Inside this issue it starts off with a roundup of news from the ORSAM show, and other SAM going ons. The main articles start off with 'MODE 1 Contention' where Simon Owen has carried out an indepth look at the extra slowdown created by the ASIC when in Mode 1. Wolfgang Haller carries on with his B-DOS articles and David Ledbury continues his walkthrough of the Manic Miner levels with his usual anecdotes about the games' development. My own articles look at using high capacity Compact Flash with the CF Interface and Atom, as well as a detailed look inside the 'SAM In A Can' I made for David.