Fred 28
Disk Magazine
Submitted by Dan Dooré on Friday, May 18, 2018 - 14:27.
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Release Year
1992
Copyrights
Copyrights Granted
Copyright Provenance
Description
Issue 28
Item | Author | Description |
---|---|---|
Menu | Simon Cooke | |
Magazine | How To Get Sam Repairs Done | |
Letters | Dyzonium, Article On Sam Hardware | |
Fish Demo | Derek Marriott Kevin Marriott | 3-Part Machine Code Demo from Electron Affinity |
Lemmings! | Ian Slavin | Hundreds Of Roaming Rodents |
Bong! | BTB | 2 Player Game |
Blob | William McGugan | Humorous Demo |
Rachel Pt 2 | Andrew Hodgkinson | Chapter 2 Of The Story |
Worm's World | Dan Dooré | Another Worm Game From Banzai |
Jaws | Ben Wyatt | Avoid The Sharks (Game...) |
E-Tunes | Andy Monk | Music Done On E-Tracker |
T-Tll | Steve Taylor | Final 5 Solutions To The Later Levels |
Interlaced | Simon Cooke | Converted Speccy Demo |
Dice Game | Calvin Allett | 2 Player Game (Involving Dice!) |
Running Man | William McGugan | Mork's Animated Man |
Ore Warz Levels | William McGugan | Extra Levels For Ore Warz on Fred 24A |
Bitmap Scroller | Charles Hawes | Scroller |
Magazine
BM See FRED? That's YOU that is!!!! ...And what better way to start an issue than with a compliment, heh heh. Ah yes, the Christmas issue. Chances are that due to our new duplicators this issue will have arrived sometime in April (1996), but never mind; it is MEANT to be the December 1992 issue. I suppose you could call this issue my first ever "proper" one. Much to Colin's relief I've finally started getting down to work and actually compiling the disk instead of spending half an hour per month writing junk like this! We've had some very nice stuff sent in recently (and other stuff which we kind of "dug up" after it had been sitting, brilliant but unnoticed in the back of Colin's box of disks), but you're going to have to wait at least a couple of minutes before we tell you all about that lot. In the meantime, why not just read the rest of our little Christmas gift... (Yes, FRED...). BM A Word of Advice... Colin "Fuhrer" Macdonald here has just ordered me to point out that you, the reader, should always make cheques payable to FRED Publishing. Some people, you see, have been practising what can only be called "creative cheque writing", and have been making them out to all sorts of strange companies like FRED Software Ltd., and Belgian Massage Inc., (okay, so the last one was a joke. As far as I know, anyway). Also, do not send cheques or disks or anything else to me, Brian McConnell. The FRED address is the same as it always has been, and for the moment at least it's showing no signs of changing. Maybe when the FRED empire runs to buying up the small town of Dundee it will change slightly, but just now - no. The above couple of paragraphs were inspired by some innocent enough chap who sent me a cheque. Not mentioning any names though (well, we'll maybe tell you it was somebody called Graham...). BM News The biggest piece of news this month is that you don't have to put up with a knackered SAM anymore!! (Although, if your SAM's knackered I don't know how you're supposed to read this and find out. Hmmm). Yes, those two faithful SAM people Adrian Parker (from MGT, Blue Alpha, and SAMCo) and Mark Hall (from MGT, SAMCo and SAMTech) have joined together and resurrected Blue Alpha Electronics! Already in operation, this "new" company can now repair all those little problems you've been bothered by. Prices for repairs are:- SAM (not including disk drive) - £30 Interfaces - £18 Disk Drive - £18 If your disk drive is unrepairable, you can get one for a reduced price. The quoted price of £30 for a SAM may be subject to an additional fee for expensive parts. I wonder if they've got a little blue thing for the front of my disk drive? Mine fell off when I dropped it on the floor a year or two ago... BM News Probably not. Hum. Anyway, the address to write to if you've got some "functionally challenged" hardware is this:- Blue Alpha Electronics [redacted] <-- the FRED management accept no responsibility for injuries incurred trying to pronounce this line...! Anybody remember a loveable little game on the old Speccy called Boulderdash? If so, you'll surely be pleased to hear that a SAM gamesimilar to this type is just about ready! At the moment it goes by the name of "Wop Gamma" (this is just a working title, apparently. I quite like it though), and has 60 levels. There are over a dozen E-Tracker tunes in the game, written by the same bloke who did the amazing ones in this month's selection of E-Tunes, so you can be sure of a good bit of music at least! More on this next month when we'll try to get a review for you. BM News It's been rumoured that some progress has been made by West Coast computers regarding the SAM. There still aren't any solid details yet, but keep reading FRED to find out!! In the meantime I suppose it's back to having fingers crossed (even if it does make typing very difficult indeed...). Remember that as well as classy magazines and games you can still buy hardware from FRED! Something else you should definitely make an effort not to forget about is the fact that you can buy a number of special packs at special prices as long as you send off your order before 1993! The first price applies to FRED subbers, the second applies to non-subbers, and the third is the RRP. Puzzle Pack - Impatience, TTLL, Pipemania - £20, £25, £30 Creation Pack - Etracker, Gamesmaster - £40, £50, £55 Variety Pack - Impatience, Parallax, FREDatives- £20, £25, £30 BM News Even more Blue Alpha news now. We would have put it with the other bit of BA news, but that called for a slight amount of organisational skills so it's, well, here. But to the point. Blue Alpha are thinking of carrying out a number of hardware projects. None of them are certain yet, and none of them will be out until well into '93, but if you could write to them at the address given a few pages back and say which item you'd most appreciate, it would be a great help. The things they're thinking of doing are:- Accelerator board (possibly 24MHz) Hard drive Video Digitiser Modem I think I'd personally go for either the accelerator or the modem (although Them That Pay the Phone Bill might not agree too strongly with that second choice). BM Puzzles It's been ages since we had any puzzles, so here's a little one I found the other day... At a fair, if you throw 7 dice and get 7 sixes, you win a mini. Two boys go up and work out whether to have a shot or not. The first says you'll almost always get just 1 six. How many possible outcomes are there, and how many give 1 six? The sender of the first correct answer wins nothing whatsoever, but will get a mention in the next FRED (if anybody bothers to work it out). HINT: Don't try to simply write down all the combinations. It might take a while... If anybody else feels like inventing puzzles of any sort, send 'em in and who knows? We might even use them! BM Disc Contents First of all comes "Fish Demo" by a group calling themselves Electron Affinity. A three part thing, this demo features amongst other things a lovely little rendition of that old chart song "Sunshine on a Rainy Day" by Zoe (who wasn't a bimbo. Of course not...). Next is a Lemmings demo, written by Ian "AXE" Slavin. This features lots of little Lemmings roaming all over the screen. Not bad at all! The first of our games this month is called Bong! and comes from BTB. The presentation isn't too hot but the game itself is great. It needs at least one friend to play, which I hope most of you can manage to find somewhere (and not the blow-up variety Colin, I'm afraid). What happens is this: each player is assigned his own button to press. A sum of money is displayed onscreen, and this rises slowly. After a random amount of time, you'll get Bong!ed (and you thought this was a family magazine) which, unless you've pressed your button, means you'll not win BM Disc Contents any money. It's difficult to explain better than that. Let's just say you've to try and press your button before the Bong!er goes off. Next up is a Blob demo from William "Mork" McGugan. I won't say any more, but it really is very very funny. Tackle! consists of two games, Jaws and Worm's World. In a fit of weirdness, somebody who shall remain nameless (OK, so it was me - Colin) observed that both games had something to do with fishing; hence the name "Tackle". Contrived maybe, but nonetheless a brilliant way to fit even more stuff onto FRED... E-Tunes this month consists of a selection of seven fantastic tunes written by Andy Monk. Definitely a musician who'll be going far in the SAM world is Andy. There are more Triltex levels as usual. In fact, this month sees the final 5 levels! So now at last you can finish the game! BM Disc Contents Steve Taylor's the bloke to thank for these (as you should all know by now). There's no Machine Code article this month, I'm afraid. Has Stevie T forgotten to write it? Has he been kidnapped by a gang of rebellious tin-openers? Or is our postal system simply falling to pieces? Who knows? To make up for this utter tragedy, we've decided to reward you all for being such loyal readers by (a) being unnecessarily corny and ingratiating and (b) by giving you part 2 of "Rachel!" Now, can you honestly say we're not good to you? (And you'd better be thinking "Gosh, how jolly generous" otherwise we will NOT be pleased). There was going to be a game called SAM Mines on this issue, but Colin kindly pointed out that it had already been on an issue previously. So that kind of ruined things for that idea. Instead, we're proud (-ish, ha ha) to present the latest demo from the multi-talented, Mr Versatility, Simon Cooke! (Like, far out man). Called Interlace, we think you'll quite like this... BM Bits N Bobs On Bits N Bobs this month, we've got a small (but perfectly formed) Dice game written by Calvin Allett. This is for two players. Instructions are given in the game, apart from the keys which are S to skip and SPACE to throw (so remember them). There's also a demo by Mork of a highly complex animated man. You'll need to wait a couple of minutes before the demo proper starts, so be patient. Mork gets his name splattered all over the place AGAIN now. He's sent in some extra levels for his strategy game ORE WARZ which, if I remember correctly, appeared on issue 24A, the first disk of our 2nd Anniversary issue. You will need issue 24A to play with these new levels, so if you didn't get it when it first came out there's even more incentive now!! Finally in Bits N Bobs is a scroller by Charles Hawes. It's a bit slow, but a clever little thing, so we'll forgive him for that. CM My dear cherubs...... Well, it seems that things are getting more and more hectic by the minute here but they might just calm down after Christmas!!! (I wish!) There seems to have been a little mishap last month with FRED27 subscribers. Because of the large quantities of FRED that now get despatched, they were sent out over 2 days in 4 different batches. One of these batches was put into the main Post Office box because the office had just closed and it turns out that there was something slightly magnetic in there as well! Magnets next to discs spells problems - several discs were therefore corrupted on arrival. I apologize for this. As I pointed out in last month's newsletter, there are still a few problems to be sorted with regards to the duplication. We are getting these out of the way but such a big step for such a small company is not easy. Please bear with us. CM ETracker It's big, it's bad and it's out to astound the lot of you! Yup, ETracker has been making waves for 6 months now, and as I speak the manual and inlay have just gone past the final stage of proofing before printing and the whole package will be released by the time you read this. Brian tells me that there are a few ETracker tunes on this issue but I have compiled a bigger selection. Also on the disc I've stuck a load of demos of FRED games and bits of text. Entitled "FRED'92" it costs just £1 (to cover costs) and will contain all you need to know about FRED. Now, people that have been getting FRED for more than a few months need not get this because you'll have seen it all before but for you new subscribers it could be quite appealing. The intention is to get it on-body printed as well, in which case I need all orders for it to be in by the 16th January 1993. CM ETracker For those of you fortunate enough to have ETracker, you WILL be composing some very nifty tunes in the near future. All ETracker tunes sent in to FRED (usual address) will be included on an issue of FRED. The better musicians will recieve an extension to their subscription whilst the ruddy amazing musicians will have their skills employed to FRED and Revelation. Next month, I might have thought up a decent prize for a best ETracker music competition. In the meantime all the music that gets sent in will be included in the competition - I just have not decided what to give away as a prize yet! A brief note on piracy : ETracker is costing ME (Colin) well over a thousand pounds to release. I feel that it will do the SAM the world of good to have quality music. However, I CANNOT afford to lose money over this - I have taken out a loan just to pay for it's release. Please, do not pirate this - whatever your reasons, I stand to lose a lot of money. Thank you. CM Reminder Just a quick reminder of a few of the services that FRED offer: We do stock hardware but you'd be advised to give me a ring on 0382 534201 to check stock and price. All back issues are available costing £2 each - reductions if you are a subscriber. Software produced by : Andy Wright, Steve Nutting, Enigma, Hilton, LERM, Noesis, Axxent, Chezron, BGS and Glenco is stocked by FRED. The brilliant FREDatives & Rachel discs are also available. Send a SSAE for the latest order form - and if you want details on a product or two - just ask. But please, don't say "I want more details of everything" unless you enclose a £20 note.... CM Another Reminder.... (Don't worry - it's my last page) OK, just to make sure everyone's kept in the picture as they say, FRED rose in price as of issue 26. The new price is £2 because of various things - detailed in FRED26 surprisingly enough! As part of this price rise, FRED can now pay for contributions - admittedly, you ain't gonna be a millionaire from coding scrollies with nice piccies, but a few quid never goes amiss! Now, hard cash is only paid for items that appear on the main menu. For screens, Bits N Bobs items, articles, ETracker tunes etc., if your contribution is good enough we'll add a few issues to your subscription, chuck a few goodies your way, give you mega big discounts off software - that sort of kind and generous offer.... I still really haven't had that much feedback on what you think about the price increase (which still leaves FRED as one of the cheapest!!) or the on-body printing (which someone else is bound to copy sooner or later!). Now, I bid you fairwell. Colin. BM And That's About It There's not much else to say for this month, other than at the end of the magazine you'll find some more wrestling news! Yes, after a long break the FRED Wrestling expert, Darren Hubbard, has returned! There are no Music Reviews this month, because all my cash has had to go on Christmas presents (and therefore NOT on CDs). Normal service will hopefully be resumed next month, depending on whether or not I spend my money on "enjoying" New Year (a traditional time for us Scots when the Off-Licences tend to make a fair bit of money themselves...). In the meantime though, Merry Christmas, and I hope you all get nice FRED software articles in your stockings! BM Credits Editor:- Brian McConnell Publisher:- FRED Publishing Thanks this month to:- Charles Hawes Ben Wyatt Calvin Allett Banzai! Mork! Hipposoft Simon Cooke BTB Steve Taylor Ian Slavin Andy Monk Electron Affinity REMEMBER:- The expression "kill 2 birds with one stone" is not meant to be taken literally. It is, however, quite easy, if you catch them in a large net first... DH Daz Hubbard's Wrestling Pages! Back after a years absence, FRED has its wrestling pages back! So, not having anything better to do in my spare time, I will be providing you with the vital news and stuff about the WWF. (I would be writing about WCW (better wrestling organisation in my opinion:it has no gimmicks) but due to lack of news, I won't be). Lets have a look at the wrestlers, shall we? (Yes, we shall). ---------------------------------------------------------------- MACHO MAN RANDY SAVAGE 242 lbs Good Guy Two time WWF Champion, he is one of the best wrestlers in the WWF. He wears a beard and dodgy coloured, loud ring attire. Tags with the Ultimate Warrior in the tag team "Ultimate Maniacs" and says "Oooooh Yeeaahh!" a lot. Finishing Move - Flying Elbow of the top turnbuckle. ---------------------------------------------------------------- ULTIMATE WARRIOR 275 lbs Good Guy One time WWF Champion, one of the strongest wresters in the WWF. Wears tassles round his legs and arms and he is another one for loud wrestling gears. Prone to growling o interviews. Finisher - Flying Tackle / Big Splash / Gorilla Press ---------------------------------------------------------------- Ric Flair 235 lbs Bad Guy Two time WWF Champion. Managed by Mr Perfect, he acts likes he is partying all the time. Has white hair (he's in his 40's!) and wears red trunks. Finisher - Figure Four leglock ---------------------------------------------------------------- Razor Ramon 287 lbs Bad Guy A newcomer. Thinks he's "machismo". Walks and talks slow. He has a fake "Al Capone" accent and has a cocktail stick hanging out of his gob whenever he's not wrestling. Wears black trunks with the words "Razor Ramon" on them. Finisher - Razor's Edge ---------------------------------------------------------------- Bret "The Hitman" Hart 235 lbs Good Guy Two time tag team holder, two time Intercontinental Holder and current WWF Champion. The best techical wrester in the WWF, he can hold his own against the best WWF has to offer. Wears pink shades and pink and black ring attire. Finisher - Sharpshooter ---------------------------------------------------------------- Shawn Michaels 240 lbs Bad Guy Extremely vain speedster. Calls himself "Sexy Boy". Wears white wrestling tights with lips on them. Finisher - Belly-to-back side suplex. ---------------------------------------------------------------- British Bulldog Davey Boy Smith 275 lbs Good Guy One time tag team holder and current Intercontinental Holder (like the WWF belt, but not as presigious) he is one of the strongest wrestlers in the WWF. Beat his brother-in-law Bret Hart for the title. Wears dreadlock-type hair and tights with the Union Jack on them. Finisher - Running Powerslam ---------------------------------------------------------------- News - New tag Champs! Money Inc - Ted Dibiase and IRS - have beaten the gargantuan 856 lbs Natural Disasters - Earthquake and Typhoon - for the Tag-team belts. At the start of the match, Money Inc came down to the ring with their manager Jimmy Hart. There had been controversy during the weeks leading up to the match who was the No 1 contenders to fight the Natural Disasters, Money Inc or the Nasty Boys, another tag-team managed by Hart. When Money Inc got to the ring the Nasty Boys followed, and kicked in Ted DiBiase while throwing IRS over the top rope, injuring his knee. After the angry Nastys went back to the dressing room, the Natural Disasters went to the ring and pummeled DiBiase. Just as Earthquake was doing his finisher - the vertical splash - the Headshrinks, an unorthodox tag-team, came to ring-side. Wanting no interference the referee warned them back while Money Inc double teamed Earthquake, throwing him over the top rope with his head connected with the steel barricades. With Earthquake back in the ring, DiBiase put Earthquake to sleep with his finisher, the Million Dollar Dream, made him submit, and won the match and the belts. Survivor Series 6 - Matchs
Reviews & Letters
Letter 1 Calvin Allett Dear Colin, I am writing for a couple of reasons, the first being in regards to the anonymous letter you featured in issue 20, sure the SAM isn't as fast as the 16 and 32 bits of the world but if programmed correctly it could be almost as fast as an ST for quite a few things, the SAM is never going to be able to beat the Amiga at speed even if SAMCO did bring out an 8Mhz processor, the Amiga is just too well equipped. With an 8Mhz processor that would match the Amiga's speed but what about the Amiga's custom chips Denise, Paula and Agnus not to mention its Blitter, the Amiga can put on some very impressive graphics and sound demo's without hardly bothering the main CPU, how can an 8 bit processor compete with this. The best thing for SAM owners to do is just compare the SAM with the SAM, for years in the press people have moaned on about "My ST's better than your Amiga" and vice versa and this kind of behaviour is just pointless. Instead of mentioning all the ways the Amiga beats the SAM what about all the ways the SAM matches or beats the Amiga, the SAM is now capable of having eight times as many colours as the Amiga, the SAM has a faster disk drive, More channels for music. The very first soundtracker (named E Tracker) program is to be released soon for the SAM, I'm not quite sure what the specifications are but on the Amiga and other computers some of their Trackers are able to mimic double the channels, this gives the Amiga 8 channels, with time we'll probably be seeing 12 channel music packages for the SAM and it's when software like this is released when people will sit up and take notice. If you were to measure how far a computer can be pushed in percentage then I'd reckon the SAM hasn't even been pushed to 25% of it's full capabilities yet and it's all to do with the programmer's, there just arn't enough good machine code programmers on the SAM yet, sure we've had some great programmers moving onto the SAM scene from the Spectrum and the've produced very pleasing results, and that's with their first attempts but we need more, much more if the SAM is going to succeed and if people from 16 bit computers are going to start and dabble with the SAM. He also mentioned the SAM becoming like the PC for gadgets and incompatibilities, I don't agree, the only trouble there has really been so far is the ROM. Sure there are lots of bolt ons for the SAM but these don't really pose any problem apart from having things sticking out all over (Ohh Err), the PC is much different and the problems are mainly with clock speed and Display cards, the main card now for the PC is the SVGA following with VGA right down to herculees etc, as it's not very likely for SAMCO or anyone else to start bringing out better graphics boards or processor's for the SAM I don't thing we really need worry. Apart form the PC I don't think any other computer could really be improved that much without making a total mess, Amstrad tried it with the CPC's and didn't really succeed, they gave it 4096 colours, sprites, DMA but only for cartridge games and so only really succeeded in killing off a lot of tape software before it's time, and they didn't really think they could compete with Sega and Nintendo with a Console/Computer. So there isn't much chance of the SAM's chips been souped up and I doubt whether that many users would be willing to get the old Soldering iron out every time something new came out. The only real problem with the SAM is the fact that it hasn't got a built in printer port (in this day and age!). BRIAN - Thanks for the letter. We at FRED could not agree more with those sentiments. The fact is, there's no way that 1000 people are going to come up with a spare £50 for the proposed new ASIC chip. I also agree that there's a long way to go until the SAM reaches its full potential. The Amiga is still pushing forward its standards after all these years, so why should the SAM be any different? Letter 2 DEAR COLIN Just to let you know I wasn't that against the 50p price rise, its just that so many magazines put up their prices and its just I've been getting peeved off with it all... Can you send back old issues of FRED and get them replaced? Not that I hate them, it's because a few have annoying sector errors, and they always seem to be on the Screen$. A couple of months back, FRED's software releases contained such delights as a RPG, a beat-em-up and a soccer game. Where are they?!? DARREN "Cheese helmet" HUBBARD BRIAN - Glad you approve of the price rise... By all means, if your FRED has developed a sector error just send us back your ORIGINAL FRED DISK and an SAE and we'll replace it completely free of charge. More about FRED's software plans later on in the section though. Letter 3 Dear Fred, Here are some comments about some of your games I have bought : Dyzonium It's games like this that make you happy that you don't have to pay £40-£l65 for a game. FRED Publishing's finest so far. At £9.99 I would recommend this game to anyone. 90% Parallax The most overhyped load of c@#p since Sphera. The sound and end of level graphics are the only good thing about this game. Playability? What playabilty - it's the same all the way through and the keyboard control is rubbish. The multi-load system is a nightmare even if this pathetic game did take up 256K (which I doubt) why not use the 512K? Well done on cutting the demos down to rolling demos with some music etc taken out. I think these are more likely to sell the game. Well done on putting extra things on the Dyzonium disc like demos - it gives better value and promotes products well. WaterWorks looks like it could be a classic with some decent music and a little polishing. What happened to : The beat em up. Kick Off clone The Tower Lord Insanity Franky Fuka Lemmings Yours sincerely, Matt Davies CM : Glad you liked Dyz Matt. Parallax originally took up 3 discs but we managed to compress it down to just 1 disc! Beat em up - possibly still on Kick Off - indefinetely postponed due to technical problems The Tower - We're discussing the continuation of this one Lord Insanity - still coding away furiously on SAM Frantisek - erm, don't know - haven't spoken to him for ages Lemmings - ?????????????? B Spencer Dyzonium Review If you've been put off buying this collect/shoot-em-up (as I very nearly was) by the Newsdisk playable (?) demo, then think again. The released version has improved graphics and the difficulty is set at a more reasonable level. In fact, with a little practice, it shouldn't be too long before you're on level 2 where things get a little more hectic (including a particularly persistant & indestructable little alien that keeps following you around and getting in your way). Hints : Don't rush (there's no time limit) Use the map (it's there to help you) Don't waste your power-ups, especially your smart bombs (these could mean the difference between an easy pick up and the 'Game Over' message appearing) Verdict : The graphics & speed aren't anything special but this is more than made up for by the excellant playability and, at the end of the day, this is the one thing you cannot do without. Recommended. D Marsden Another Dyzonium Review This game is too much like a PD game, and why when the coupe has 128 colours did Balor Knight use white on black? So there is a bit of colour on the space ship but that's about it. What is the point in using 3 or 4 colours on a space ship that's so small when most of the screen's just black? Even the spinning coffin isn't filled in. Though the game is easier than the demo of Plasmoid I played it stills seems to be very hard and very boring to play. The energy bar makes it very easy to get killed in one go making it impossible to get anywhere. It's nearly impossible to make the ship move in a straight line and cleanly turn. Yet all is not lost the music is very funky and well done, the intro is very detailed and I loved the way the ship explodes. I loved Impatience and still play on the later levels. I also liked Parallax but Dyzonium wouldn't even make a good Spectrum game. I think FRED at least in this case should never have bought the license for this game. But as you did I think it still needed more work done to it - colouring the coffin, bigger more detailed graphics and making the first levels a lot smaller. Sorry for being critical but I don't think this game has done you any good at all and I would really like to see you do well and this sort of game will only give you a bad name. CM : It is extremely difficult to program a fast game like Dyzonium to use more than 16 colours on screen. The main sprite is 16 x 16 pixels which is the most common size for sprites across ALL computers. You complained about the lack of colours - and then said the ship used too many colours?? The spinning coffin is done in line vectors - something never done on SAM before, it is not supposed to be coloured - that would be easier. Line vectors are used in the latest games across all formats. You didn't like the energy bar? If we'd used lives, you would have lost one and gone back to the start of the level as soon as you touched an alien, making it far too difficult or if we'd given you more energy it would have made the game too easy. Thanks very much for your comments - I know I didn't agree with them but from the way everyone is talking about the game it should get good reviews. It's also proved very popular - it could well be one of the best selling SAM games in a long time! Next we've got the review you've all been waiting for: the review of the PRODUCT you've all been waiting for!! Yes, it's our E-Tracker review, written by Andy Monk who's responsible for this month's excellent E-Tunes (so he should know what he's talking about). ANDY M E-TRACKER Well, what can I say about E-Tracker? I could start off by talking about the technical features of this wonderous music package. But I won't, just for the beginners out there! E-tracker is, when it comes down to it, the Sam equivalent to Soundtracker on the Amiga. That program started off a long line of similar utilites with 'Tracker' as the suffix to the title. Could we suddenly be swarmed with tracker programs on the Sam? Anyway, on with the review: E-Tracker allows you to use the SAA-1099 sound chip to it's utmost. All octaves (2048 tones) can be reached. Total control over both the left & right speakers. All noise frequencies and mixing combinations. Literally thousands of sounds can be created using the instrument editor. But it doesn't stop there, you can overlay any instrument with what's known as an Ornament! What do we use it for? Well, E-Tracker is ideally suited to games music, but of course it can be used for absolutely anything so, as they say, the choice is entirely up to you. The instruments that E-Tracker uses are made up of elements. The maximum number of elements is 256, but for each element you can have a pitch, noise/tone mix, noise frequency, seperate left/right volume control. After that you can loop a certain part of the instrument endlessly if you wish! The only niggle I have about instruments is that you can only have a maximum of 36. Luckily there's something to triple the versatility of the instrument. The Ornament editor is a simplified version of the instrument editor. It works that when combined with any of the 36 available instruments, it will increase or decrease the value of the instruments pitches. ESI are using the tried and tested means of displaying music. It's represented as something like: C-3 4221 This would represent one channel playing a flat 'C' at octave 3. The 4 numbers are Instrument, Ornament, Command, Value. Yes, E-Tracker uses special commands to increase the versatility of instruments and ornaments being played. The digit after the command is the value for the command. For example command 4 with a value of 10 would allow that the note on that line a volume reduction of 10. Useful for echoing sounds etc... After using E-Tracker for about three weeks, I have produced a few tunes some of which may be floating around on this Fred. See what you think. (THEY'RE GREAT! - ED) Now after all that, I'm sorry to have to say that there are a couple of improvements that can be made to make E-Tracker even more amazing than it already is... Mouse/Pointer control would've been nice, Copying patterns/tracks could be easier, Erm, nothing else... Anyway, I was supposed to compare E-Tracker with the 'Sound Machine', but because 'E-Tracker' is obviously better than the 'Sound Machine' and because there IS NO comparison, I won't. If you like producing music or are into computer generated music, or you're even a fan of the old speccy stuff, I strongly urge you to buy this for christmas, at £29.99 it definitely is a bargain! My ratings are: User-friendlyness: 88 % Presentation : 65 % Lastability : 95 % Versatility : 98 % Efficiency : 95 % Total rating : 92 % Brian : So there you have it. ETracker is brill. But that's from an expert; if you bought ETracker and had had no previous experience, please do write and let us know what you thought of it. Perhaps a review by a complete beginner would help give a complete picture of the package? Finally, here are some reviews done by me. They're of Boing, Bulgulators, and Revelation's new word processor "The Secretary" (in that order). BM Boing! This is a game very much in the Dizzy mould; you, as a small, oddly shaped (green!) being must wander around a screen-flicking environment, collecting objects to use later on in specific locations, solving puzzles and trying to find as many jugs as possible while you're at it. One major improvement over the Dizzy series is that it's no longer a case of touch-one-baddy-and-die because there's an energy bar in this game. I'll say here that I'm the sort of person that usually HATES this type of game; I can never be bothered trying to work out what needs to be done, and usually get bored after a couple of minutes. Unfortunately, I can't say "but Boing taught me the error of my ways!" because I still don't like this sort of game. There's nothing fundamentally wrong with the game, it's simply that I don't like having to actually THINK about what I'm doing too much. I have, in the past, played a fair number of these sort of games, and it must be said that Boing! compares very well indeed with most others of the genre. BM Boing! ctd The graphics are good, if a little "samey" throughout, but the music is superb. It's nearly worth buying just to hear that! The whole program is strung together nicely, though I would have liked to have been told what the keys were by Colin when he gave me this to review. I spent my first few games not knowing that I could drop objects!! This might have something to do with my not being desperately fond of the game... If you do like Dizzy-type games, I'm confident that you will like this. Bearing in mind the fact that I do not like these games at all, I'm going to give it 5/10. If you think differently, though, remember that you can send us YOUR review...! BM Bulgulators A strong contender for "most bizarre title" award for 1992 (unless Wop Gamma is released before January!), Bulgulators has been eagerly awaited to say the least. A variation on the Pacman theme, there are numerous "twists" to the idea, such as one-way walls and locked walls (which, logically enough, need to be unlocked). There are a hundred levels to the game, which should keep most people going for a good couple of hours, along with bonus levels every so often, and thankfully, passwords to the later levels. This game plays pretty much as you'd expect; it's certainly competently coded. There are a couple of problems though. Firstly, when you change direction 180 degrees (ie from straight up to straight down) there's a slight delay which all too often results in a lost life. It's not TOO bad, but it can be a pain. The second major problem is the colour scheme! Aarrgghh!! Some of the mazes are truly revolting, and add to the difficulty no end. This might be due to my colour-blindness, but I don't think having normal colourvision is the problem, because I put my TV BM Bulgulators ctd on black and white and it still looked vile! The walls of the maze are very simple, just white lines 2 pixels thick, and these do tend to get "lost" against some of the brighter backgrounds. Same with the dots, which can make for a very confusing level. Add in the intentional "problems" and things get very difficult indeed! These painful-to-look-at levels don't occur often enough to really spoil the game, though, and it's just a minor niggle. Something else which annoyed me was the fact that I couldn't guess the passwords! You might be thinking that a maze game isn't the sort of thing that can keep you playing for long, but believe me, it does. Even with the odd horrible background! The difficulty level is set about right; you can't just zoom off to level 20 on your first game, but you should be able to progress easily enough. Overall, I'm giving this 7/10. Neither graphics nor sound is outstanding, but both are more than adequate. BM The Secretary - Revelation I've been waiting ages to see what this was like, and now I've had a chance to mess around with it, I really don't know what to think. As far as options go, this has them in abundance. There are much much more features than Outwrite has to offer, such as line-drawing and box-drawing, both of which can be very useful indeed for reports and things. I suppose it's inevitable that this and Outwrite are going to be compared to eacher other; both were intended to become the best SAM worprocessors, so for this review I'll base things on that. The main advantage Secretary has over Outwrite is the option to alter the left/right margins on the page. This allows a great deal more versatility as you can probably imagine. You can quickly and easily alter the ruler in terms of width and TAB positions. Both this and new version of Outwrite offer menus with the various selectable options, but I'd say that Secretary has a BM The Secretary ctd better user interface than either of the Outwrites for the simple reason that you can use either the menus or, in many cases, keypresses. Both packages feature built-in help screens, which is a good thing. From what I've said so far, you might be forgiven for thinking that Outwrite is now obsolete. Sadly, you'd be wrong. For all Secretary's advanced features, it suffers horribly in terms of speed. For example, in Secretary there's a "proper" insert mode where entering a character causes the whole paragraph to shift along. This works, but unbearably slowly. Even the normal word-wrap feature works much more slowly when an altered page length is being used. This might not seem important, but for long documents can be a hell of a nuisance. Something else which could prove too much for the Secretary is the fact that all the other word processors use the same file BM The Secretary ctd format; You can load Tasword II files easily into Outwrite, for example. Secretary uses a slightly different system which, while technically superior, tends to make life a bit more difficult when swapping between programs. If you haven't already got a word processor, and so won't have these compatibilty problems, then you would probably be well served by Secretary, especially if the presentation is something which is likely to be important. I think that for FRED writing though, I'll stick to Outwrite. To the marks then; 7/10. It would have been more, but the loss of speed really is a nuisance. Next Munf Remember, FRED29 will be out around the middle of January. The deadline for this issue is the 30th December - so get scribbling! FRED29 costs £2. Orders can be accepted in advance or once it appears, but you'd be better off with a FRED subscription - only £20 for 12 issues, giving you an automatic saving of £4... Remember, all the special offers detailed last month STILL STAND, any new offers will be listed on the Newsletter. FRED Magazine and it's contents are (c) 1992 FRED Publishing