to RIP 2500 if I were you. Lacking contributions? Noooo (shake, splutter, panic, high blood pressure). Well, yes actually. The run up to Summer is always a dry period, but I'm pleased to see they've begun to pick up again. Although not enough everyone! Stop fecking plugging your own stuff! (blimey, I'm in trouble now) I can't understand why Zodiac hasn't got back to you. Maybe that Ledbury chap has taken over! No, just joking. Give Michael a ring and be really angry and he'll probably apologise and give you a free issue of Zodiac (coz he's a nice chap). Thanks for saying FRED is the best disk mag ever, but I'd also like to point out that it's also the best paper based magazine CA Reply To R.I.P 96 around, even though it's not strictly a paper based magazine. It's also the best TV program, the best beer mat, the best food and even the best cup of coffee in the universe. So, cheers and jubliation all round for FRED, the best everything. Ooh, I'd be in trouble if I was still at school for using all those 'bests' in the same sentence. Disgraceful grammar. And. Because. Well, thanks Douggy. You've pretty much definitely put me out of a job with that bloomin' letter of yours. Not only has it caused a controversial and pretty downright rude reply, but you top it off by sticking in a vulgar joke. It may be funny, but it's just downright rude. Thanks, Doug, thanks. Mind you, Colin may never read this and my life will be saved. Well, I'll soon find out. Letter From Andy (as he now likes to be known) Chandler Dear Colin, Hi Again! Long time no write (or something philosophical like that). I hope I'm not too late to get involved with the great Fantasy FRED League. I didn't have time to write earlier then I plain forgot until the latest FRED arrived. By the way, the 8-bit mono sampler/player was completed and worked lovely when shown to the people that mattered (my employers). The quality was surprisingly good for a prototype designed by me and the cost was kept to below £30. I have been in touch with Malcolm Mackenzie and he is looking at passing it on to Simon Cooke (probably to laugh at while he continues with his accelerator!) so who knows, I may get a slot in Based On An Idea. Letter From Andy Chandy Sorry, but it's not meant to be a plug, but Based On An Idea is very good and something like this has been needed for a long time since Format's and West Coast's interest in the SAM started waning. Still, that's another story. Thanks a lot, and hopefully some bits should be reaching you soon (nothing to do with getting points for the Fred League... dum de dum...) Yours, (Mine) Andy Reply To Andy Chandler Crikey, Andy. You blatantly CHEAT by not submitting your team until after the first issue of FRED arrived, but somehow you manage to end up at the bottom of the table! I'm sorry, I don't want to be nasty, but you are useless! You had the issue there, and you only scored two points. If you're going to cheat, do it properly, that's what I say. Glad to hear that the sampler hardware worked well. Keep us updated with any developments. I think I can forgive you for that little plug for BOAI. After all, it's reviewed in this section. I'm also glad to see that you too have been sucked in by FFL, and I hope that you can score many points with dozens of contributions! A Few Snippets From Some Letters... "I must admit that Fantasy Fred League is one of your better ideas, in fact its a brilliant idea"... Matt Vowles "Very good idea with the Fantasy Fred League"... Mark Bennett "Aa-ha-haa, thankyerverymuch"... Elvis "Fantasy FRED League - what an incredible invention. Anderton, you truly are a GOD"... Graham Goring "What's Fantasy FRED League?"... Colin Macdonald "Fantasy FRED League - nice one fella"... LOADED magazine "It's the only thing that still amazes us about the twentieth century"... Captain Picard "Fantasy FRED league is better than scoring for England. Haway, man, pet"... Paul Gascoigne Letter From Frank Harrop Dear Colin, Fred 68 arrived yesterday (Saturday) even though you had posted it on the 29th April, so it had spent some time under the tender mercies of the Post Office! Unfortunately it would not load, and on checking it with a sector checker it had four faulty sectors on side one and four on side two...luckily, as you know, you have a friends of mine Peter Deane, as a recent "subber", so a quick call on him and we settled on re-dumping his version to my disk. Thinking that it was just a corruption, I tried to re-format the disk but to no avail, just an error report. But I do have a copy courtesy of Peter, so do not need a replacement, but thought, in case there are still problems with your duplicator, this could be one of them! Now looking forward to browsing through this latest Fred issue, for which many thanks. Frank CA Reply To Frank Harrop Many thanks for the letter Frank. At least you have some way of enjoying FRED, despite the infamous Post Office! However, just mention the problem next time you order something and Colin will stick in a replacement anyway. That way you'll be able to enjoy FRED with its glorious on-body print! Letter From Mr. T K Cooper Dear Colin, I am writing to you in regards to my telephone conversation with you. I would like some further information on how to use DRIVER, especially on how to load and save Spectrum files, games, screens and code as per pull down menu. Could you or somebody else produce a disc explaining and showing how to utilise Driver more fully, to that what is explained in the manual. Yours sincerely, T.K.COOPER Reply To Mr. T K Cooper Thanks for the letter - it's this sort of thing that helps prompt people into writing articles. If anyone reading knows what is going on here and can help, please could you write an article for FRED. If you're concerned that someone else may have already written one, give Colin a ring to find out. Hopefully we'll have a kind soul who can help out and solve your problem.... CA Review Of "The new look" SAM2SAM SAM2SAM - ISSUE 14 : £1.50 : SATURN SOFTWARE Well, well. After my last review of Sam2Sam, they've decided to come back for another drilling. I must admit, the last issue of Sam2Sam I saw was much better. I even tried to ring Rob to tell him - I thought a compliment from me would send him into shock! But he wasn't in, so never mind. And then, two months later, Sam2Sam 14 drops through my letterbox (well, my pigeonhole). It claims a new, better look. Is this true? What would it be like??? I could hardly contain myself... Two days later I decided to look at it... Doug Young (or whatever he calls himself today) has taken over production of the magazine leaving Rob Clayton to, erm, do other stuff. It's a shame to see Rob go - I think he started off a little dodgy as an editor, but his skills certainly improved a great deal. Oh well, that's the past, what's Doug got up his sleeve? Rightyo, the disc is booting. Oh dear, it's not working. Reset and reboot and magically the disc works. I've got such a wierd SAM. Well, it certainly looks to have better graphics, but now I'm sat in front of this nice screen, and I'm stuck. A little fiddling soon shows that you have to use the "mouse keys" and finally I call up a menu. I'm not so sure about this new look. The sections appear to be a little more organised, there's music on the menu and the graphics are a little better, but I don't see a vast change. But that's not what matters. It's content, not change. The editorial doesn't have much content to it. I mean, I'm not getting at Doug, but he's had to fill it up with explanations of what is going on and what addresses and names everyone has to get used to. It's all legible enough, but I am intersted to know how Doug's going to cope when he has nothing specific to talk about. I just talk rubbish; will Doug do the same, or will he be interesting, or will he get stuck? Who knows. The only thing that strikes me is that Doug appears to be asking a little too much of himself. Doug writes the bulk of the magazine (which is a lot considering it is mainly all text) abd he's promising 15-20 pages for articles and 20-40 pages for editorials. Don't make those promises, Doug! It's a novelty for the first few issues, but when you run out of things to say and you've spent the last week typing non-stop, it'll drive you into the ground. Just promise a good read, that's all people want. The reader itself is pretty neat. I get "BASIC vibes" off it, but it looks, dare I say it, better than FREDs. The text is mode 3, but there are mode 4 graphics titles at the top which give each section a unique, quality look which is nice. It's still the same turn-page, print, etc control menu at the bottom, and I'm not a big fan of it, but that's probably just me. The news section is largely based around what S2S are doing - fair enough, ours concentrates mainly on FRED. The biggest news, obviously, is the take-over. The SCADs article rather bizarrely is a cinema review and the GamesMaster section a music review! Hmm... Input provides basic help and has the names and addresses of various companies. The Mailbag is currently empty. The PD section is largely a list of what is on the PD scene at the moment with a small explanation of each. The reviews section this month appears to be a disc and paper based magazine special! Doug must buy everything! I am a little wary of the consistantly high marking. As you probably know, I hate reviews that never rate programs below 75%. I think 50% should be average - it makes sense, doesn't it? Apart from that S2S also has a Quazar section, an X-Files section, a game, a module and a couple of screens. Well, what can I say? I'm certainly glad to see that even though Rob Clyton has left the editing of S2S, it is carrying on. It's certainly a better issue than the bug-ridden one that I was asked to interview last time! In all honesty, it's not the best issue I could have been asked to review. It's the first one that Doug is doing, and as such he can get away with explaining everything. The next issue will allow his creativity to shine through, and I could give a better assessment then. He is certainly capable of writing some good stuff - you only have to look back at the stuff he's reviewed for FRED over the past six months. I don't know. I really, honestly don't. I'd say this issue is a little empty. Obviously it's got more text than FRED, but a couple of sections are missing (due to it being Doug's first month - they'll be back next ish apparently) and a lot is pure explanation of the change. As for the articles - you can be safe in the knowledge that they are interesting and informative. The reviews need to be kicked into line, but the x-files stuff and articles of a similar vein are pretty good. I'm not going to give this issue a rating. It's the platform for the next few issues Doug does. He's got his feet in the door, and now he's got to do the shouting. The best of luck to him. SAM 2 SAM is £1.50 from Saturn Software, [redacted] CA Review Of Based On An Idea BASED ON AN IDEA : £2.00 : ENTROPY AND ROOKSOFT Based On An Idea is a new paper-based magazine from Simon Cooke and Martin Rookyard. It's A4 folded (same size as Format or the SAMPaint/SAM C manuals), has 40 pages and at first glance looks pretty professional. The cover is simply white card and has the SAM robot (hooray!) reading an issue of BOAI. Inside the magazine is well laid out and very clear. The professional look of this magazine is something that hit me instantly. It really does look good - it's done an a powerful machine, and I have to say that it looks better than Format. There's a contents page and then we get down into the editorial. The editorial explains that the reason BOAI has come about is because Simon and Martin decided that there wasn't enough technical information on the SAM. Stuff like FRED and Format are great but, in Simon's view, there isn't enough time devoted to the technical gubbings. The next main section is the news. There's detailed info about the PRODOS programmer, Chris Pile, who was banged to rights, news of the Coupe emulator on X Windows, FRED's hard drives, and various other non-gamesy information. Next up we have a well written and explained review of SC_Disk Protector which allows you to reset your SAM with disks in the drive without fear of messing up your disk. It got 5 stars, but I don't know out of how many! We also get to see all the changes Simon has made to his SAM's insides, many of which I'd love to do, but I'm an incompetent fool and I'd just break everything. Sigh. We then have a bumper 7 and a half page article on how the Burstplayer used in the MOD players works. It's written by Stefan Drissen. Clearly, I have no chance of understanding it, but, erm, it looks good, and I'm sure it'll be of immense help t machine coders and people who have a brain. There is then a 5 page article on how the mouse interface works, which again is a little hard to follow, but if I can nearly follow it, then people with some technical knowledge will find it of great use. Following this, we have a Dalmation article and a "SAM on the internet" article. Both well written, some snazzy piccies and all very informative. The final article is from Martin Rookyard and will no doubt be of interest to a lot of people. In it he explains the accelerator that he and Cookie are working on. It explains why there are making it, what it will do and even bits of how it works. And we wind up with a next issue - promised for the end of April, but I haven't yet heard of it.... Overall, BOAI is a very well presented and written magazine. The articles are informative and the quality of the print is the best you'll find for a SAM publication. If you know nothing about technical stuff, then don't bother with it. If you want to learn or already have an interest, then get it now. Without wanting to really offend Simon, I wouldn't rush into getting a subscription straight away. Keep them on their toes, and make sure the issues are coming out. It's a good magazine, and I'd hate to see it die like SAM Prime has (or if it hasn't, should). Presentation: 92% Articles: 94% Yep, it's a GOLD FREDal! Value For Money: 85% OVERALL: 90% (but ONLY for the techincally minded) And it's available from: Based On An Idea, [redacted]
Interview: Kevin Smythe
'The' Interview COLIN: Right, Kevin. I don't like you, but by popular demand, I'm going to have to do an interview with you. Just for God's sake type properly, and don't say dude or cool. OK? KEVIN: OK. is it OK for me to say OK/? YOU said it! and you said dude and cool.. hahahah! and Ill use the amazng SCUMSpell spellchcker to check out all the words... sorted!! COLIN: Kevin Smythe is the proud editor of SCUM! magazine, the new, amazing, ground-breaking magazine on the SAM. It's actually crap, but never mind. Since his first unbelievable issue on FRED 42, Kevin has sparked controversy and amazement at every corner, and was even driven to the point of attempted suicide. Which gladly failed... Hi Kevin. KEVIN: Hello Pam :) :) :) you sadi you wouldnt talk about the suciide COLIN: OK, you've said enough. Let's get down to details. When did you first get into computing? KEVIN: Nigel 'talking-about-going0-to-poncey-university' Ackroyd had A zx81 AND I SHOPWED HIM HOW TO USE IT PROPERLY [ah caps lock} andd stuff. he only wanted it for the pretty grafixx and stuff and i had to unlock it's full potential and stuff COLIN: Do you do anything else apart from computing and watching Baywatch? KEVIN: i like Home+Away (=stand by the door hahahah) when they are on the beach a lot... the girls of course coz I don't like watching boys ;w46tgd;il3wr NIGELK SAYTS YES HE DOES HAHUIHHAHAHAH!!!!!"!"!!! BOG OFF ACKROYD!! im using Megatype 1.7 which has lots and lots of function ketys n stuff and nige thinks its funny coz he woin't tell me how to deleete stuff COLIN: Have you reached puberty yet? KEVIN: Is that where we choose subjects at schjool? I did that years ago COLIN: Is it true that you were bullied at school because you used to go around looking up girls' skirts? KEVIN: No but the girls used to step on my face and started wearing high heals and the doctor said i could lose my site if I didn't stop COLIN: Is it also true that your real name is Kevin Smith and you only put Smythe to try and be posh? KEVIN: My dad says that's not true and he'll sue for a million quid. Hhahaha just kidding but ill bet you wet yourself then! COLIN: Where did the idea for SCUM! come from? KEVIN: from my head!! noone else was unlcoking the full potential of the SAM and I felkt it was my duty like I had to do it for SAMMERS everywhere to save the SAM. We had some great support from Bruce Gordon, we kept sending loads and loads of ace ideas for a disk mag and he told us to bugger off and do one ourselves, what a guy,.we owe him so much COLIN: Is it true that Nigel Ackroyd was the boss of the magazine in those days, and you were simply his, if you like, slave? KEVIN: BOG OFF ANDERTEN!!!!! SCUM is MY company I run it and alsways have.. Ackroyd is my trainie! :) :) :) w cu94[w83au4 c 58943 r35tpifeth[oh Ha Niges mum just called him for dinner before he couild do anything!! We''ve got lots of business stuff in our family.. my uncle had a shop years ago, then they found him wrestling with the delivery boy and he mustve got hurt coz he retired. Thats what my dad said anyway, he doesn't like to talk about it. COLIN: How long does it take to write an issue of SCUM? KEVIN: It's a lot of work but i organize it really really well with a chart and a big list and some paper and a pen. That takes ages but is worth the effort coz then Ive only got a few days left but I know how many days exactly COLIN: Yesorno was a classic program. Where did the idea come from, and who managed to do the programming for it? KEVIN: Eddie was trying to decide if he should buy a Snickers [did that used to be called Bounty or somethig?] so we had an ace idea and a week later it was SORTED!! It was a team effort COLIN: And of course, we musn't forget Ultrademo. It still has people gasping today. Were you pleased with that? KEVIN: Yeah but I couldve written that myself so i wish Nige woud shut up about his amazing routines and get on with ULTRAdemo 2: MEGAULTRA. He says he knows ho9w to use PUTT and GRAB now COLIN: What drove you to attempted suicide? KEVIN: You said you wouldnt ask about that when you were laughing ojn the phone. Lots of BIG BIG hassles with my maths homework were getting really nasty'n'stuff. And Andrew said all those cruel things about SCUM then wouldnt join us and it really hurt. people dont understand we put our heart and soul into evry issue Anyway it wasn't suicide I was trying to fix that power supply you sold me and thoutght it might work bvetter plugged into the light socket so i was up on a chair and stuff and slipped. and that's the TRUTH. ask Eddie if you don't believe me he spent ages switching the light on and off and laughing before he fetched my mum COLIN: Could you explain why it took a year and a half to produce the second issue of SCUM (that's worse that SAM Prime - erm, nearly). KEVIN: it's QUALITY that counts and our readers know that and appretiate the effort that goes into every byte of SCUM COLIN: Do you think that SCUM has improved over the years? KEVIN: YEAH! but only a bit, coz issue 1 was so ace!! Its not pergfect, but you wait until you see ULTRAdemo2, it's #awesome# COLIN: What is your opinion of FRED magazine? KEVIN: wel I know you put a lot of hard work into it and stay in every night and spend all your money on disks like I do so I don't want to say anything too offencive. SCUM leads the way for others to follow! We planned a Fantasy SCUM League AGES ago and Nige's BEEPplayer was ready months before that gimmicky MOD thing Stephan did (who needs Amega rubbish?) COLIN: What are your plans for the future? KEVIN: SCUM will carry on and carry on getting bigger and better. We are still negotiating for some BIG licencing deals and expect to get good news any day now. Eddie is converting RIDGE RACER tto SAM and has already dione some fab numbersd for the speedo!! COLIN: If you were the head of West Coast Computers (God forbid), what would you do to get the SAM back in the public eye? KEVIN: Me and Nige were talking about this over the weekend and we had an ace idea. West Coast could do a portible SAM and you could get Gillian Andersen (is she really your sister? WOW!!) to use it in the X FILES and then everyone would want one!!!! COLIN: Any last comments you'd like to add? KEVIN: When will I get the signed photo of Gillian you promised me for this interview? can you get hr to kiss it? or i could give you a photo of me and she could kiss that= that would be fab, almost like a real snog!! COLIN: Thanks, Kevin. It's been possibly the most enjoyable experience of my life talking to you (ahem). We must do it again soon. Give me a ring sometime on [redacted]. Bye. KEVIN: Hey I rung that number just now.. your mum (she sounds really young!) said I was caller number 7 and could send a message to Tracy from birmingam who is an oasis fan. I said I URGENTLY needed to talk to the Freditor about a few POKEs and she hung up...?!?!?!? yours sincerly Mr. K. Smythe Owner of SCUM plc