ILLUSION PD
Author
Musician
Description
ILLUSION PD DISK by ANDREW COLLIER
CRYSTAL QUEST.
"Crystal Quest", a shoot-em-up collect-em-up game. Negotiate your way round the diamond caverns collecting the crystals. Blast the aliens and watch out for the mines.
SAMMINES.
A very early version of SamMines; this version comes from when I'd been writing it for Driver. I later gave it up in favour of my own routines, as for several reasons this was much easier, and also gave a better result which was available to everybody who wanted it, not just those who had Driver. Load the game from Driver.
SAMMINES.
A machine code minesweeper game, featuring almost every feature that has ever been featured in a minesweeper game, such as configurable board sizes, moving mines, inert squares, automatic clearing, music by Dan Zambonini and sampled sound effects by Ian Collier.
There are eight sound samples in the game:
Placing a marker | Taken from a percussion sound in The Shadows’ recording of You Win Again |
Moving mine | Arthur Dent in the radio series The HitchHiker’s Guide To The Galaxy |
Hitting the randomizer | The sound of Dr. Sam Beckett leaping in the drama series Quantum Leap |
Hitting a mine | Arnold Rimmer in Red Dwarf season 1 |
Completing a grid | Generic applause |
Getting a high score | “Excellent” from Wayne’s World |
Viewing the help text | Come on, seriously, you need help identifying this one? |
Quitting | Derek Nimmo saying ‘goodbye’ in an episode of Just A Minute |
LOTUS 1-2-3.
This is an unfinished (and almost certain to remain so) graph drawing program. Originally I wanted it to be a complete data display system, a bit like Lotus 1-2-3 but at the moment it only draws pie charts. Unfortunately the number of other things I'm doing at the moment means I'm unlikely to return to this, but perhaps some other programmer somewhere might want to add to it.
A-MAZING.
Also included is an a-mazing program Ian wrote (load it and see...) some years ago.
SCREEN DISSOLVER.
The screen dissolve will dissolve away any screen. A basic program with instructions and demo.
DEFLECTION.
Deflection, a pointer controlled game for one or two players.
Determine the position of your opponets deflectors using as few scanning rays as possible.
MISSILE BASE.
Missile Base (a sort of not-quite Missile Command game)
SENSIBLE DEMO.
Sensible demo. The best ever demo.
The Chemistry test program.
The only point of note is to press shift with a number to obtain the subscript version as used in the molecular formulae. Also watch out for Ian's subtle Hobbit references...
PIPETRIS.
A playable demo of Pipetris (one of the programs on Syncytium) If you like it then buy Syncytium.
SPECTRUM EMULATOR.
I have included a "hack" of the MGT spectrum emulator; Snapshots are handled as usual, but the Spectrum emulation is rather more sophisticated. The Basic loader displays a menu of all the 48K snapshot files on a disk or lets you restart as a Spectrum. The rom used contains various routines which allow, for example, the Sam's keyboard to be read properly, or BEEPs to be routed to the Sam's ROM which will significantly improve sound quality.
Unfortunately, these will only be effective if games call the Spectrum's Rom (which is fairly rare) and in a minority of cases the changes will causes incompatability problems leading to a complete reset. Thus there is the option, upon loading, to use a Spectrum ROM with the minimum alteration.
SNOOKER.
Snooker is another of Ian's old speccy programs. This was never really finished; although Pool and Billiards are also available, Snooker is the only game to have the rules programmed properly - the others act in "practice mode" and usually crash when you try to exit.
The one player game in Snooker is merely tests whether you can score more points than you give away in fouls. The keys to control the cursor are QAIO and enter play the shot (hold down to control power) Some other useful keys are:
S Select (for colours in Snooker if the program guesses wrong)
W What is the ball pointed to by the cursor? (This is needed because of the MODE 1 attribute problems)
Y Why was the last shot a foul?
In practice modes only:
R Respot a ball
P Was the last shot a push shot?
D Was the cue ball placed in the D?
H What balls were hit first?