Fred 43
Disk Magazine
Submitted by Dan Dooré on Monday, May 21, 2018 - 23:12.
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Release Year
1994
Copyrights
Copyrights Granted
Copyright Provenance
Description
Issue 43
Item | Author | Description |
---|---|---|
Menu | Brian McConnell | |
Magazine | Sampaint Article, Plea For New Editor | |
Letters | Lemmings, DRiVER Reviews | |
Transfer | Samaurai Software | Cunning Screen-Switch Routines |
Dictionary | Luke Falla | Improve Your German/French Etc Etc |
Soul Magician | Lars Persson | Mc Puzzler, Now Gained Cult Following |
Patience | Paul Horridge | Challenging Version Of Card Classic |
S Wright | Usa Comedian's Full Joke List | |
E-Tunes | Andy Monk Peter Gallagher Robert Pain | Music Done On E-Tracker |
Modules | Jon Hampton Chris Dodd | Amiga Module Files |
Innocent | Wayne Coles | Small But Impressive Mc Debut |
Font Design | Robert Pain | Design Yourself Some, Well, Fonts |
Text-To-Note | Paul Crompton | Convert Tasword Etc To Notepad Format |
Note-To-Text | Paul Crompton | Convert Notepad Format To Tasword Etc |
Dotty | Paul Cann | Avoid-The-Dots Variation |
Download | Chris Dodd | Lc200 Printer Font Downloader |
Magazine
BM Editorial Readers, you are to be proud of your humble li'l editor. After last month's deadline fiasco, albeit a Lemmings induced one, and even with February being a very short month (it is in fact the shortest, fact fans - it has just 28 days!), this FRED is very very nearly back on track (not quite, but we're getting there). I must confess, this isn't a sudden desire to impress you all; there are ulterior motives. Mainly, my cash supply is dwindling rapidly and I felt I'd better get some more off Colin. He does have a habit of asking me for completed magazines before he gives me my monthly handout though. So, I had to get FRED done. I've also got more pesky exams coming up, and rather than try to combine studying with FREDing as I did in December, I thought it might be fun (!) to get FRED out of the way before "Ye Week Of Doome" as we cheerfully call it. We've got the first of the Driver, SAMPaint, and of course, Lemmings reviews in the letters page, so read and learn! BM News Need a new disc drive for Mr Coupe? Then this piece of news should prove most interesting. The SAM's faithful slimline drive is no longer available, so West Coast have started using a different type. The thing is, this one will not fit directly into the SAM. It needs a different interface. Being ever- resourceful, though, West Coast have found a solution. You send down young Sammy, and they put in the disc drive for you and promptly send it back up to you, all before you can say "Brian certainly is a well sexy stud of a man." Again on a hardware(ish) note, Blue Alpha are on the move. Not as in a roadshow, but in the change of location sense. They've toddled back to their Swansea address for the simple reason that they prefer their postcodes to begin SA6 rather than the nasty (boo, hiss) SA8 of the Pontardawe address. And who can blame them. Get in contact with them now at: [redacted] NOTE: They don't have phones set up yet, so don't try and phone! BM News Steve Nutting is in the new-product selling mood again, and this time he's trying to persuade everybody to buy, erm, let's see, ah yes! - SC_Swedish-Bimbos-In-Rubber. That's it. He has chosen to call it SC_MONITOR PRO for short though. SC_Monitor Pro is a compilation of various pieces of software; it has Steve's original SC_Monitor, with things speeded up a bit and a couple of bugs taken outside for a swift and merciless kicking. It also has TurboMon, by Simon Owen, which he describes as "a clever and fun Monitor program for slow running Spectrum and SAM programs, games, etc." There is also a database of machine code opcodes; this is the one given away with the SC_Filer program. SC_Monitor Pro retails at £15, and you can order it from: [redacted] BM Lemmings Quotes Here are just some of the nice things you all have to say about it! * Thanks for the safe arrival of Lemmings - a great game for SAM at last! - P.Rushton, Leeds * Thank you for Lemmings, it's the best SAM game I ever saw. - L. Daniel, Austria * Lemmings has definitely been worth the wait; it looks and sounds brilliant. There's nothing more satisfying than exploding, squashing, burning and drowning Lemmings! - J.Marsh, Cardiff * I received Lemmings this morning in the post and have thoroughly enjoyed it. - C. Burden, Isle Of Wight Lemmings Quotes * Thanks for Lemmings received today. What a great conversion - it works like a dream. Very definetely best played with a rodent. Glad I've got one. - J. Powell, Salford * I recently received a copy of Lemmings from you. Basically the game is excellent : neat programming, slick presentation, annoying music (not a criticism) and flippin' addictive to boot! - J. Hancock, Reading * Many thanks for the copy of SAM Lemmings. I'm pleased to say that it is every bit as good as I'd hoped, if not better. It must be the most impressive SAM game to date, and any self-respecting SAM owner ought to buy it! Everyone connected with this SAM conversion has done a great job, and a huge amount of work must have gone into it. I hope it proves to be a financial success for you, and that it may lead to more quality games appearing, whether they're licensed titles or not. - P. Glover, Birmingham Lemmings Quotes A WEEK LATER... * My initial delight with Lemmings has turned into fanatical admiration! What a pity such a game wasn't available when SAM was launched, to show us all how good a machine it was. - P. Glover, Birmingham * Many, many thanks to all involved with SAMPaint. It is a superb program and I have found I can hardly put it down. Even my daughter, who turned five years old a week or so ago, is enjoying using it. Everything about it is so well implemented and the tutorial/manual is the best I have used yet. - D.Shepherd, Bristol * I have to say this is a marvelous conversion. I have enjoyed the few levels that I've tried so far. Keep up the good work and hopefully we'll see some more conversions in the future. - A.Jones, Coventry Lemmings Quotes * The game is an excellent conversion and puts other versions to shame being under half the price. - J.Hampton, Scarborough * Thank you for sending Lemmings. It's a great game and I enjoy playing it. - G.Jess, Norfolk * I am writing this letter to complain about that atrocious game you have the gall to call Lemmings and I am sending this, along with the disc in the faint hope of a refun... <<< NOISE OF VAN SCREECHING TO A HALT AND SEVERAL MEN IN WHITE COATS RUNNING DOWN THE DRIVE WITH BASEBALL BATS >>> LATER... Erm...where was I?...oh yes, I know, it seems that I was playing the ST version and therefore I owe you an apology. I would just like to congratulate everyone involved in the production of Lemmings and everyone who bought this game. - S.Rowe, Penzance Lemmings Quotes * I am very impressed with the game. I got it for my grandson originally, but he has a job to get near it. I find it extremely addictuve (should have a health warning label!) and is the best arcade strategy game I have yet seen. - L.Farmer, Knaresborough * The animation is a joy to behold, the in-game effects and music are good and the game is SO addictive! - W.Easson, Glasgow * I am writing to say how fantastic I think Lemmings is, all the tunes and all the levels are there, the only thing stopping SAM Lemmings from being a definite conversion is the little "Oh No" from the starting Lemmings. This aside Lemmings is perfect. - A.Jewitt, Corbridge [Ed] And there you go. Now come on, even Colin and I couldn't think up such a wierd and wonderful comments, so it must be true! Have you got your Lemmings yet...? - BRIAN BM SAMPaint Article And now, in a quite magnificent piece of customer support, we proudly present the first of what will hopefully become a series of articles by Graham Burtenshaw, the very author of SAMPaint, ex-editor of Enceladus and all-round superstar. These should help not only you to get the most out of the best paint program ever ever written ever ever ever, but will help us to fill up quite a bit of magazine space (hurrah!). Remember kids - if some nasty man in a dirty raincoat, who has a nervous tic and a quite horrendous complexion offers you something called, "Flash!", just say no. And don't forget to tell a teacher or somebody you trust. It could well save your SAM... GB SAMPaint Article by Graham Burtenshaw In this and the following series of articles I hope to illustrate some of the finer points of SAMPaint, describe some of its many uses, and also explain some of the programming "tricks" which I used. SAMPaint took over a year to write, and was subject to extensive revision as it was being written. The manual, long though it is, only gives brief descriptions of each function and doesn't really concentrate on how the various features can be used together - if I'd included such discussions the manual would be twice its present length. If you've bought SAMPaint, you should find the articles "illuminating"; if you haven't yet sent away for it then I hope I'll be able to persuade you to do so soon!! And get a mouse, whether you've got SAMPaint or not. It makes an enormous difference. A 1 Meg helps as well, as does a (colour) printer... GB SAMPaint Article Please feel free to write to me if you've got anything at all to say about SAMPaint, either via FRED or direct: [redacted] (Include a stamp if you want a personal reply, otherwise I'll answer via FRED). To start off with, a word about MasterDOS usage. Apparently the SAMPaint/MasterDOS compatibility has been reported by some users to be a bit dodgy. This I believe is due to the fact that there are several versions of MasterDOS in use, some of which may not be 100% compatible with SAMPaint. However, we have tested SAMPaint using the most recently released version of MasterDOS and have not encountered any problems. GB SAMPaint Article If you want to use MasterDOS with SAMPaint but are finding that this presents difficulties, I suggest that you upgrade your copy of MasterDOS. You may be wondering what advantages there are to using MasterDOS... essentially it allows you to set up a RAMdisc (using a 1Meg memory extension) which can be accessed from SAMPaint. This gives you much faster file manipulation and is particularly convenient if you want to make use of a large number of screens: copying them into the RAMdisc before loading SAMPaint will save a lot of time when it comes to loading the individual screens in. The adjusted screens can then be saved at high speed back to RAMdisc and the whole lot transferred to disc at the end of the session. This last operation is provided by an option on SAMPaint's FILE menu which was not present in early versions. In fact there have been a number of additions to the FILE menu which are not mentioned in the manual. You should have received details of these with your copy of SAMPaint, but if not, they are as follows. GB SAMPaint Article The "Directory" option now gives a different type of directory depending on whether you select it with the left or right mouse button. Pressing the left button will give the normal SAMPaint type directory, displaying all files on the disc but without any information regarding file type/length. Pressing the right button will give a longer directory (equivalent to a BASIC'S DIR1), which can be exitted from by pressing the mouse button (at the end) or by pressing "n" when the screen fills up. Erase, Exit and Boot work as described in the manual. There is now a Format option which formats the disc in Drive 1 using either SAMDOS or MasterDOS. There is also a new "Copy files" option which is intended for use with MasterDOS RAMdiscs. This will copy all files from the RAMdisc to the disc in Drive 1 (using the MasterDOS convention to confirm each file). GB SAMPaint Article If you have been making alterations to a large number of screens held on RAMdisc, this option provides a convenient way to transfer the screens to disc. (It is necessary since there is no way to exit to BASIC as such from SAMPaint. The "Exit" option resets the computer, and the "Boot" option will get you back to BASIC if you boot a BASIC file, but most programs will not run properly after SAMPaint has been in residence)). If you do use RAMdiscs, make sure that you save valued screens to disc every now and again in case of power cuts etc... Now a couple of SAMPaint "demos". These are just examples of how some of the functions can be used together to good effect. Please let me know if you find any particularly amazing combinations which other users might want to know about, because I've got better things to do than sit around thinking up "demos", like avoiding lectures... GB SAMPaint Article And if you come up with any decent animbrushes, animations, fill pattern blocks, brush blocks, fonts, palette sequences or Bend data files, then Colin will be glad to use them to pad out FRED. Not to mention screens created with SAMPaint of course. DEMO 1 - try it out to see what it looks like! (if you can work it out!) 1. Clear Screen 1 and select the Blue colour scale. 2. Use a fill pattern or something to draw a checkerboard pattern of alternating pixels. Use colours 1 and 4, and make the checkerboard about 50 x 50 pixels in size. 3. Grab the pattern as a block, and then use the Perspective operation with X=-6, Y=0, Z=0, P=0.8, S=18. (or similar). 4. Grab the new block by undoing the OK screen and grabbing the whole screen. Use the Rescale function to fit the chessboard (quicker to type by two letters.. (but totally cancelled by the explanation...)) onto the screen with space to spare GB SAMPaint Article (say 1/5 of the height of the screen) at the top. 5. Select Screen 2, and perform a vertical gradient fill over the whole screen light blue at the top and ink 1 at the bottom. Select Screen 3 and do a similar gradient fill but with ink 4 at the bottom. Return to Screen 1, and use the Replace window operation to replace the ink 1 chessboard squares with Screen 2, and the ink 4 chessboard squares with Screen 3. You should now have an expansive three-dimensional shaded chess-board leaning into the screen. This represents the "ground", whether you like it or not. 6. Do a radial gradient fill, using colours 15>11 in the top (blank) part of the screen, with the extent of the gradient fill covering the whole of this portion of the screen. This is your "Sun". You can sort out the colours later. 7. Do a vertical gradient fill on a blank screen, with ink 15 at the top and ink 14 at the bottom (use a large dither). Then use the Replace window operation to replace the ink 14 with ink 0. This gives a 'monochrome gradient fill'. GB SAMPaint Article 8. After clearing the current font, click on the font definition icon and define the whole of the gradient fill (ie, the whole screen) as the first letter of your name. 9. On the main menu, select the COL.SHIFT brush mode, ink 15, and a single pixel brush. Click on the Text icon, and use the dialogue box to select "Brush" text mode. Now position the top of the text pointer on the "horizon", (and on the left border), and press the key corresponding to your initial. This will plot the letter defined as a gradient fill using the COL.SHIFT mode, which has the effect of lightening the chessboard at the top but not so much at the bottom. Do this two or three times and your landscape will be realistically illuminated by the rising Sun (This method is better than using the SHIFT window operations since they only work over rectangles. You could however use stippling or airbrushing to acheive the right effect). The Stencil mode might be useful here as well. 10.Admire your handywork. GB SAMPaint Article You can now revert to the residual habit of all art package junkies, which is to OK your screen and then go through all the options seeing how they affect the picture for no good reason other than to get a cheap thrill. An interesting variation on this idea is to apply perspective not to a blue chessboard, but to a plasma, which can then be considered to represent various images. Eg, shades of blue for an ocean, green/brown/blue for a "map" type affair, monochrome for "stars" and so on, etc etc etc. Plasmas can be mapped onto spheres to create planetoids, or distorted into various other shapes to give some excellent effects. DEMO 2 - "Star Trek" 1. Select Line Patterns, and use the line pattern editor to make a line pattern consisting of 7 places with one place set. GB SAMPaint Article 2. Select Colour Cycle (colours 1>14, delay=7). 3. Use the radial line function to draw some lines radiating from the centre of the screen (not necessarily touching). 4. Set all the palette colours to black except for one which can be set to your favourite colour. 5. Select Palette Cycling (colours 1>14, delay=1). 6. Fall into a deep yet fulfilling trance whilst gazing at the screen. Obviously there are lots of variations on this. DEMO 3 - a quickie 1. Create a plasma using colours 1-14. 2. Write your dog's name in a flowing hand using colour 15 and a good sized brush. 3. Use the Shadow window operation to shadow it with colour 0. GB SAMPaint Article 4. Click on the Palette Sequencing (1-14) icon whilst holding down SYMBOL. (Or if you prefer, without). And so on. Anyway, I hope that this will provide you with some entertainment. Please let me know what sort of things you'd like to know about, or tell me about any of your own ideas, so that I can write something coherent for next month!! [Ed] Cheers Graham. Nice to see you haven't forgotten how to write since you stopped doing Enceladus! :O) - BRIAN BM Ah well. It had to happen Some very bad news now, SAMers. Without going through pages and pages of waffle, I'm leaving FRED. No, please, don't cry (or laugh - I'm warning you!), don't throw tantrums or threaten to go on a hunger strike. The time has simply come for me to stop being editor. "But why, oh master of our existence? Have we offended? Shall we make a sacrifice...?" I hear you plead. Do not fret though. The reason I'm giving up FRED is simply that I don't have the time. I am trying to get a degree, and the extra pressure of FRED every month is not something I think I'll be able to cope with next year, when I'm told the work actually starts getting difficult. It's hard enough at the moment (as you can probably all tell from the fact that the past 7 or 8 issues have been distinctly erroneous in the old puntuality area!). I'll still be here for a while though. I can hardly just up and leave, can I? Which brings me nicely onto the next point... BM New Editor!! FRED is going to need a new editor, and it could well be YOU!! We are now looking for somebody to take my place (ha. As if anybody is quite the omniscient figure I am! The very thought is enough to make me laugh...) starting as soon as possible. We are looking for somebody who is: a) a keen SAM owner and user b) confident at written English. You don't need to be a Stephen King, but you must be able to express yourself fairly clearly (unlike me. I just talk a load of bull most of the time!) c) capable of writing small BASIC programs. Nothing hugely complex, just like the wee intros at the starts of programs that I usually do in yellow headings and blue text. That sort of thing. If you can understand the BASIC involved in our normal main menus, then you can handle the programming aspect d) very cool indeed. Or maybe just moderately cool. This is open to negotation. BM New Editor e) a fan of indie and metal music. This, again, is fully negotiable f) reluctant to be paid vast amounts of money. Colin will attempt to force small sums of money upon you every so often, though, so beware! g) reliable - don't take on the job and then give up after two issues h) committed - see above i) you must have plenty spare time. Compiling FRED does take up a large chunk of time, and tends to be more along the lines of a vast amount of work once a month rather than, say, an hour a day every day. That's the case with me, anyway. j) it would be nice if you have a sense of humour. Again, this hasn't stopped me any... k) you must be descended from royalty in a clear line. No, maybe we'll miss this one. BM New Editor We are looking for somebody for any walk of life, from schoolkids to pensioners, as long as the important parts of the little a) - k) above are fulfilled. The only thing I must stress is that you must have the time to do this on a regular basis. We will let students take on the job, but please don't start it and six months later claim you've too much work. This position may well be ideal for somebody who wants a way to spend evenings when he gets home from work, or maybe somebody who's unemployed and needs a way to fill in the day (other than the Govt's Community Service scheme. That must make people REALLY feel good about themselves...). I should point out that this editting lark is more of a paid hobby than a career. We're not talking £20,000 a year, folks, or anything like it. Get in touch with Colin if you feel you're the man for the job. We may even end up conducting interviews at the Gloucester show, who knows! BM More Jobs! Wahey! There must be something in the water here in Monifieth this month, because we've yet another "job" on offer. This one is the the position of software publisher/developer. The first thing you do is look through the things we get sent here by people who think they've got something we might like to publish commerc- ially. When you find a product which looks promising, you then work with the author until the product is ready to be unleashed upon the unsuspecting public. Or something along those lines. If you're interested, again get in touch with Colin for rather for detailed information. Again, I don't see this challenging and replacing your salary as a neurosurgeon, but it can certainly be worthwhile. BM Show! Be there! Please! At risk of repeating what I've said every issue for the past 4 months or so, there is a show in Gloucester on Saturday 30th April for Spectrum owners and SAM owners (mainly SAM owners went to the last one from what I can gather from Colin). EVERYBODY will be there, from FRED to FORMAT, FORMAT TO FRED, and even FRED and FORMAT will be there. There could even be some other people there, who knows? No, there will most definitely be squillions of really really important, charismatic, funny, enthusiastic, worth-meeting people there. And of course there's Colin and myself to consider once you've spoken to them. There should be a lovingly drawn map on Colin's newsletter thing, which will show you exactly how to get there. Official slogan of the show: "Be there, it'll be great" Official slogan of the slogan: "Too many broths fatten the cook" (The slogan of the slogan is self-contained, and has no slogan) BM Disc Contents It appears we're at the "Cor, what's on the disc Brian!" stage of the proceedings, and in true FRED style, I shall have a little bit of a blether before finally telling you something useful. Now, let's start with SCREENS: a selection of manga things by Robert van der Weeke, who I didn't mention for doing screens ages ago, and to whom I still apologise profusely whenever I hear his name. There are a couple of screens from the soon-to-be-released RPG, "Legend of Eshan" too. TRANSFER is a group of routines by Samurai Software which enable you to change from one screen to another in really poncy, sorry, impressive ways. Demonstrations are included, as are instructions. DICTIONARY by Luke Falla may well prove invaluable to those of you still at school or doing languages. It can load in a list of words and their meanings, and can then test you on these. BM Disc Contents For example, there is a file on this disc called GCSE or something which contains stacks and stacks of words and meanings of German words. Load this in, select the TEST option, and you'll be asked loads of questions along the lines of, "What is the word for cathedral?" The answer being, of course, der Dom. Or das Dom. Or die Dom. Look, it's something Dom, OK?! It has been a good few years since I binned German, so don't expect miracles. You can build your own lists of words as well. You don't need to take German just to use the program! Note that the program is VERY strict about cases and things. SOUL MAGICIAN is a game sent in by somebody who goes by the name of, um, NoName. It's a conversion of a PC game, and you have to match up little squiggly things with crystals. To do this, you use either 6,7,8,9,0, a joystick, or the cursors and CNTRL. Move onto one of the squiggly things, and press fire to "activate" it. It will start squiggling exitedly. Then, move the cursor away from it and press fire again, and the squiggler will move either vertically or horizontally towards your cursor. BM Disc Contents Note that it interprets where your cursor is in a wierd way sometimes, so try to position it directly along from or up from the squiggler before pressing fire to get it to go where you want it. Loadsa levels to this, which should keep you happy for a week or three. PATIENCE. Well, we had to have another one soon, didn't we? This one's by Paul Horridge, he of that really fast MC maze game we used a few issues ago. This is another tiny wee MC game, and it's a quirky version of the old classic in that you can't turn over the waste pile. This makes it VERY challenging indeed... STEVEN WRIGHT is a massive collection of jokes by American comedian Steven Wright. He is NOT the radio 1 DJ! This is the first in what I hope will become a regular part of FRED, a "Best of the Net" thing, featuring text downloaded from the InterNET at uni. A collection of bizarre and funny answerphone messages next issue... BM Disc Contents E-TUNES. Andy Monk, Robert Pain and Peter Gallacher tinkle the ivories in this month's slightly contributionally challenged E-Tunes. MODULE this month has two MOD files which you must have FRED 41's MOD PLAYER to use. Sorry if you don't have that issue, but you know where we, and our back issues dept, are... INNOCENT is a small MC demo by Wayne Coles featuring small rodents which I can't for the life of me recognise. Hmmm. FONT DESIGNER is by Robert Pain, and I won't insult anybody's intelligence by explaining what it is. ADVERTS contains something a little unusual this issue, a small progette by Colin Anderton (or one of his little chums, sorry if I've mis-attributed it).... BM Disc Contents BITS N BOBS makes its umpteenth comeback. You know, I really HATE compiling the B N B section. I don't know why, it's some completely irrational thing, but I do. Anyway, first in this Godforsaken section is Text-to-Note by Paul Crompton which converts DOS text files to Tasword/OUTWRITE and Notepad format, and second is Note-to-Text which converts in the other direction. Next is Dotty, an interesting little game by Paul Cann. Download is a program which downloads SAM fonts into LC200 printers. Which is fine if you have such a printer. I don't, and so it's useless to me, but there you go. By the way, sorry about the menu screen. I know it's crap, but I have exams starting in about 70 hours and I DO NOT HAVE TIME TO WORRY ABOUT MENUS!! AAAAAARRRGGGHHH!!!!!!!! (ahem) BM Credits Editor: Brian "stressed out and skint" McConnell Thanks to: Paul Crompton Andy Monk Samurai Software Paul Cann Peter Gallacher NoName Robert Pain Luke Falla Rob Van Der Weeke Chris Dodd Wayne Coles Jon Hampton Paul Horridge Matt Round Matt hasn't actually got anything this ish, but why break such a long habit... Cheques to: Phone 0382 - 535963 [redacted] No music again, readers, because I have no time to spare, and no new CDs anyway. Maybe next month, but don't bet on it... Bye, and have a good month, BRIAN
Letters & Reviews
Letter from Martin Fitzpatrick Dear Fred As you requested and I obeyed I am now about to write a letter to you. If you're more than adequately intelligent which I'm sure you are (after all you have a SAM) you will have more than likely noticed that I have already started - you are reading it after all (aren't you). I bet you've noticed that I have nothing important to type here at all so I'll tell you a nice story - Once upon a time.....no no nooo! I will not start a stroy like that it sounds CRAP! (cover your eyes children!!) Lets start again... One day a fat old woman was walking down the street (her name was Besstiboo) when all of a sudden a spaceship from outer space came and landed in front of her. Out of nowhere came a voice that said "Mrs Besstiboo, go to yonder fish and chip shop and buy me two portions of chips!" Letter from Martin Fitzpatrick Mrs Besstiboo did as the voice that came from nowhere said and went to buy the chips. When she got back she put the chips on the floor and the spaceship beamed them up! Miss Besstiboo screamed out "Oy you inter-stellar GITS! pay me back NOW!!!" All of a sudden 2p landed on the floor in front of her! "Oy!!" she screamed. "That's not enough! Where's the rest?" Instantly the spaceship took off leaving Mrs Besstiboo standing there in the middle of the street clutching a 2p. The thing is Mrs Besstiboo was the sort of person who would get her own way no matter what it took! So off she went to built herself a spaceship! When she had finished it she went to the launch pad which she herself had also built! and climbed inside her inter-galactic super-sonic spaceship! And with the words "I'll get those B*****DS!!" she took of on the quest to retrieve her fish 'n' chips from the alien beings! THE END Letter from Martin Fitzpatrick I'm sure there is someone out there who can change that nice story into some sort of game, and if you can then you're welcome to do just that!! Well thats my letter done! What do a think? And as the host of "ART ATTACK" on ITV would say - "Try It Yourself!" Come on people write something! Bet you can't get it as sad as this!! Goodbye Martin Fitzpatrick BM Reply To Martin Fitzpatrick Well readers - there's the challenge. Can you come up with the game of Mrs Besstiboo? Can you write a sadder letter?! - BRIAN Letter from Scott Inwood Dear FRED, Seeing as I'm renewing my subscription and you asked for a few sage words for your excellent magazine, I thought I'd better put finger to keyboard and tap out a letter. Firstly I want to disagree about hardware support for the Sam. OK, the chances of a new ASIC or accelerator are pretty remote, but there is plenty of scope for little small homemade hardware projects. One of the main advantages of the Sam is if the Z80 accidentally blew, you wouldn't break the bank buying a replacement. The Sam is sort of like a hobbiest computer for the 90's, ie cheap and easy to interface, easy to program and cheap to fix. Luckily the Z80 is pretty easy to interface and the expansion bus has all the Z80 control lines. You also have the mouse and joystick ports. These give you 3*5 bit input ports, plus an interrupt line. Letter from Scott Inwood The only problem is that the joystick strobe lines are connected directly to the address lines, so you get random strobes due to the reading of screen memory and refreshing. The first project I'm working on is a de-bounced break button. As anybody who has used the Spectrum emulator will tell you, usually when you press the break button the program is corrupted. This is because when you press a switch it will oscillate between the two states (bouncing) before it switches over. This makes the Z80 think the NMI button has been pressed several times and each time you get an interrupt the PC is stacked, so the stack can easily fill up the computer's memory. The switch is pretty easy to make. You need a single pole, double throw switch (the hardest component to get) , two nand gates and a few resistors. I've ordered the components from Maplin's and if I can get it to work I'll send the circuit diagram to your mag. Letter from Scott Inwood I've also ordered the Z80 technical data manual and if I can find any useful info in it, it's 750 pages long, I'll send it in. Secondly, I haven't stopped writing the DOS compressor. I'm currently at the "pulling all my hair out" stage. I've fixed the save bug (you may have noticed a couple of screens wouldn't load on the version I gave you at the Sam show) and got the thing to work using BASIC commands but when I tried to get the thing to work with the COPY command everything went wrong. I finally got the copy command to work and the compressor stopped working with save and load. Once I've sorted out all these bugs I'll send you the programs (there are two versions: one that compresses and decompresses, and a version that just decompresses). I'd finally like to say keep up the good work. I look forward to my copy of Fred each month, the fact it could arrive anytime in the month adds to the suspense! Scott BM Reply to Scott Inwood The SAM is indeed an excellent computer to "play about" with. I'm not an electronically-minded type, but I know some people get a lot of satisfaction from making little devices for themselves. To be honest, I'm more than a little jealous of people who can build themselves modems from toilet rolls and a bit of sellotape! Having had a brief look at the compressor that you gave Colin, it does seem very powerful. Unfortunately it also appears very intimidating to use. Would you mind if I suggested making it a bit more user-friendly...? Keep at it, and I hope you get rid of those bugs. - BRIAN Letter from Michael Stocks [redacted] Dear Brian, I am writing this letter in reply to your plea for letters in issue 41, I am also writing in to answer Robert Pain's question about PD libraries.I know of one, how? because I run it! Zodiac PD was formed in early December, as an option chosen for my Duke of Edinburgh Bronze award. Originally to be a SAM magazine, I decided to also start a PD library in repy to your plea. I was shocked to hear that as far as FRED knew, there weren't any libraries still running. Letter from Michael Stocks At the time of writing I have acquired permission to distribute the full range of Steve's Software Public Domain (SC_SPECLONE,SC_DISCLONE, SC_COMPRESSORS 1+2 and HUMPHREY).I am also trying to obtain permission to use TETRIS, TERMINATOR2 and any other PD I can get my hands on. If any FRED readers out there have written any programs/drawn screens and would like their item to become PD, please send it to the address at the top of the page. Also if you've any PD software that you have purchased from another PD library, please send or phone with details such as the program's name, type(puzzle game,adventure,slideshow,dissasembler,word processor), where you purchased it from and most importantly... THE NAME OF THE PROGRAMMER (so that I can contact him/her to obtain permission to include their work in the Zodiac PD library). If you would like issue 1 of Zodiac, please send 50p (cheques/PO's payable to M.Stocks) to the address at the topof the page. Letter from Michael Stocks P.S. Please, PLEASE tell me about the game screenshots that appear in the screens sections: Issue 35= Submarine game and Manga games Issue 38= F117-first over Bagdad Issue 39= RONNIE P.P.S Good luck with Lemmings and SAMPaint (Legend of Eshan sounds incredible!) BM Reply to Michael Stocks It would appear that there is indeed a PD Library for the SAM. If you have got anything you'd like to be made PD, and don't want us to put it on a FRED, then you should send it to him. Of course, we at FRED do pay for all our main menu items, AND guarantee national fame and adulation.... The screens we print in the screens section are just that; screens. They don't imply the imminent release of a game unless expressly stated, which is a shame but it's the truth. Sorry to anybody whose hopes have been raised by the screens! - BRIAN Letter from Andrew Collier Dear Colin/Brian, I phoned on Wednesday 23rd February, but was rather put off by your being out. I had intended to ask why I had not received payment for Stereogram (# 42) and, indeed, Deflection (#38). This may sound like sour grapes - and it probably is - but was SCUM so much better than my Missile Base that you decided to use one and not the other? I've sent M.B. again, and I'll keep doing so until you use it. What a threat, eh? Seriously though, even if it was supposed to be a joke, SCUM really was depressingly bad. The SCUM magazine itself was childish, grammar (especially apostrophes) had been thrown out of the window, the "how to program" was WRONG and as for making programs "look proffessional", I really can't see what he would be able to write. Better ask Matt Round, who knows a lot more about quality. Letter from Andrew Collier People complained about the converted Spectrum demos (I loved them) but SCUM is almost embarrassing. Please don't publish issue 2. I would rather see empty space on the disc than programs which reflect so badly on the rest of the magazine. The whole thing could have been written for the Spectrum in 1982, it was that bad. To have programs rejected in favour of this is quite honestly offending. Anyone would think you had no programs at all, and whilst I would be the first to admit my previous programs (ie Othello, Connect 4, Make-A-Trip, Switch, Missile Base) would be inferior to the rest of the disc, any of those would have been better, and more fitting to the magazine, than SCUM. What an apt title. If you've lost any of the above programs and if you ever want to use them, drop me a line and I'll send them post haste. Andrew Collier BM Reply to Andrew Collier Rearrange the following words to make two sentences: It joke. a was sense humour! of a Get Thank you. Your cheque for Stereogram will have arrived by now, sorry about the delay, but things sometimes take a while to get done here. As for the Deflection thing, we have a policy of not paying for programs which the authors declare shareware. The idea is that those who use the prog pay for it, we just make it available for them to see. I suppose I should have mentioned this earlier, but I didn't. Oh well. You know now. - BRIAN Letter from Robert Pain Just me again, reaffirming my status as the number one letter contributer to FRED (possibly). Less of a chat this time, I have some questions!!!! But more about those later. Congratulations on SAMPaint, it is a truly excellent product (as you may know, I think the world of it - just see my review of it). Some of the things I have done on it are OK, but probably not worthy of the FRED screens section. Oh yes, Matt Round's games are just a tad excellent, I like them. So here's a little proposal: Matt, why not write an article on how to use GamesMaster so darn well? Like the idea? (Probably not). Back to the questions. Firstly, I'd like to know about the SCART cable. Does it plug straight into a plain old TV? If so, approximately how long is the entire lead?? You see, I don't want to fork out for something that won't reach from my SAM to my TV! As it is, my PSU SAM to TV lead is giving a pretty poor quality picture and so I though about buying a new lead. Is it worth it? Letter from Robert Pain Now time to air my views on the recent ish. I think that the well-established FRED hotkey system is OK. It's just right for the purpose, changing it would be ludicrous. Also I like the odd scrolly, granted they are annoying if used just a little too much, but they're OK in menus like FRED36. Continuing on the selection system, I like the way SAMPaint is set out. The menus are again suitable for the purpose. Of course, now the hardware debate. I think that SAM just isn't designed for powerful, fast processors. Put a 66MHz clock speed chip in SAM and it will be fast, but is that what we really want? Some people just want to show off the Coupe to others and boast about it, but a SAM with a power chip really just isn't a SAM any more. If you want a 66MHz processor then go and buy a PC with 486DX/2 or whatever, I for one love SAM just the way it is. Keep the machine we know and love the way it is! For another month, goodbye, Robert Pain RP A Review of SAMPaint Product : SAMPaint Requires: 512k Price : £24.99 (£22) OK, Flash! was useable (but not too good, especially if you have a mouse) and it wasn't exactly bursting with functions, was it? What the SAM world needed was a new program, an art package that was friendly to the mouse and to the user, but had some new features to play around with (or draw with, whichever you like). SAMPaint seems to have done this, but more about that later. The first thing that strikes you is the large manual, and a rather formidable main menu. But (as the manual states) fear not because it really isn't that bad. The manual's very well written and clearly explains things, so there isn't a problem. The main thing is that everything is easily accessable, the mouse control is excellent and the package is really well laid out. Now, once the manual has been read a bit, the fact that you have access to 4 workscreens is obvious. To access the selected one all you need is to press button 2 (or space). This gets rid of the menu and displays the whole workscreen at once. This does have major advantages and is a very user-friendly system to use, (not having to change the part of the screen to edit does really make a difference). To get started there are many brushes which can be used, and to accompany this are numerous effects that can be added over the top! If this is not enough, then you can paint using the colour patterns available, or even using data from one of the other workscreens! All brushes can be redefined. If you get bored with putting lines on the screen (or dots) then it's time to explore the other options. There are just such a lot, I couldn't possibly describe them here. Of great use are things like the gradient fills, screen fills (where you can fill objects such as circles with screens), block operations, window operations, etc. etc. There is such a diverse range, the manual states that it can't possibly cover everything! But as you read through it everything is described, so that you can experiment yourselves without getting in too much of a mess! Well, what can I say? This really is a superb package, FRED and Graham Burtenshaw have made a corker of a package. It boasts a LARGE number of options, it is easy to control and easy to use and above all else it is user-friendly. Quite frankly, if anyone else can better this then I would be surprised. If you have seen the recent screens then you know some of the things possible, I can only say this is but a SMALL part of what you can do, really an incredible number of superb effects can easily be done! All I can say is that if you have not bought it already, then why not? BUY IT NOW, YOU WON'T REGRET IT (especially if you have a mouse) and by the way, I WASN'T PAID to write such a raving review, it is really what I personally feel. The only small gripe I have is that you cannot undo an undo (as you could in Flash!) but I feel this is minor and is made up for by the fact that there are four workscreens! CLARITY OF MANUAL: 92% (Well explained) USER- FRIENDLINESS: 97% (Simple to use) RESULTS ACHIEVABLE: 90% (OK, so you may need a little talent) OVERALL PERCENTAGE: 95% (But just get it now!) RP A Review of Lemmings Product : Lemmings Requires: 512k Price : £19.99 (£18) One of the most talked about games in recent years, this game caused quite a stir when it was officially announced that a conversion was taking place. The SAM is now the latest computer to have Lemmings, but was the conversion worth it? Before I start I do not really need to tell anyone about the idea behind this do I? Good, didn't think so. What? Have you been hiding under a rock for the last 5 years or something? Very well, the idea is to save a certain amount of Lemmings but using various functions at various times. The idea really is simple!!! The Lemmings just chuck themselves around regardless of life nor limb, they walk until they bash into something, then they just walk back the other way again. You have to skillfully guide them to their home by climbing, floating, exploding, digging, bashing etc. but probably you won't use all these functions at first. On with the review...The way the game is set out is good as it is easy whilst fairly obvious at first, getting harder as you get futher. This serves to break you in to the way of the game and means that you don't have to tear your hair out, at the start at least. By the time it begins to get hard you should be familiar with the game and ideas should begin to emerge. The game itself is organised into 4 categories, starting at FUN and ending in MAYHEM. If you haven't played before, then fun should be the starting point, but veterans may go straight into higher levels. As you complete one level the password for the next is displayed, useful if you have to stop for a while, you can go straight back to where you left off. But now in to the nitty-gritty, is it any good? Well, as this is a puzzle game it will obviously appeal to such fans, but I believe that this game has a more universal appeal. The game's exceedingly cute, the little touches especially in the Lemmings' animation add that little bit of sparkle to it. The graphics are good, ported from the amiga I think. The music is quite original and is exactly right for the game, ie. the music fits in well to the game, although you probably won't really notice it when your lovely Lemmings are about to dive off a cliff... So, the graphics and music are good, but what about the game? Well, firstly I must mention the control method. Being the owner of a mouse that is what I used and found it comfortable. I must say that mouse control is simple, but when I turned from it to keyboard control I was less than impressed. If you have used a keyboard for a while then you probably won't mind this control but I myself would strongly suggest a mouse. That out the way, I like the Lemming selection method, including the added hot-keys. This game plays like a dream (unless you are frantically trying to protect your Lemmings when you may start cursing), the aforementioned selection method is easy to get to grips with and easy to use. The difficulty increases nicely as you progress and there are different ratings. The graphics and music are good. I can only really enthuse about the mouse control method, but I do suppose the keyboard (and joystick) and passable. This is a game the SAM has been waiting for, just one such high quality game a year would keep me happy, and I mean this really is HIGH quality so don't mock it. If you have a mouse, buy this now, if you have not got a mouse, make use of the Lemmings / Mouse deal that FRED are running. In short: this is so hot don't miss it. But PLEASE do NOT pirate it. GRAPHICS : 96% So cute. SOUND : 90% Pretty good. PLAYABILTY : 98% Easy at first, then difficult. LIFE SPAN : 95% Have you playing for ages (I'm hooked) ADDICTIVENESS: 99% Keep going back for more. OVERALL : 96% One of the best SAM games yet. ROBERT PAIN Lemmings Review by Andrew Collier Fred publishing / Psygnosis £19.99 (£18) Lemmings is one of the most famous games of all time, a rival to PAC-MAN in that my mother has heard of both of them. It is also one of the most converted, appearing on a multitude of formats. Now the Lemmings have made their way over to the SAM where they get blown up, squished, squashed, splatted, and generally have a fairly uncomfortable time of it all. Is there much point in me carrying on? If you're going to buy Lemmings then you probably already have done - if not then you probably have some paramount reason for resisting the flow, and even the most eloquent of favorable prose would shift your opinion one jot. Nevertheless, I've started so I'll finish, and anybody still reading this will very soon find out exactly what I think of the game. Read on... The first thing I noticed were the graphics, which are truly astonishing. There are loads of neat touches, such as the wild hair of the blocker lemmings, and the two Lemmings who pull the scrolly message round on the title screen. The second thing was the lack of the two player option. I was looking forward to that, but never mind; the Spectrum version didn't have it either, and this has all the levels of the 16 bits. Apart from that, everything from the original game is here in all it's glory. The graphics are well drawn, and the Lemmings themselves are tiny but excellently animated. The backdrops are a wonder to behold. The only problem is that the coloured text, on a patterned background, is rather hard to read, especially when the pass words are random letters which don't make any sense. The music is excellent, and tunes are numerous, but I'm a little worried about their length. They are rather short, and I wouldn't be too surprised if many people found them a bit grating. Of course, you can always turn them off in favour of the FX... SILENCE! I don't expect the sampled "Oh no!" when you blow up a Lemming or anything like that, but if an icon says FX I expect more than three clicks to tell you that a builder's bricks are running out. (You get those with the music on anyway.) I imagine you'll say I'm being picky, but the game seems to consist of rather more waiting than anything else. Some levels take an age to load and decompress (during which time we are treated to a looped piece of music about 10 second long) and I can't for the life of me see why it needs to load anything between the main menu and selecting a level. Still, the Amiga is just as bad, if not worse, since the speed of its drive wouldn't even put the +3 to shame. Congratulations to Chris White for coding this. I've just heard that a second version is out, with bugs fixed and a few extra improvements. Let's hope the sound effects are one of them. I won't let my mark be coloured by the fact that I have to send my copy back in order to get this new version, even though it was a great disappointment that it didn't work first time. There's no doubt that this is the one release that people will be looking at, and proves that with some skill, the Sam is capable of just about anything. Graphics : 97% Colourful, clear, and excellently animated Music : 73% Many good tunes, but far too short Sound effects: 03% Click, click, click; and that's it Addictivity : 95% A good challenge,especially on harder levels Overall : 94% Almost every SAM game so far has been hailed as "the best game yet" but this time I mean it. Buy it now, and we may get some more licences. Hands up for Lemmings 2! PS Beware of the box. It's the biggest yet... Andrew Collier DN REVIEW OF DRIVER by Dean Nicholas by Revelation Software,£29.99 (£24.99 to FRED subscribers) Needs MasterDOS to run. Every 'proper' computer used in an office has some sort of user-friendly front end, using a WIMP environment. Probably the most well known and used being the versions of Windows for the PC. Now it is time for the SAM's one, and it comes in the form of Driver. If you have used any other WIMP systems, then you will straight away feel at home with Driver. It has the nice display box, showing icons of files on the disk, a cursor to move with the keys or (preferably) the mouse, pull down menus (PDM's) at the top of the screen, and a wastebasket for putting all those unwanted files. Driver runs from the Driver desktop, where all the resident applications are shown. One application always on the Desktop is the File Manager, where you can erase, copy, backup, and all the things I mentioned earlier. DN Driver Review Through the File Manager you can also open any other applications, of which there are seven on the disk: Notepad, a simple but user friendly word processor that makes use of the clipboard (explained later); Iconmaster, for designing icons to represent the files. Preferences, to let you change things like colours, sorting types, etc. Tutorial, a tutorial program that guides you through the basics of operating Driver. Calculator, a basic calculator with +, -, * and / functions. Slidey Puzzle, like one of those cheap slidey puzzles found at car boot sales (with pictures, numbers or letters); finally, Install which lets you save a customised disk with MasterDOS on. As mentioned above, Driver has a clipboard on it, letting you cut out bits of documents on Notepad then paste them back in somewhere else on another document. This means that to copy a chunk of text onto another document, first highlight the text by clicking and dragging the cursor. Then cut it out and put it on the clipboard, from where it can be pasted back anywhere in any other document. This is an extremely useful facility. DN Driver Review The same can be said for the Driver keyword. You see, you can, from the Driver PDM, select the BASIC command (every application has this) You will be returned to BASIC. Now, any time in the future (provided you don't switch off or reset the computer), by typing in 'DRIVER', you will be returned to the exact place where you exited Driver! Believe me, this is extremely useful. Subdirectories (in Driver,they are called Folders) can be easily accessed, named and files moved to and from them via the File Manager. It is also very easy to rename files. Application bootstraps can be created, which gives ordinary files icons (normally, only applications have them). Now, onto verdict time. I cannot help but recommend that you buy this. It really is that good, and rivals Windows in many areas. If you have a mouse then you must definitely get it, as it will make file editing much easier, and give your mouse something useful to do. DN Driver Review Marks: USEFULNESS:92% VALUE FOR MONEY:95% USER-FRIENDLINESS:99%! OVERALL:94% A great piece of software. It shows the full potential of the SAM, when put to use by a guy as talented as Steve Taylor. Now I wait in anticipation for more applications to come out for it. Maybe a database,anyone? Dean Nicholas